Menu
Home
Post new thread
What's new
Latest activity
Authors
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Find Us!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
EN Live
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Biggest TTRPG Kickstarter Creators
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Chat/Discord
Podcast
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Menu
Log in
Register
Install the app
Install
COMING SOON! Dungeon Delver's Guide: A Sourcebook for 5E and A5E. An essential tome for creating, exploring, and running dungeons in your 5E or A5E game.
Home
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 8471641" data-attributes="member: 57383"><p>That reminds me, I did wonder about jazzing it up by adding a stunning effect and/or extra psychic damage if a Wisdom save is failed.</p><p></p><p>My thinking was if it can potentially stun an opponent for a few rounds it has a way of dealing with a few opponents before it manages to Enslave one. Since it can alternate hits to stun-lock a couple of enemies. It also makes it more feasible that it can turn an enemy into a host before its foe mulches it, since it can stun the some of the rounds it's trying to mind-whip them into obedience.</p><p></p><p>The original monster didn't have the problem that it'd need a few rounds to enslave a victim, since it could do it with a single touch, but doesn't allow for the ebb-and-flow of combat like the "psychic damage" approach does.</p><p></p><p>Another idea is making it more "spell-like" by having the pseudopod attack do dice-only damage (i.e. no ability or proficiency bonus) and have that halved or neutralized with a save.</p><p></p><p>Or a combination of the above? Consider the following.</p><p></p><p><span style="color: blue">I'll take an extra order of stun!:</span></p><p></p><p><strong><em>Dominating Pseudopod (Variant #1)</em></strong>. <em>Melee Spell Attack</em>, +4 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d6+4) psychic damage, and the target must succeed at a DC 14 Wisdom save or be stunned for 1d4 rounds. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use <em>Enslave</em> (see Reactions).</p><p></p><p>An enslaver cannot use Dominating Pseudopod if it has a creature dominated with <em>Enslave</em>.</p><p></p><p><span style="color: blue">or extra damage:</span></p><p></p><p><strong><em>Dominating Pseudopod (Variant #2)</em></strong>. <em>Melee Spell Attack</em>, +4 to hit, reach 5 ft., one target. <em>Hit:</em> 9 (1d10 + 4) psychic damage, and the target must succeed at a DC 14 Wisdom save or take an additional 1d10 psychic damage. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use <em>Enslave</em> (see Reactions).</p><p></p><p>An enslaver cannot use Dominating Pseudopod if it has a creature dominated with <em>Enslave</em>.</p><p></p><p><span style="color: blue">or perhaps both:</span></p><p></p><p><strong><em>Dominating Pseudopod (Variant #3)</em></strong>. <em>Melee Spell Attack</em>, +4 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d8 + 4) psychic damage, and the target must succeed at a DC 14 Wisdom save or take an additional 1d8 psychic damage and be stunned for 1 round. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use <em>Enslave</em> (see Reactions).</p><p></p><p>An enslaver cannot use Dominating Pseudopod if it has a creature dominated with <em>Enslave</em>.</p><p></p><p><span style="color: blue">A "spell-like" version could be:</span></p><p></p><p><strong><em>Dominating Pseudopod (Variant #4)</em></strong>. <em>Melee Spell Attack</em>, +4 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (3d8) psychic damage, half damage if the target succeeds at a DC 14 Wisdom save. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use <em>Enslave</em> (see Reactions).</p><p></p><p>An enslaver cannot use Dominating Pseudopod if it has a creature dominated with <em>Enslave</em>.</p><p></p><p><span style="color: blue">Or if it stuns too, maybe:</span></p><p></p><p><strong><em>Dominating Pseudopod (Variant #5)</em></strong>. <em>Melee Spell Attack</em>, +4 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (2d10) psychic damage and stunned for 1 round, if the target succeeds at a DC 14 Wisdom save they take half damage and are not stunned. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use <em>Enslave</em> (see Reactions).</p><p></p><p>An enslaver cannot use Dominating Pseudopod if it has a creature dominated with <em>Enslave</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8471641, member: 57383"] That reminds me, I did wonder about jazzing it up by adding a stunning effect and/or extra psychic damage if a Wisdom save is failed. My thinking was if it can potentially stun an opponent for a few rounds it has a way of dealing with a few opponents before it manages to Enslave one. Since it can alternate hits to stun-lock a couple of enemies. It also makes it more feasible that it can turn an enemy into a host before its foe mulches it, since it can stun the some of the rounds it's trying to mind-whip them into obedience. The original monster didn't have the problem that it'd need a few rounds to enslave a victim, since it could do it with a single touch, but doesn't allow for the ebb-and-flow of combat like the "psychic damage" approach does. Another idea is making it more "spell-like" by having the pseudopod attack do dice-only damage (i.e. no ability or proficiency bonus) and have that halved or neutralized with a save. Or a combination of the above? Consider the following. [COLOR=blue]I'll take an extra order of stun!:[/COLOR] [B][I]Dominating Pseudopod (Variant #1)[/I][/B]. [I]Melee Spell Attack[/I], +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 7 (1d6+4) psychic damage, and the target must succeed at a DC 14 Wisdom save or be stunned for 1d4 rounds. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use [I]Enslave[/I] (see Reactions). An enslaver cannot use Dominating Pseudopod if it has a creature dominated with [I]Enslave[/I]. [COLOR=blue]or extra damage:[/COLOR] [B][I]Dominating Pseudopod (Variant #2)[/I][/B]. [I]Melee Spell Attack[/I], +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 9 (1d10 + 4) psychic damage, and the target must succeed at a DC 14 Wisdom save or take an additional 1d10 psychic damage. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use [I]Enslave[/I] (see Reactions). An enslaver cannot use Dominating Pseudopod if it has a creature dominated with [I]Enslave[/I]. [COLOR=blue]or perhaps both:[/COLOR] [B][I]Dominating Pseudopod (Variant #3)[/I][/B]. [I]Melee Spell Attack[/I], +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 8 (1d8 + 4) psychic damage, and the target must succeed at a DC 14 Wisdom save or take an additional 1d8 psychic damage and be stunned for 1 round. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use [I]Enslave[/I] (see Reactions). An enslaver cannot use Dominating Pseudopod if it has a creature dominated with [I]Enslave[/I]. [COLOR=blue]A "spell-like" version could be:[/COLOR] [B][I]Dominating Pseudopod (Variant #4)[/I][/B]. [I]Melee Spell Attack[/I], +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 13 (3d8) psychic damage, half damage if the target succeeds at a DC 14 Wisdom save. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use [I]Enslave[/I] (see Reactions). An enslaver cannot use Dominating Pseudopod if it has a creature dominated with [I]Enslave[/I]. [COLOR=blue]Or if it stuns too, maybe:[/COLOR] [B][I]Dominating Pseudopod (Variant #5)[/I][/B]. [I]Melee Spell Attack[/I], +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 11 (2d10) psychic damage and stunned for 1 round, if the target succeeds at a DC 14 Wisdom save they take half damage and are not stunned. This psychic damage cannot reduce the target to negative hit points. If the damage reduces the target to 0 hit points, the enslaver can use [I]Enslave[/I] (see Reactions). An enslaver cannot use Dominating Pseudopod if it has a creature dominated with [I]Enslave[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
Top