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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8702763" data-attributes="member: 57383"><p>Okay, I think I'll give the <strong><a href="https://enworld.org/index.php?posts/8475648" target="_blank">Tree-Vargr</a></strong> a wail that affects animals, humanoids and giants modelled on the Pine Kindred version.</p><p></p><p>I think this'll do:</p><p></p><p style="margin-left: 20px"><em><strong>Howling Wail.</strong></em> The tree-vargr pine kindred howls a terrifying wail. Every animal, humanoid and giant within within 300 feet of the tree-vargr that can hear the wail must succeed on a DC 12 Wisdom saving throw or be frightened until the wail ends and compelled to flee in panic; acting as if they had failed a save against a <em>suggestion</em> spell telling them to "run in terror". The tree-vargr must take a multiattack action on its subsequent turns to continue wailing but can stop wailing at any time. The wail ends if the tree-vargr is incapacitated.</p> <p style="margin-left: 20px"> While affected by the wail, a target ignores the wails of other pine kindred. If the target is within 300 feet of the tree-vargr, the target must move on its turn away from the kindred by the most direct route, trying to get as far away as possible. The target tries to circumvent opportunity attacks and obvious damaging terrain, such as lava or a pit.</p> <p style="margin-left: 20px"> Whenever it takes damage, the target can repeat the saving throw. The target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the <em>suggestion</em> effect ends on it. The <em>suggestion</em> also ends if the target stops hearing the wail or flees outside ear shot (i.e. more than 300 feet away from the wailing kindred). A target who successfully saves is immune to the wails of any pine kindred with the same or fewer Hit Dice as the pine kindred tree-vargr they saved against, but can be affected by the shrieking wails of pine kindred with more Hit Dice.</p><p></p><p>I gave it Proficiency on the DC, since I feel Howling Wail is one of its major schticks.</p><p></p><p>Giving the Tree-Vargr a wail with the same name as the Resin-Hound is confusing though, as one affects three types of creatures (animal, giant, humanoid) while the other only affects animals. I'm going to rename the <strong><a href="https://enworld.org/index.php?posts/8463735" target="_blank">Resin-Hound</a></strong> version to <strong><em>Baying Wail</em></strong> to better distinguish it from the Vargr's <em><strong>Howling Wail</strong></em>.</p><p></p><p>That seems appropriate: hunting hounds bay while wolves howl.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8702763, member: 57383"] Okay, I think I'll give the [B][URL='https://enworld.org/index.php?posts/8475648']Tree-Vargr[/URL][/B] a wail that affects animals, humanoids and giants modelled on the Pine Kindred version. I think this'll do: [INDENT][I][B]Howling Wail.[/B][/I] The tree-vargr pine kindred howls a terrifying wail. Every animal, humanoid and giant within within 300 feet of the tree-vargr that can hear the wail must succeed on a DC 12 Wisdom saving throw or be frightened until the wail ends and compelled to flee in panic; acting as if they had failed a save against a [I]suggestion[/I] spell telling them to "run in terror". The tree-vargr must take a multiattack action on its subsequent turns to continue wailing but can stop wailing at any time. The wail ends if the tree-vargr is incapacitated.[/INDENT] [INDENT] While affected by the wail, a target ignores the wails of other pine kindred. If the target is within 300 feet of the tree-vargr, the target must move on its turn away from the kindred by the most direct route, trying to get as far away as possible. The target tries to circumvent opportunity attacks and obvious damaging terrain, such as lava or a pit.[/INDENT] [INDENT] Whenever it takes damage, the target can repeat the saving throw. The target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the [I]suggestion[/I] effect ends on it. The [I]suggestion[/I] also ends if the target stops hearing the wail or flees outside ear shot (i.e. more than 300 feet away from the wailing kindred). A target who successfully saves is immune to the wails of any pine kindred with the same or fewer Hit Dice as the pine kindred tree-vargr they saved against, but can be affected by the shrieking wails of pine kindred with more Hit Dice.[/INDENT] I gave it Proficiency on the DC, since I feel Howling Wail is one of its major schticks. Giving the Tree-Vargr a wail with the same name as the Resin-Hound is confusing though, as one affects three types of creatures (animal, giant, humanoid) while the other only affects animals. I'm going to rename the [B][URL='https://enworld.org/index.php?posts/8463735']Resin-Hound[/URL][/B] version to [B][I]Baying Wail[/I][/B] to better distinguish it from the Vargr's [I][B]Howling Wail[/B][/I]. That seems appropriate: hunting hounds bay while wolves howl. [/QUOTE]
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