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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8755045" data-attributes="member: 57383"><p>So we've got Small and Chaotic Evil, which leaves Type.</p><p></p><p>I'm thinking Fey but would accept Humanoid or Fiend, which do you prefer?</p><p></p><p><strong>Armor Class</strong> 13 based entirely on a Dexterity works for me, although they're described as "leathery" so could have tough skin and lower DEX I guess, like AC 13 (natural armor) with a DEX bonus of +1 or +2 instead of the +3 that AC 13 that's all DEX requires.</p><p></p><p>Still, I prefer a +3 DEX bonus.</p><p></p><p><strong>Hit Points</strong> I'm not so sure about. The original monster had 1D8, which is on par with an average grunt monster like an Orc or Goblin.</p><p></p><p>Standard Orcs got 1d8 HD in AD&D, but got considerably tougher in later editions either due to having high CONs or more HD. In 5E they have 2d8+6 hp.</p><p></p><p>Goblins were 1d8-1 HD in AD&D, an average of 4.375 hp; they have 2d6 hp in 5E.</p><p></p><p>Contrariwise, Hobgoblins were tougher than Orcs in AD&D with 1d8+1 HD, but are more fragile in 5E with 2d8+2 hp.</p><p></p><p>Maybe <strong>Hit Points</strong> 9 (2d6 + 2) so they're a bit tougher than a 5E Goblin?</p><p></p><p><strong>Speed</strong> I reckon should be 30 ft. on land and climbing since the original monster moved as fast as a standard Orc, which move as fast as a regular humanoid (6", 9" or 12" in AD&D depending on armor, and speed 30 ft. in 5E).</p><p></p><p>Making them faster with 40 feet wouldn't match the original stats, limited as they are.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8755045, member: 57383"] So we've got Small and Chaotic Evil, which leaves Type. I'm thinking Fey but would accept Humanoid or Fiend, which do you prefer? [B]Armor Class[/B] 13 based entirely on a Dexterity works for me, although they're described as "leathery" so could have tough skin and lower DEX I guess, like AC 13 (natural armor) with a DEX bonus of +1 or +2 instead of the +3 that AC 13 that's all DEX requires. Still, I prefer a +3 DEX bonus. [B]Hit Points[/B] I'm not so sure about. The original monster had 1D8, which is on par with an average grunt monster like an Orc or Goblin. Standard Orcs got 1d8 HD in AD&D, but got considerably tougher in later editions either due to having high CONs or more HD. In 5E they have 2d8+6 hp. Goblins were 1d8-1 HD in AD&D, an average of 4.375 hp; they have 2d6 hp in 5E. Contrariwise, Hobgoblins were tougher than Orcs in AD&D with 1d8+1 HD, but are more fragile in 5E with 2d8+2 hp. Maybe [B]Hit Points[/B] 9 (2d6 + 2) so they're a bit tougher than a 5E Goblin? [B]Speed[/B] I reckon should be 30 ft. on land and climbing since the original monster moved as fast as a standard Orc, which move as fast as a regular humanoid (6", 9" or 12" in AD&D depending on armor, and speed 30 ft. in 5E). Making them faster with 40 feet wouldn't match the original stats, limited as they are. [/QUOTE]
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