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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8762582" data-attributes="member: 57383"><p>The main problem with statting the Chthon as a conventional 5E monster is that it is immobile and has no attacks. The only way the original monster could injure its enemies is by siccing its controlled animals and plants on them.</p><p></p><p>So I'm thinking we might add some attack actions.</p><p></p><p>The picture shows it looks like a boulder shaped like a splintered tree trunk with a monstrous face on the side, with eyes, nose and a large jagged mouth, which suggests a <em><strong>Bite</strong></em> attack.</p><p></p><p>It controls plants as a "defensive screen" so maybe it can animate plants as weapons? Entangling, bludgeoning or crushing enemies with large roots or branches.</p><p></p><p>Its control ability is overly vague. It can control up to 20 non-intelligent or animal-intelligent plant and animal creatures but the original beast has no restrictions on the power of its minions. It could have anything from a couple of squirrels to a score of mastodons or walking trees at its command, the latter of which would totally crush most opponents.</p><p></p><p>So I'm thinking its "Nature Allies" should be a more set value. Let's say up to twenty creatures with a total Challenge Rating of 5, so it could be one CR 5 beast or plant such as a giant crocodile or triceratops, a pack of five CR 1 dire wolves, a mob of twenty CR 1/4 or lower creatures like axe beaks, blood hawks or giant rats, or a mixed group that adds up to Challenge 5, like one CR 2 creature plus six CR 1/2 creatures, like an awakened tree plus a half dozen crocodiles.</p><p></p><p>The SRD includes the following possibilities:</p><p></p><p>The <em>Italic Entries</em> appear in the main section of the <em>Monster Manual</em> while Nonitalic Entries are in <strong>Appendix A: Miscellaneous Creatures</strong> (page 317). Unless stated otherwise, the monster's type is beast.</p><p></p><p style="margin-left: 20px"><strong>CR 5:</strong> <em>dinosaur–triceratops</em>, giant crocodileᵂ, giant sharkᴬ</p> <p style="margin-left: 20px"><strong>CR 4:</strong> elephant</p> <p style="margin-left: 20px"><strong>CR 3:</strong> <em>dinosaur–ankylosaurus</em>, giant scorpion, killer whaleᴬ</p> <p style="margin-left: 20px"><strong>CR 2:</strong> awakened treeᴾ, <em>dinosaur–allosaurus</em>, <em>dinosaur–plesiosaur</em>ᵂ, giant boar, giant constrictor snake, giant elk, hunter sharkᴬ, polar bear, rhinoceros, saber-toothed tiger</p> <p style="margin-left: 20px"><strong>CR 1:</strong> brown bear, dire wolf, <em>gas spore</em>ᴾ, giant hyena, giant octopusᵂ, giant spider, giant toad, giant vulture, lion, <em>myconid–quaggoth spore servant</em>ᴾ, tiger</p> <p style="margin-left: 20px"><strong>CR 1/2:</strong> ape, black bear, crocodileᵂ, giant goat, giant sea horseᴬ, giant wasp, giant wolf spider, reef sharkᴬ, warhorse</p> <p style="margin-left: 20px"><strong>CR 1/4:</strong> axe beak, boar, constrictor snake, <em>dinosaur–pteranodon</em>, draft horse, elk, giant badger, giant centipede, giant bat, giant frogᵂ, giant lizard, giant poisonous snake, panther, riding horse, <em>violet fungus</em>ᴾ, wolf</p> <p style="margin-left: 20px"><strong>CR 1/8:</strong> blood hawk, camel, flying snake, giant crabᵂ, giant rat, giant weasel, mastiff, mule, poisonous snake, <em>stirge</em>, pony</p> <p style="margin-left: 20px"><strong>CR 0:</strong> awakened shrubᴾ, baboon, badger, bat, cat, crabᵂ, deer, eagle, frogᵂ, giant fire beetle, goat, hawk, hyena, jackal, lizard, octopusᵂ, owl, quipperᴬ, rat, raven, scorpion, sea horseᴬ, <em>shrieker</em>ᴾ, spider, vulture, weasel</p> <p style="margin-left: 20px"><span style="font-size: 12px"><strong>ᴬ Aquatic.</strong> This creature cannot survive outside the water and is unable to move or fight effectively on land.</span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><strong>ᴾ Plant.</strong> This creature has the plant type, other entries are beasts.</span></p> <p style="margin-left: 20px"><span style="font-size: 12px"><strong>ᵂ Water-dweller.</strong> This creature normally lives in or near water but can fight on land; it may only be able to survive in air for short periods of time.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 8762582, member: 57383"] The main problem with statting the Chthon as a conventional 5E monster is that it is immobile and has no attacks. The only way the original monster could injure its enemies is by siccing its controlled animals and plants on them. So I'm thinking we might add some attack actions. The picture shows it looks like a boulder shaped like a splintered tree trunk with a monstrous face on the side, with eyes, nose and a large jagged mouth, which suggests a [I][B]Bite[/B][/I] attack. It controls plants as a "defensive screen" so maybe it can animate plants as weapons? Entangling, bludgeoning or crushing enemies with large roots or branches. Its control ability is overly vague. It can control up to 20 non-intelligent or animal-intelligent plant and animal creatures but the original beast has no restrictions on the power of its minions. It could have anything from a couple of squirrels to a score of mastodons or walking trees at its command, the latter of which would totally crush most opponents. So I'm thinking its "Nature Allies" should be a more set value. Let's say up to twenty creatures with a total Challenge Rating of 5, so it could be one CR 5 beast or plant such as a giant crocodile or triceratops, a pack of five CR 1 dire wolves, a mob of twenty CR 1/4 or lower creatures like axe beaks, blood hawks or giant rats, or a mixed group that adds up to Challenge 5, like one CR 2 creature plus six CR 1/2 creatures, like an awakened tree plus a half dozen crocodiles. The SRD includes the following possibilities: The [I]Italic Entries[/I] appear in the main section of the [I]Monster Manual[/I] while Nonitalic Entries are in [B]Appendix A: Miscellaneous Creatures[/B] (page 317). Unless stated otherwise, the monster's type is beast. [INDENT][B]CR 5:[/B] [I]dinosaur–triceratops[/I], giant crocodileᵂ, giant sharkᴬ[/INDENT] [INDENT][B]CR 4:[/B] elephant[/INDENT] [INDENT][B]CR 3:[/B] [I]dinosaur–ankylosaurus[/I], giant scorpion, killer whaleᴬ[/INDENT] [INDENT][B]CR 2:[/B] awakened treeᴾ, [I]dinosaur–allosaurus[/I], [I]dinosaur–plesiosaur[/I]ᵂ, giant boar, giant constrictor snake, giant elk, hunter sharkᴬ, polar bear, rhinoceros, saber-toothed tiger[/INDENT] [INDENT][B]CR 1:[/B] brown bear, dire wolf, [I]gas spore[/I]ᴾ, giant hyena, giant octopusᵂ, giant spider, giant toad, giant vulture, lion, [I]myconid–quaggoth spore servant[/I]ᴾ, tiger[/INDENT] [INDENT][B]CR 1/2:[/B] ape, black bear, crocodileᵂ, giant goat, giant sea horseᴬ, giant wasp, giant wolf spider, reef sharkᴬ, warhorse[/INDENT] [INDENT][B]CR 1/4:[/B] axe beak, boar, constrictor snake, [I]dinosaur–pteranodon[/I], draft horse, elk, giant badger, giant centipede, giant bat, giant frogᵂ, giant lizard, giant poisonous snake, panther, riding horse, [I]violet fungus[/I]ᴾ, wolf[/INDENT] [INDENT][B]CR 1/8:[/B] blood hawk, camel, flying snake, giant crabᵂ, giant rat, giant weasel, mastiff, mule, poisonous snake, [I]stirge[/I], pony[/INDENT] [INDENT][B]CR 0:[/B] awakened shrubᴾ, baboon, badger, bat, cat, crabᵂ, deer, eagle, frogᵂ, giant fire beetle, goat, hawk, hyena, jackal, lizard, octopusᵂ, owl, quipperᴬ, rat, raven, scorpion, sea horseᴬ, [I]shrieker[/I]ᴾ, spider, vulture, weasel[/INDENT] [INDENT][SIZE=3][B]ᴬ Aquatic.[/B] This creature cannot survive outside the water and is unable to move or fight effectively on land.[/SIZE][/INDENT] [INDENT][SIZE=3][B]ᴾ Plant.[/B] This creature has the plant type, other entries are beasts.[/SIZE][/INDENT] [INDENT][SIZE=3][B]ᵂ Water-dweller.[/B] This creature normally lives in or near water but can fight on land; it may only be able to survive in air for short periods of time.[/SIZE][/INDENT] [/QUOTE]
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