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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Casimir Liber" data-source="post: 8487062" data-attributes="member: 6947639"><p>Yes that works - I like the "recharge on X" mechanic as more random than just "every 3 rounds" or whatever as adding some suspense via randomness.</p><p></p><p>The bottom haunting howl is good - 4-24 nandie-apes seems a reasonable number - substantial enough to be a problem but not huge.</p><p></p><p>Why is DC 12 in brackets - you thinking it might be better lower or higher? Maybe DC 10 as if hits all creatures could be a might overpowered?</p><p></p><p>Had missed bite by accident - added now - the 2d6+4 damage represents both claws as that seems the 5e way of doing things</p><p></p><p>Regarding its stealth - the folklore and 1e lore has it preferring darkness - so maybe make stealth Advantage on low light situations such as night-time.....?</p><p></p><p>Trying to rework description as follows:</p><p></p><p>The nandie-bear is a bulky and powerful ape-like creature that dwells in forested or rocky wilderness. Covered in shaggy black hair, it stands around 8-foot tall, though ambles around on four limbs more often than not. Its face has vaguely human-like features with baleful eyes and large jaws and teeth, hinting at its carnivorous diet. </p><p></p><p>It has developed a taste for human flesh, and at times may venture to pick off villagers or dwellers of isolated homesteads under the cover of darkness.</p><p></p><p>A nandie-bear invariably heads a colony of nandie-apes, where it lazes about while its subjects hunt and scavenge for it. It will generally only venture forth from the colony in the dead of night, conducting its forays alone. It may also lave the colony on occasion to answer the summons of its nandie-apes, though is always the last to respond.</p></blockquote><p></p>
[QUOTE="Casimir Liber, post: 8487062, member: 6947639"] Yes that works - I like the "recharge on X" mechanic as more random than just "every 3 rounds" or whatever as adding some suspense via randomness. The bottom haunting howl is good - 4-24 nandie-apes seems a reasonable number - substantial enough to be a problem but not huge. Why is DC 12 in brackets - you thinking it might be better lower or higher? Maybe DC 10 as if hits all creatures could be a might overpowered? Had missed bite by accident - added now - the 2d6+4 damage represents both claws as that seems the 5e way of doing things Regarding its stealth - the folklore and 1e lore has it preferring darkness - so maybe make stealth Advantage on low light situations such as night-time.....? Trying to rework description as follows: The nandie-bear is a bulky and powerful ape-like creature that dwells in forested or rocky wilderness. Covered in shaggy black hair, it stands around 8-foot tall, though ambles around on four limbs more often than not. Its face has vaguely human-like features with baleful eyes and large jaws and teeth, hinting at its carnivorous diet. It has developed a taste for human flesh, and at times may venture to pick off villagers or dwellers of isolated homesteads under the cover of darkness. A nandie-bear invariably heads a colony of nandie-apes, where it lazes about while its subjects hunt and scavenge for it. It will generally only venture forth from the colony in the dead of night, conducting its forays alone. It may also lave the colony on occasion to answer the summons of its nandie-apes, though is always the last to respond. [/QUOTE]
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