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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8755493" data-attributes="member: 57383"><p>I'm not in favour of giving them Psychic damage resistance or immunity to fear, since (a) the original monster didn't have them and (b) none of the SRD Fey have any Resistances or Immunities.</p><p></p><p>As far as special defensive abilities go, I was thinking we could give them the <em><strong>Nimble Escape</strong></em> of a <strong><a href="https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/humanoids/goblin/" target="_blank">Goblin</a></strong> since the little text we have suggests a sneaky agile opponent and Gremlins are described as "goblinoid" in the 2E Monstrous Compendium.</p><p></p><p>While I'm not keen on adding new traits or powers that the original didn't have, it's OK to throw them a bone or two when the original monster's stats are so minimal.</p><p></p><p>Anyhow, let's talk <strong>Ability Scores</strong>.</p><p></p><p>I was wondering about increasing the <strong>Strength</strong> to 10 or perhaps even 12. I imagine these things are pretty strong for their size, the better to leap and climb, like a Chimpanzee is smaller than a human but powerful for its size. The 5E <strong><a href="https://www.5esrd.com/database/creature/animal-ape" target="_blank">Ape</a></strong>, for example, is STR 16 and Medium size, for comparison.</p><p></p><p>Speaking of the Ape, I'm wondering whether we should give the Green Gremlin<strong> Skills</strong> proficiency in Acrobatics and/or Athletics as well as Stealth?</p><p></p><p>As far as I'm concerned, <strong>Dexterity</strong> and <strong>Constitution</strong> are fine at their current values (DEX 17, CON 12).</p><p></p><p>Still undecided on <strong>Intelligence</strong> as there's no indication in the original that they're even sapient. I was musing about making them INT 5 with the ability to understand one language (Abyssal or Common?), but not speak one. Not sure what I prefer yet. I'm fine leaving them at INT 7 for the moment.</p><p></p><p><strong>Wisdom</strong> I guess is OK at 10, but I'd prefer to boost it to WIS 12 like an <strong><a href="https://www.5esrd.com/database/creature/devil-imp" target="_blank">Imp</a></strong> or the aforementioned Ape.</p><p></p><p>Finally, I think they should have a higher <strong>Charisma</strong> than the totally average figure of 10. Their "horrible visage" and ability to incult supernatural fear in an opponent suggests they're more than normally Charismatic. Maybe somewhere around CHA 12 to 14?</p><p></p><p>Presumably their "fear venom" is CHA-based, so if we give it CHA 12 or 13 that'll be a DC 11 Wisdom saving throw, for the same save DC as the venomous sting of a 5E Imp.</p><p></p><p>So that'd be:</p><p></p><p style="margin-left: 20px">STR 10 (+0)[<span style="color: red"><em>or 12 (+1)?</em></span>], DEX 17 (+3), CON 12 (+1), INT 7 (−2), WIS 12 (+1)[<span style="color: red"><em>or 10 (+0)?</em></span>], CHA 13 (+1)</p><p></p><p>Do you like any of those?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8755493, member: 57383"] I'm not in favour of giving them Psychic damage resistance or immunity to fear, since (a) the original monster didn't have them and (b) none of the SRD Fey have any Resistances or Immunities. As far as special defensive abilities go, I was thinking we could give them the [I][B]Nimble Escape[/B][/I] of a [B][URL='https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/humanoids/goblin/']Goblin[/URL][/B] since the little text we have suggests a sneaky agile opponent and Gremlins are described as "goblinoid" in the 2E Monstrous Compendium. While I'm not keen on adding new traits or powers that the original didn't have, it's OK to throw them a bone or two when the original monster's stats are so minimal. Anyhow, let's talk [B]Ability Scores[/B]. I was wondering about increasing the [B]Strength[/B] to 10 or perhaps even 12. I imagine these things are pretty strong for their size, the better to leap and climb, like a Chimpanzee is smaller than a human but powerful for its size. The 5E [B][URL='https://www.5esrd.com/database/creature/animal-ape']Ape[/URL][/B], for example, is STR 16 and Medium size, for comparison. Speaking of the Ape, I'm wondering whether we should give the Green Gremlin[B] Skills[/B] proficiency in Acrobatics and/or Athletics as well as Stealth? As far as I'm concerned, [B]Dexterity[/B] and [B]Constitution[/B] are fine at their current values (DEX 17, CON 12). Still undecided on [B]Intelligence[/B] as there's no indication in the original that they're even sapient. I was musing about making them INT 5 with the ability to understand one language (Abyssal or Common?), but not speak one. Not sure what I prefer yet. I'm fine leaving them at INT 7 for the moment. [B]Wisdom[/B] I guess is OK at 10, but I'd prefer to boost it to WIS 12 like an [B][URL='https://www.5esrd.com/database/creature/devil-imp']Imp[/URL][/B] or the aforementioned Ape. Finally, I think they should have a higher [B]Charisma[/B] than the totally average figure of 10. Their "horrible visage" and ability to incult supernatural fear in an opponent suggests they're more than normally Charismatic. Maybe somewhere around CHA 12 to 14? Presumably their "fear venom" is CHA-based, so if we give it CHA 12 or 13 that'll be a DC 11 Wisdom saving throw, for the same save DC as the venomous sting of a 5E Imp. So that'd be: [INDENT]STR 10 (+0)[[COLOR=red][I]or 12 (+1)?[/I][/COLOR]], DEX 17 (+3), CON 12 (+1), INT 7 (−2), WIS 12 (+1)[[COLOR=red][I]or 10 (+0)?[/I][/COLOR]], CHA 13 (+1)[/INDENT] Do you like any of those? [/QUOTE]
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