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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8481990" data-attributes="member: 57383"><p>Yes, I was basically throwing out ideas to see what would stick. I won't cry a river if you decide against Weapon Resistance, I basically was trying to come up with ways to make them hard to hit without giving them the nigh-impossible-to-touch AC of the original.</p><p></p><p>But it does seem more 5E-ish to make these critters a bit more, well, survivable than the original Dancers.</p><p></p><p>Okay's let's see what we've got:</p><p></p><p><img src="https://www.enworld.org/attachments/shadowdancer2-png.148185/" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>So you didn't care for "nonmagical attacks that aren't adamantine" like a Gargoyle?</p><p></p><p>The rest of it looks pretty sound.</p><p></p><p>Although <strong>STR</strong> 13 <em>does</em> feel a tad low for a Large monster, I wouldn't mind tweaking that up a notch or two. Still, they are "slim" in the original text so maybe they're just extremely scrawny?</p><p></p><p>Guess we could mix up the mental stats a bit so they aren't three 10s in a row. There's no information on how bright they are in the original White Dwarf stats.</p><p></p><p>Let's see, a Vrock has <strong>INT</strong> 8 (–1), <strong>WIS</strong> 13 (+1), <strong>CHA</strong> 8 (–1).</p><p></p><p>a Gargoyle has <strong>INT</strong> 6 (–2), <strong>WIS</strong> 11 (+0), <strong>CHA</strong> 7 (–2).</p><p></p><p>However, there's two uses of "elegant" in their WD description, so I'm thinking perhaps they are a bit above-average in the Charisma department?</p><p></p><p>How about <strong>INT</strong> 8 (–1), <strong>WIS</strong> 13 (+1), <strong>CHA</strong> 13 (+1)?</p><p></p><p>By the way, if you didn't already know, these creatures are clearly inspired by Robert E Howard's Conan story <em>Shadows in the Moonlight</em> (now Public Domain, so available on <strong><a href="https://www.gutenberg.org/files/42188/42188-h/42188-h.htm" target="_blank">Project Gutenberg</a></strong> in it's <strong><a href="https://www.gutenberg.org/ebooks/author/36031" target="_blank">Howard, Robert E.</a></strong> collection).</p><p></p><p>Those statues were not demons, but men (black-skinned hawk-faced warriors of a now forgotten race) cursed to become iron statues who came alive to attack intruders when the moon's light touched them. A survivor of the attack described them as "devils", "flame-eyed shadows, with tearing fangs and sharp talons", but the story does not say much more, since neither of the story's two viewpoint characters (Conan & Olivia) was present when the statues animated. The fight was offscreen when the "shadows" fell upon a crew of pirates camping in their ancient hall. Most of the description of them is actually from a dream Olivia had while sleeping in the hall.</p><p></p><p>There might also be a similarity to the inhuman black-skinned beings in <em>The Pool of the Black One</em>, which appears to still be in copyright in some territories. But it's out of copyright in Australia, which I believe is your neck of the woods, so you can read it on Gutenberg.net.au.</p><p></p><p></p><p></p><p>It seems more prudent to leave their demonic patron(s) unidentified.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8481990, member: 57383"] Yes, I was basically throwing out ideas to see what would stick. I won't cry a river if you decide against Weapon Resistance, I basically was trying to come up with ways to make them hard to hit without giving them the nigh-impossible-to-touch AC of the original. But it does seem more 5E-ish to make these critters a bit more, well, survivable than the original Dancers. Okay's let's see what we've got: [IMG]https://www.enworld.org/attachments/shadowdancer2-png.148185/[/IMG] So you didn't care for "nonmagical attacks that aren't adamantine" like a Gargoyle? The rest of it looks pretty sound. Although [B]STR[/B] 13 [I]does[/I] feel a tad low for a Large monster, I wouldn't mind tweaking that up a notch or two. Still, they are "slim" in the original text so maybe they're just extremely scrawny? Guess we could mix up the mental stats a bit so they aren't three 10s in a row. There's no information on how bright they are in the original White Dwarf stats. Let's see, a Vrock has [B]INT[/B] 8 (–1), [B]WIS[/B] 13 (+1), [B]CHA[/B] 8 (–1). a Gargoyle has [B]INT[/B] 6 (–2), [B]WIS[/B] 11 (+0), [B]CHA[/B] 7 (–2). However, there's two uses of "elegant" in their WD description, so I'm thinking perhaps they are a bit above-average in the Charisma department? How about [B]INT[/B] 8 (–1), [B]WIS[/B] 13 (+1), [B]CHA[/B] 13 (+1)? By the way, if you didn't already know, these creatures are clearly inspired by Robert E Howard's Conan story [I]Shadows in the Moonlight[/I] (now Public Domain, so available on [B][URL='https://www.gutenberg.org/files/42188/42188-h/42188-h.htm']Project Gutenberg[/URL][/B] in it's [B][URL='https://www.gutenberg.org/ebooks/author/36031']Howard, Robert E.[/URL][/B] collection). Those statues were not demons, but men (black-skinned hawk-faced warriors of a now forgotten race) cursed to become iron statues who came alive to attack intruders when the moon's light touched them. A survivor of the attack described them as "devils", "flame-eyed shadows, with tearing fangs and sharp talons", but the story does not say much more, since neither of the story's two viewpoint characters (Conan & Olivia) was present when the statues animated. The fight was offscreen when the "shadows" fell upon a crew of pirates camping in their ancient hall. Most of the description of them is actually from a dream Olivia had while sleeping in the hall. There might also be a similarity to the inhuman black-skinned beings in [I]The Pool of the Black One[/I], which appears to still be in copyright in some territories. But it's out of copyright in Australia, which I believe is your neck of the woods, so you can read it on Gutenberg.net.au. It seems more prudent to leave their demonic patron(s) unidentified. [/QUOTE]
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