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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8628721" data-attributes="member: 57383"><p>Neither restrained or grappled seem right since the target can still take any kind of action except move, although they have disadvantage on attack actions in the case of restrained.</p><p></p><p>I'm more inclined to make it a new condition based on paralysed. The medical term for paralysis that affects the limbs but not the head is <strong><a href="https://en.wikipedia.org/wiki/Tetraplegia" target="_blank">tetraplegia</a></strong>, so maybe we could call it that?</p><p></p><p>As for the effects, how about "the creature can't take actions or reactions requiring their body or limbs, but may speak and perform actions that only involve their head or neck, such as verbal-only spells and breath weapons. The creature automatically fails Strength and Dexterity saving throws and attack rolls against the creature have advantage."</p><p></p><p>What are we doing about the original breath weapon causing permanent loss of Dex, Str and Con? You've got it causing Exhaustion with a Con Save in the current draft, but there is precedent for ability draining attacks in 5E with the <strong><a href="https://www.5esrd.com/database/creature/shadow" target="_blank">Shadow</a></strong> and the like:</p><p></p><p></p><p></p><p>So interpreting the Gurgotch's attack into that form the "damage" would be something along the lines of:</p><p></p><p style="margin-left: 20px">"…the target's Dexterity score is reduced by <span style="color: blue">#d#</span><span style="color: red">, its Constitution score is reduced by #d#</span> and its Strength score is reduced by <span style="color: blue">#d#</span>. The target is paralysed for <span style="color: blue">1 hour<strong>?</strong></span> if this reduces its Dexterity or Strength to 0 <span style="color: red">and dies if this reduces their Constitution to 0</span>, otherwise it must succeed at a DC ## Constitution saving throw or become paraplegic for <span style="color: blue">#d# minutes</span>."</p><p></p><p>Having it do three sorts of ability damage seems excessive, so I was thinking we could only have it affect one ability (Dexterity) or two (probably Strength and Dexterity) to reflect its paralytic affect. The latter can be achieved by snipping out the <span style="color: red">red text</span> from the above.</p><p></p><p>I'm not keen on making the ability damage Permanent like the original - that's way too nasty for standard 5E. Maybe allow it to return with short or long rests? Perhaps with Con saves to recover a point or #d# points with a short rest and the usual full heal for a long rest?</p><p></p><p></p><p></p><p>The original text says "it exhales a noxious gas which acts on the central nervous system of a victim. <span style="color: red"><strong>All caught in the cloud</strong></span> must ‘save against constitution’ or lose all conscious muscular control from the neck downwards (in effect, they are paralysed)" so it's a cloud that can affect more than one creature per breath. It wouldn't have the "All" if it only breathed on one creature in front of it.</p><p></p><p>The <em>Comments</em> by Fiend Factory editor Don Turnbull in <em>White Dwarf #14</em> points that out, asking "What range and area of effect has the breath weapon?"</p></blockquote><p></p>
[QUOTE="Cleon, post: 8628721, member: 57383"] Neither restrained or grappled seem right since the target can still take any kind of action except move, although they have disadvantage on attack actions in the case of restrained. I'm more inclined to make it a new condition based on paralysed. The medical term for paralysis that affects the limbs but not the head is [B][URL='https://en.wikipedia.org/wiki/Tetraplegia']tetraplegia[/URL][/B], so maybe we could call it that? As for the effects, how about "the creature can't take actions or reactions requiring their body or limbs, but may speak and perform actions that only involve their head or neck, such as verbal-only spells and breath weapons. The creature automatically fails Strength and Dexterity saving throws and attack rolls against the creature have advantage." What are we doing about the original breath weapon causing permanent loss of Dex, Str and Con? You've got it causing Exhaustion with a Con Save in the current draft, but there is precedent for ability draining attacks in 5E with the [B][URL='https://www.5esrd.com/database/creature/shadow']Shadow[/URL][/B] and the like: So interpreting the Gurgotch's attack into that form the "damage" would be something along the lines of: [INDENT]"…the target's Dexterity score is reduced by [COLOR=blue]#d#[/COLOR][COLOR=red], its Constitution score is reduced by #d#[/COLOR] and its Strength score is reduced by [COLOR=blue]#d#[/COLOR]. The target is paralysed for [COLOR=blue]1 hour[B]?[/B][/COLOR] if this reduces its Dexterity or Strength to 0 [COLOR=red]and dies if this reduces their Constitution to 0[/COLOR], otherwise it must succeed at a DC ## Constitution saving throw or become paraplegic for [COLOR=blue]#d# minutes[/COLOR]."[/INDENT] Having it do three sorts of ability damage seems excessive, so I was thinking we could only have it affect one ability (Dexterity) or two (probably Strength and Dexterity) to reflect its paralytic affect. The latter can be achieved by snipping out the [COLOR=red]red text[/COLOR] from the above. I'm not keen on making the ability damage Permanent like the original - that's way too nasty for standard 5E. Maybe allow it to return with short or long rests? Perhaps with Con saves to recover a point or #d# points with a short rest and the usual full heal for a long rest? The original text says "it exhales a noxious gas which acts on the central nervous system of a victim. [COLOR=red][B]All caught in the cloud[/B][/COLOR] must ‘save against constitution’ or lose all conscious muscular control from the neck downwards (in effect, they are paralysed)" so it's a cloud that can affect more than one creature per breath. It wouldn't have the "All" if it only breathed on one creature in front of it. The [I]Comments[/I] by Fiend Factory editor Don Turnbull in [I]White Dwarf #14[/I] points that out, asking "What range and area of effect has the breath weapon?" [/QUOTE]
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