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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="ilgatto" data-source="post: 8867563" data-attributes="member: 86051"><p>Agreed. </p><p></p><p></p><p>Elegant.</p><p></p><p></p><p>Heh. Never even noticed the brass dragon thing. But then I always use my own edited versions of the monsters I run. Since I must have rewritten the 2E dragons a gazillion times to include all information available, the mistake probably disappeared without me even noticing.</p><p></p><p></p><p>I suppose 5E Wyrmling equals 2E Hatchling and therefore 5E Young Dragon = 2E Very Young dragon? </p><p>Seeing as that the 1E dragon's AC (typically) went to become that of the 2E Very Young dragon, giving the 5E dragon warriors the 5E Young Dragon AC would, indeed, seem to be the way to go.</p><p> </p><p></p><p></p><p>Yup. I'd do it in a table for 2E, but then 2E does things in tables.</p><p></p><p></p><p>Mine, too.</p><p></p><p></p><p>Isn't there something like "magical creation" or "summoned creature"?</p><p></p><p></p><p>I agree on not making them constructs, first because the original doesn't really state as much and then because this would make them too powerful (as per your "flesh golem" above).</p><p></p><p>That leaves the "strange" immunities to <em>sleep, charm,</em> and <em>hold,</em> which, indeed, typically were signs of undeath or being-a-construct in early D&D. However, these immunities can also be read as a <u>non-intelligent</u> creature/entity simply not having a brain as old school PCs recognized it - making that it cannot be influenced as if it had one.</p><p>So I'd explain away these immunities as being due to this rather than anything else - which, admittedly, also makes them immune to various other mind-affecting spells and effects.</p><p></p><p>Am I correct in understanding that 5E <em>hold</em> effects lead to actual physical paralysis (in as that your body ceases to function) as opposed to your mind telling you that you cannot move?</p><p>If so, and in the light of possibly explaining the immunities through "having no brain", I'd say that adding immunity to 5E paralysis would be giving dragon warriors a defense they don't have in the original <em>(e.g.,</em> against paralyzing poisons or nerve damage).</p><p></p><p>[removes <em>ring of niggling</em> from finger] </p><p></p><p>Anyway. That's the 2E converter speaking. I don't know if making dragon warriors "magical creations powered by magic instead of an actual brain" is at all possible in 5E monster making.</p><p></p><p>[quaffs <em>potion of pedantry]</em></p><p></p><p>Dragons immune to paralysis? Is that post-2E?</p></blockquote><p></p>
[QUOTE="ilgatto, post: 8867563, member: 86051"] Agreed. Elegant. Heh. Never even noticed the brass dragon thing. But then I always use my own edited versions of the monsters I run. Since I must have rewritten the 2E dragons a gazillion times to include all information available, the mistake probably disappeared without me even noticing. I suppose 5E Wyrmling equals 2E Hatchling and therefore 5E Young Dragon = 2E Very Young dragon? Seeing as that the 1E dragon's AC (typically) went to become that of the 2E Very Young dragon, giving the 5E dragon warriors the 5E Young Dragon AC would, indeed, seem to be the way to go. Yup. I'd do it in a table for 2E, but then 2E does things in tables. Mine, too. Isn't there something like "magical creation" or "summoned creature"? I agree on not making them constructs, first because the original doesn't really state as much and then because this would make them too powerful (as per your "flesh golem" above). That leaves the "strange" immunities to [I]sleep, charm,[/I] and [I]hold,[/I] which, indeed, typically were signs of undeath or being-a-construct in early D&D. However, these immunities can also be read as a [U]non-intelligent[/U] creature/entity simply not having a brain as old school PCs recognized it - making that it cannot be influenced as if it had one. So I'd explain away these immunities as being due to this rather than anything else - which, admittedly, also makes them immune to various other mind-affecting spells and effects. Am I correct in understanding that 5E [I]hold[/I] effects lead to actual physical paralysis (in as that your body ceases to function) as opposed to your mind telling you that you cannot move? If so, and in the light of possibly explaining the immunities through "having no brain", I'd say that adding immunity to 5E paralysis would be giving dragon warriors a defense they don't have in the original [I](e.g.,[/I] against paralyzing poisons or nerve damage). [removes [I]ring of niggling[/I] from finger] Anyway. That's the 2E converter speaking. I don't know if making dragon warriors "magical creations powered by magic instead of an actual brain" is at all possible in 5E monster making. [quaffs [I]potion of pedantry][/I] Dragons immune to paralysis? Is that post-2E? [/QUOTE]
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