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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8694347" data-attributes="member: 57383"><p>It's the poisoned condition that matters since it inflicts Disadvantage on attack rolls, the damage was merely token.</p><p></p><p>Remember, it needs to fit our "10.5 DPR per Legendary Action" rule of thumb and if it's an AoE the damage counts as double.</p><p></p><p>We could do 1d8 or 1d10 but any higher than that would be well over our target figure.</p><p></p><p>Indeed, I'd originally thought about having it do no damage at all and just make the target feel sickly from breathing the toxic fumes, but decided I liked a bit of damage too.</p><p></p><p>Besides, for the higher damage version it can use Tail-Flick for 3d6 damage.</p><p></p><p>We could make it a single target attack, which'd justify higher damage.</p><p></p><p>Something like:</p><p></p><p style="margin-left: 20px"><em><strong>Trunk-Snort.</strong></em> The gurgohemoth puffs toxic gas at a single creature within 30 feet. The creature must make a DC 22 Constitution saving throw. On a failed roll they take 11 (2d10) poison damage and are poisoned for 5 (1d10) rounds, on a successful one they take half as much damage and are not poisoned. Poisoned targets can repeat the saving throw at the end of each of their turns, ending the poisoned condition with a success. Gurgohemoths and gurgotches are immune to this attack.</p><p></p><p>Hmm, I might like that a bit better than the previous 10-foot cloud version.</p><p></p><p>Which do you prefer?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8694347, member: 57383"] It's the poisoned condition that matters since it inflicts Disadvantage on attack rolls, the damage was merely token. Remember, it needs to fit our "10.5 DPR per Legendary Action" rule of thumb and if it's an AoE the damage counts as double. We could do 1d8 or 1d10 but any higher than that would be well over our target figure. Indeed, I'd originally thought about having it do no damage at all and just make the target feel sickly from breathing the toxic fumes, but decided I liked a bit of damage too. Besides, for the higher damage version it can use Tail-Flick for 3d6 damage. We could make it a single target attack, which'd justify higher damage. Something like: [INDENT][I][B]Trunk-Snort.[/B][/I] The gurgohemoth puffs toxic gas at a single creature within 30 feet. The creature must make a DC 22 Constitution saving throw. On a failed roll they take 11 (2d10) poison damage and are poisoned for 5 (1d10) rounds, on a successful one they take half as much damage and are not poisoned. Poisoned targets can repeat the saving throw at the end of each of their turns, ending the poisoned condition with a success. Gurgohemoths and gurgotches are immune to this attack.[/INDENT] Hmm, I might like that a bit better than the previous 10-foot cloud version. Which do you prefer? [/QUOTE]
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