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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8634136" data-attributes="member: 57383"><p>Updating the <strong><a href="https://enworld.org/index.php?posts/8548941" target="_blank">Gurgotch</a></strong>.</p><p></p><p>I added:</p><p></p><p><em><strong>Breath Weapon (Recharge <span style="color: red">6</span>).</strong></em> The gurgotch exhales a 20-foot-radius cloud of a noxious gas centered on a point within 20 feet The cloud spreads around corners. Gurgotches can center the gas cloud on themselves and are immune to its effects. Each creature within the cloud has its Dexterity score reduced by 1d6 and its Strength score reduced by 1d3 and must succeed at a DC 17 Constitution saving throw against poison or become tetraplegic (see below) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending its tetraplegia on a success. If the neurotoxin reduces the target's Strength or Dexterity to 0 it is paralysed for 1 hour [<span style="color: red"><strong>?</strong></span>]. The reduction of Strength and Dexterity lasts until the target finishes a long rest or receives a <em>greater restoration</em> spell.</p><p></p><p><strong>New Condition: Tetraplegia.</strong> Tetraplegia is a form of paralysis that affects every part of a creature below their neck but leaves them able to talk and move their head. The creature can't take actions or reactions requiring their body or limbs, but may speak and perform actions that only involve their head or neck, such as verbal-only spells and breath weapons. The creature automatically fails Strength and Dexterity saving throws and attack rolls against the creature have advantage.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8634136, member: 57383"] Updating the [B][URL='https://enworld.org/index.php?posts/8548941']Gurgotch[/URL][/B]. I added: [I][B]Breath Weapon (Recharge [COLOR=red]6[/COLOR]).[/B][/I] The gurgotch exhales a 20-foot-radius cloud of a noxious gas centered on a point within 20 feet The cloud spreads around corners. Gurgotches can center the gas cloud on themselves and are immune to its effects. Each creature within the cloud has its Dexterity score reduced by 1d6 and its Strength score reduced by 1d3 and must succeed at a DC 17 Constitution saving throw against poison or become tetraplegic (see below) for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending its tetraplegia on a success. If the neurotoxin reduces the target's Strength or Dexterity to 0 it is paralysed for 1 hour [[COLOR=red][B]?[/B][/COLOR]]. The reduction of Strength and Dexterity lasts until the target finishes a long rest or receives a [I]greater restoration[/I] spell. [B]New Condition: Tetraplegia.[/B] Tetraplegia is a form of paralysis that affects every part of a creature below their neck but leaves them able to talk and move their head. The creature can't take actions or reactions requiring their body or limbs, but may speak and perform actions that only involve their head or neck, such as verbal-only spells and breath weapons. The creature automatically fails Strength and Dexterity saving throws and attack rolls against the creature have advantage. [/QUOTE]
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