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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8626579" data-attributes="member: 57383"><p>Okay, does the following look OK to you?</p><p></p><p style="margin-left: 20px"><em><strong>Gore.</strong> Melee Weapon Attack:</em> +9 to hit, reach 10 ft., one target. <em>Hit:</em> 17 (2d10 + 6) piercing damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Stomp.</strong> Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one creature that must be prone or Medium size or smaller. <em>Hit:</em> 17 (2d10 + 6) bludgeoning damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Tail.</strong> Melee Weapon Attack:</em> +9 to hit, reach 5 ft. [<span style="color: red"><strong>?</strong></span>], one target. <em>Hit:</em> 10 (1d8 + 6) piercing damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Trunk.</strong> Melee Weapon Attack:</em> +9 to hit, reach 10 ft. [<span style="color: red"><strong>?</strong></span>], one target. <em>Hit:</em> No damage on hit, but target must make a DC Dexterity or Strength saving throw (target's choice). The target takes 3 (1d6) bludgeoning damage on a successful save, but on a failed save the target suffers the following:</p> <p style="margin-left: 20px"> If the target is Large size or smaller, they are scooped up and hurled a distance of up to 20 ft. (4d6+4), or 10 ft (2d6 + 3) for a Large creature. The gurgotch can hurl the target in any direction and may throw them to land a shorter distance away than the listed maximum range if it desires. When the target hits the ground it takes 7 (2d6) falling (bludgeoning) damage and lands prone. If the gurgotch hurls its victim over a cliff or into a pit that also causes falling damage, the target takes whichever falling damage rolls higher (do not add together the trunk's 2d6 damage to the cliff or pit's falling damage).</p> <p style="margin-left: 20px"> If the target is Huge size or bigger, the trunk sweeps their legs and slams them into the ground, the target takes 7 (2d6) falling (bludgeoning) damage and falls prone.</p><p></p><p>I'm not 100% decided on the Reach of the Trunk and Tail attacks, especially the Tail. Basically I kept dithered between the 10 ft. of the Gore or the 5 ft. of the Stomp and eventually settled on 10 ft. for the Trunk (as its nose is about as long as its tusks) and 5 ft. for the Tail (as it needs to reach around and the Gurgotch presumably can't aim directly behind it very effectively since its butt would be in the way).</p><p></p><p>I would be OK giving its tail reach 10 ft. if you prefer.</p><p></p><p>So, any preferences?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8626579, member: 57383"] Okay, does the following look OK to you? [INDENT][I][B]Gore.[/B] Melee Weapon Attack:[/I] +9 to hit, reach 10 ft., one target. [I]Hit:[/I] 17 (2d10 + 6) piercing damage.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Stomp.[/B] Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one creature that must be prone or Medium size or smaller. [I]Hit:[/I] 17 (2d10 + 6) bludgeoning damage.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Tail.[/B] Melee Weapon Attack:[/I] +9 to hit, reach 5 ft. [[COLOR=red][B]?[/B][/COLOR]], one target. [I]Hit:[/I] 10 (1d8 + 6) piercing damage.[/INDENT][INDENT][/INDENT] [INDENT][I][B]Trunk.[/B] Melee Weapon Attack:[/I] +9 to hit, reach 10 ft. [[COLOR=red][B]?[/B][/COLOR]], one target. [I]Hit:[/I] No damage on hit, but target must make a DC Dexterity or Strength saving throw (target's choice). The target takes 3 (1d6) bludgeoning damage on a successful save, but on a failed save the target suffers the following:[/INDENT] [INDENT] If the target is Large size or smaller, they are scooped up and hurled a distance of up to 20 ft. (4d6+4), or 10 ft (2d6 + 3) for a Large creature. The gurgotch can hurl the target in any direction and may throw them to land a shorter distance away than the listed maximum range if it desires. When the target hits the ground it takes 7 (2d6) falling (bludgeoning) damage and lands prone. If the gurgotch hurls its victim over a cliff or into a pit that also causes falling damage, the target takes whichever falling damage rolls higher (do not add together the trunk's 2d6 damage to the cliff or pit's falling damage).[/INDENT] [INDENT] If the target is Huge size or bigger, the trunk sweeps their legs and slams them into the ground, the target takes 7 (2d6) falling (bludgeoning) damage and falls prone.[/INDENT] I'm not 100% decided on the Reach of the Trunk and Tail attacks, especially the Tail. Basically I kept dithered between the 10 ft. of the Gore or the 5 ft. of the Stomp and eventually settled on 10 ft. for the Trunk (as its nose is about as long as its tusks) and 5 ft. for the Tail (as it needs to reach around and the Gurgotch presumably can't aim directly behind it very effectively since its butt would be in the way). I would be OK giving its tail reach 10 ft. if you prefer. So, any preferences? [/QUOTE]
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