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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8482032" data-attributes="member: 57383"><p>I think we should definitely make this monster higher than Challenge 1. It's a decent step up from a Nandie-Boss.</p><p></p><p></p><p></p><p>Didn't care for "Stealthy at Home" as a special trait name.</p><p></p><p></p><p></p><p>Your rough draft has:</p><p></p><p><strong><em>Multiattack</em></strong>. The nandie-bear makes two claw attacks.</p><p></p><p><strong><em>Claws</em></strong>. <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.</p><p></p><p>However, the original monster had a claw/claw/bite AND a rending special attack, so it was pretty much the same as a Brown Bear, which in 5E is:</p><ul> <li data-xf-list-type="ul"><strong>Multiattack</strong>: The bear makes two attacks: one with its bite and one with its claws.</li> <li data-xf-list-type="ul"><strong>Bite</strong>: <em>Melee Weapon Attack</em>: +5 to hit, reach 5 ft., one target. <em>Hit</em>: 8 (1d8 + 4) piercing damage.</li> <li data-xf-list-type="ul"><strong>Claws</strong>: <em>Melee Weapon Attack</em>: +5 to hit, reach 5 ft., one target. <em>Hit</em>: 11 (2d6 + 4) slashing damage.</li> </ul><p>It doesn't strictly speaking need Rending, but I'd be game giving it a special extra along those lines if you're interested. Maybe.</p><p></p><p><strong><em>Multiattack</em></strong>. The nandie-bear makes two attacks: one with its bite and one with its claws.</p><p></p><p><strong><em>Bite</em></strong>. <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d8 + 4) piercing damage.</p><p></p><p><strong><em>Claws</em></strong>. <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be grabbed and take an additional 2d6 [<span style="color: red">bludgeoning? <span style="color: green">or more</span> slashing?</span>] damage.</p><p></p><p></p><p></p><p>Methinks you've just copy-pasted the watered down scary noise used in the Pine Kindred. The Nandie-Bear, contrariwise, is reputedly one of the most terrifying sounds in the jungle so I think deserves the whole "causes the frightened condition" effect.</p><p></p><p>Also, the original affected EVERYTHING that heard it, not just animals. Animals panicked at the sound of it, but others still had to save vs. spells or be filled with <em>fear</em> for 10 minutes. Furthermore, if they failed their save they would automatically fail if they ever heard the nandie-bear's cry again!</p><p></p><p>For the "summon 1d4 nandie-apes per round" I'm thinking maybe we could make that a lair action? For when its lording it over a colony of pseudo-baboon homies.</p><p></p><p>Should we place a limit on how many Nandie-Apes turn up?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8482032, member: 57383"] I think we should definitely make this monster higher than Challenge 1. It's a decent step up from a Nandie-Boss. Didn't care for "Stealthy at Home" as a special trait name. Your rough draft has: [B][I]Multiattack[/I][/B]. The nandie-bear makes two claw attacks. [B][I]Claws[/I][/B]. [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage. However, the original monster had a claw/claw/bite AND a rending special attack, so it was pretty much the same as a Brown Bear, which in 5E is: [LIST] [*][B]Multiattack[/B]: The bear makes two attacks: one with its bite and one with its claws. [*][B]Bite[/B]: [I]Melee Weapon Attack[/I]: +5 to hit, reach 5 ft., one target. [I]Hit[/I]: 8 (1d8 + 4) piercing damage. [*][B]Claws[/B]: [I]Melee Weapon Attack[/I]: +5 to hit, reach 5 ft., one target. [I]Hit[/I]: 11 (2d6 + 4) slashing damage. [/LIST] It doesn't strictly speaking need Rending, but I'd be game giving it a special extra along those lines if you're interested. Maybe. [B][I]Multiattack[/I][/B]. The nandie-bear makes two attacks: one with its bite and one with its claws. [B][I]Bite[/I][/B]. [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 8 (1d8 + 4) piercing damage. [B][I]Claws[/I][/B]. [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be grabbed and take an additional 2d6 [[COLOR=red]bludgeoning? [COLOR=green]or more[/COLOR] slashing?[/COLOR]] damage. Methinks you've just copy-pasted the watered down scary noise used in the Pine Kindred. The Nandie-Bear, contrariwise, is reputedly one of the most terrifying sounds in the jungle so I think deserves the whole "causes the frightened condition" effect. Also, the original affected EVERYTHING that heard it, not just animals. Animals panicked at the sound of it, but others still had to save vs. spells or be filled with [I]fear[/I] for 10 minutes. Furthermore, if they failed their save they would automatically fail if they ever heard the nandie-bear's cry again! For the "summon 1d4 nandie-apes per round" I'm thinking maybe we could make that a lair action? For when its lording it over a colony of pseudo-baboon homies. Should we place a limit on how many Nandie-Apes turn up? [/QUOTE]
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