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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8697524" data-attributes="member: 57383"><p>Okay, that only leaves us with <em><strong>Field of Destruction</strong></em>, which I already have roughed out in my head. The idea is the Gurgohemoth's trampling feet and/or sweeping tusks & trunk do bludgeoning damage to lesser creatures in multiple AoE.</p><p></p><p style="margin-left: 20px"><em><strong>Field of Destruction (Recharge 5-6).</strong></em> The gurgohemoth can move up to 80 feet, attempting to <em>Crush Underfoot</em> (see below) each non-Gargantuan creature on the ground covered by this trampled path. If the gurgohemoth moves more than 40 feet it must travel in a straight line. The trampled path covers the gurgohemoth's starting position and any area its space moves into. The gurgohemoth can freely move across Large or smaller creatures in its path, but Huge creatures can only be moved across if they are prone and count as difficult terrain. Should the path contact a Huge creature that isn't prone, the creature must make a DC 24 Strength saving throw or be knocked prone and moved across. If they succeed the gurgohemoth cannot move across their space. The trampled path cannot move across a Gargantuan creature even if it is prone.</p> <p style="margin-left: 20px"> Alternatively, the gurgohemoth can <em>Sweep</em> (see below) up to three areas with its trunk or tusks. Each use of <em>Sweep</em> costs the 20 feet of trampled path movement. Swept areas can either be 20 ft. by 20 ft. squares; 15 ft. by 30 ft. rectangles; or 10 ft. by 50 ft. lines. Swept areas cannot overlap each other, and every part of a swept area must be within 20 feet of the gurgohemoth's trampled path. If a swept area overlaps the trampled path the gurgohemoth is attempting to <em>Sweep and Crush</em> creatures within it (see below). Swept areas always have a direction (i.e. left-to-right, front-to-back). A swept area is blocked if it contacts a Gargantuan creature or a Huge creature that succeed at a DC 24 Strength saving throw (or a similar obstruction, such as a tower). The blocking creature is exposed to the <em>Sweep</em> (or <em>Sweep and Crush</em>) attack, but the attack cannot affect any creature past the blockage in the direction of the sweep.</p> <p style="margin-left: 20px"> <em>Crush Underfoot:</em> Each creature in the trampled path must make a DC 24 Dexterity saving throw or take 42 (6d10 + 9) bludgeoning damage and be knocked prone. Huge creatures take half as much damage if they succeed, Large or smaller creature take no damage if they succeed.</p> <p style="margin-left: 20px"> <em>Sweep:</em> Each creature in the swept area much make a DC 24 Dexterity saving throw or take 30 (6d6 + 9) bludgeoning (falling) damage, or half as much damage on a successful one. With a failed save the target also suffers the following:</p> <p style="margin-left: 20px"> If the target is Huge size or smaller, they are tossed a distance of 40 ft. (8d6 + 12) in the direction of the sweep, or 20 ft. (4d6 + 6) for a Huge creature. If the gurgohemoth hurls its victim over a cliff or into a pit that also causes falling damage, the target takes whichever falling damage rolls higher (do not add the sweep's 6d6 + 9 falling damage to other falling damage).</p> <p style="margin-left: 20px"> If the target is Gargantuan size, a trunk or tusk sweeps their legs and slams them into the ground, causing them to fall prone.</p> <p style="margin-left: 20px"> <em>Sweep and Crush:</em> Identical to <em>Sweep</em> except damage in the swept and trampled area is 42 (8d6 + 14).</p><p></p><p>That seems overly complicated, might be worth trimming it down to either trampling a path in front of it or sweeping a circle around itself.</p><p></p><p>Also, I'm wondering about changing the name to <em><strong>Juggernaut of Destruction</strong></em>. Does that have a nicer ring to if than <em><strong>Field</strong></em>?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8697524, member: 57383"] Okay, that only leaves us with [I][B]Field of Destruction[/B][/I], which I already have roughed out in my head. The idea is the Gurgohemoth's trampling feet and/or sweeping tusks & trunk do bludgeoning damage to lesser creatures in multiple AoE. [INDENT][I][B]Field of Destruction (Recharge 5-6).[/B][/I] The gurgohemoth can move up to 80 feet, attempting to [I]Crush Underfoot[/I] (see below) each non-Gargantuan creature on the ground covered by this trampled path. If the gurgohemoth moves more than 40 feet it must travel in a straight line. The trampled path covers the gurgohemoth's starting position and any area its space moves into. The gurgohemoth can freely move across Large or smaller creatures in its path, but Huge creatures can only be moved across if they are prone and count as difficult terrain. Should the path contact a Huge creature that isn't prone, the creature must make a DC 24 Strength saving throw or be knocked prone and moved across. If they succeed the gurgohemoth cannot move across their space. The trampled path cannot move across a Gargantuan creature even if it is prone. Alternatively, the gurgohemoth can [I]Sweep[/I] (see below) up to three areas with its trunk or tusks. Each use of [I]Sweep[/I] costs the 20 feet of trampled path movement. Swept areas can either be 20 ft. by 20 ft. squares; 15 ft. by 30 ft. rectangles; or 10 ft. by 50 ft. lines. Swept areas cannot overlap each other, and every part of a swept area must be within 20 feet of the gurgohemoth's trampled path. If a swept area overlaps the trampled path the gurgohemoth is attempting to [I]Sweep and Crush[/I] creatures within it (see below). Swept areas always have a direction (i.e. left-to-right, front-to-back). A swept area is blocked if it contacts a Gargantuan creature or a Huge creature that succeed at a DC 24 Strength saving throw (or a similar obstruction, such as a tower). The blocking creature is exposed to the [I]Sweep[/I] (or [I]Sweep and Crush[/I]) attack, but the attack cannot affect any creature past the blockage in the direction of the sweep. [I]Crush Underfoot:[/I] Each creature in the trampled path must make a DC 24 Dexterity saving throw or take 42 (6d10 + 9) bludgeoning damage and be knocked prone. Huge creatures take half as much damage if they succeed, Large or smaller creature take no damage if they succeed. [I]Sweep:[/I] Each creature in the swept area much make a DC 24 Dexterity saving throw or take 30 (6d6 + 9) bludgeoning (falling) damage, or half as much damage on a successful one. With a failed save the target also suffers the following: If the target is Huge size or smaller, they are tossed a distance of 40 ft. (8d6 + 12) in the direction of the sweep, or 20 ft. (4d6 + 6) for a Huge creature. If the gurgohemoth hurls its victim over a cliff or into a pit that also causes falling damage, the target takes whichever falling damage rolls higher (do not add the sweep's 6d6 + 9 falling damage to other falling damage). If the target is Gargantuan size, a trunk or tusk sweeps their legs and slams them into the ground, causing them to fall prone. [I]Sweep and Crush:[/I] Identical to [I]Sweep[/I] except damage in the swept and trampled area is 42 (8d6 + 14).[/INDENT] That seems overly complicated, might be worth trimming it down to either trampling a path in front of it or sweeping a circle around itself. Also, I'm wondering about changing the name to [I][B]Juggernaut of Destruction[/B][/I]. Does that have a nicer ring to if than [I][B]Field[/B][/I]? [/QUOTE]
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