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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8708658" data-attributes="member: 57383"><p>So any preferences for the Martial Gu-en-Deeko I plan to stat up?</p><p></p><p>NPC options are Bandit Captain, Berserker, Gladiator, Knight and Veteran.</p><p></p><p>I like Gladiator (for the combat ability) with a side-order of Knight (for the personality and Leadership) plus one other humanoid brain.</p><p></p><p>How about we mix it up and make the third brain a monster of some kind, like a goblin, orc or lizardman.</p><p></p><p>Let's see, the <em>Monster Manual</em> humanoids are:</p><ol> <li data-xf-list-type="ol"><strong>Aarakocra</strong> (the mental image of it trying to use <em>Dive Attack</em> is hilarious)</li> <li data-xf-list-type="ol"><strong>Bugbear</strong> (will give it <em>Surprise Attack</em>)</li> <li data-xf-list-type="ol"><strong>Bullywug</strong> (grants <em>Speak with Frogs and Toads</em>)</li> <li data-xf-list-type="ol"><strong>Duergar</strong> (gifts <em>Enlarge</em> and <em>Invisibility</em>, both very useful)</li> <li data-xf-list-type="ol"><strong>Drow</strong> (provides <em>Innate Spellcasting</em> and maybe <em>Fey Ancestry</em>?)</li> <li data-xf-list-type="ol"><strong>Githyanki</strong> (only <em>Innate Spellcasting</em>)</li> <li data-xf-list-type="ol"><strong>Gnoll</strong> (its <em>Rampage</em> is useless as the gu'en-deeko has no bite attack)</li> <li data-xf-list-type="ol"><strong>Gnome (Svirfneblin)</strong> (<em>Gnome Cunning</em> and <em>Innate Spellcasting</em> are OK)</li> <li data-xf-list-type="ol"><strong>Goblin</strong> (its <em>Nimble Escape</em> is useful but situational)</li> <li data-xf-list-type="ol"><strong>Grimlock</strong> (none of its traits are brain-based)</li> <li data-xf-list-type="ol"><strong>Half-Dragon</strong> (I doubt its <em>Fire Breath</em> is brain-based)</li> <li data-xf-list-type="ol"><strong>Hobgoblin</strong> (getting <em>Martial Advantage</em> isn't bad, but requires an ally)</li> <li data-xf-list-type="ol"><strong>Jackalwere</strong> (this is surprising! It gets <em>Pack Tactics</em>, <em>Shapechanger</em> and <em>Sleep Gaze</em> as they're humanoid. I was sure this monster would be a monstrosity)</li> <li data-xf-list-type="ol"><strong>Kenku</strong> (grants <em>Ambusher</em> and <em>Mimicry</em>)</li> <li data-xf-list-type="ol"><strong>Kobold</strong> (only <em>Pack Tactics</em>)</li> <li data-xf-list-type="ol"><strong>Kuo-Toa</strong> (I guess <em>Otherworldly Perception</em> and proficiency in <em>Net</em>, or add <em>Spellcasting</em> and <em>Pincer Staff</em> it it's a Whip?)</li> <li data-xf-list-type="ol"><strong>Lizardfolk</strong> (nothing)</li> <li data-xf-list-type="ol"><strong>Lycanthropes</strong> (all are too high CR to become side-brains)</li> <li data-xf-list-type="ol"><strong>Merfolk</strong> (nothing)</li> <li data-xf-list-type="ol"><strong>Orc</strong> (only <em>Aggressive</em>)</li> <li data-xf-list-type="ol"><strong>Quaggoth</strong> (its <em>Wounded Fury</em> isn't much use)</li> <li data-xf-list-type="ol"><strong>Sahuagin</strong> (now <em>Blood Frenzy</em> is very useful to a Berserker, plus it gets <em>Shark Telepathy</em>)</li> <li data-xf-list-type="ol"><strong>Thri-Kreen</strong> (none of its traits come from the brain)</li> <li data-xf-list-type="ol"><strong>Troglodyte</strong> (again, none of its traits are brain-based)</li> <li data-xf-list-type="ol"><strong>Yuan-Ti Pureblood</strong> (ooh! <em>Innate Spellcasting</em> and <em>Magic Resistance</em>, both very nice)</li> </ol><p>Some of those abilities are very tempting. So tempting I'm tempted to make it two humanoid monster brains for a total of four brains.</p><p></p><p>Maybe we should determine the final brain(s) randomly? A range of 1 to 25 can be generated by rolling a d100 and dividing the result by four.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8708658, member: 57383"] So any preferences for the Martial Gu-en-Deeko I plan to stat up? NPC options are Bandit Captain, Berserker, Gladiator, Knight and Veteran. I like Gladiator (for the combat ability) with a side-order of Knight (for the personality and Leadership) plus one other humanoid brain. How about we mix it up and make the third brain a monster of some kind, like a goblin, orc or lizardman. Let's see, the [I]Monster Manual[/I] humanoids are: [LIST=1] [*][B]Aarakocra[/B] (the mental image of it trying to use [I]Dive Attack[/I] is hilarious) [*][B]Bugbear[/B] (will give it [I]Surprise Attack[/I]) [*][B]Bullywug[/B] (grants [I]Speak with Frogs and Toads[/I]) [*][B]Duergar[/B] (gifts [I]Enlarge[/I] and [I]Invisibility[/I], both very useful) [*][B]Drow[/B] (provides [I]Innate Spellcasting[/I] and maybe [I]Fey Ancestry[/I]?) [*][B]Githyanki[/B] (only [I]Innate Spellcasting[/I]) [*][B]Gnoll[/B] (its [I]Rampage[/I] is useless as the gu'en-deeko has no bite attack) [*][B]Gnome (Svirfneblin)[/B] ([I]Gnome Cunning[/I] and [I]Innate Spellcasting[/I] are OK) [*][B]Goblin[/B] (its [I]Nimble Escape[/I] is useful but situational) [*][B]Grimlock[/B] (none of its traits are brain-based) [*][B]Half-Dragon[/B] (I doubt its [I]Fire Breath[/I] is brain-based) [*][B]Hobgoblin[/B] (getting [I]Martial Advantage[/I] isn't bad, but requires an ally) [*][B]Jackalwere[/B] (this is surprising! It gets [I]Pack Tactics[/I], [I]Shapechanger[/I] and [I]Sleep Gaze[/I] as they're humanoid. I was sure this monster would be a monstrosity) [*][B]Kenku[/B] (grants [I]Ambusher[/I] and [I]Mimicry[/I]) [*][B]Kobold[/B] (only [I]Pack Tactics[/I]) [*][B]Kuo-Toa[/B] (I guess [I]Otherworldly Perception[/I] and proficiency in [I]Net[/I], or add [I]Spellcasting[/I] and [I]Pincer Staff[/I] it it's a Whip?) [*][B]Lizardfolk[/B] (nothing) [*][B]Lycanthropes[/B] (all are too high CR to become side-brains) [*][B]Merfolk[/B] (nothing) [*][B]Orc[/B] (only [I]Aggressive[/I]) [*][B]Quaggoth[/B] (its [I]Wounded Fury[/I] isn't much use) [*][B]Sahuagin[/B] (now [I]Blood Frenzy[/I] is very useful to a Berserker, plus it gets [I]Shark Telepathy[/I]) [*][B]Thri-Kreen[/B] (none of its traits come from the brain) [*][B]Troglodyte[/B] (again, none of its traits are brain-based) [*][B]Yuan-Ti Pureblood[/B] (ooh! [I]Innate Spellcasting[/I] and [I]Magic Resistance[/I], both very nice) [/LIST] Some of those abilities are very tempting. So tempting I'm tempted to make it two humanoid monster brains for a total of four brains. Maybe we should determine the final brain(s) randomly? A range of 1 to 25 can be generated by rolling a d100 and dividing the result by four. [/QUOTE]
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