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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8868930" data-attributes="member: 57383"><p><img src="https://www.enworld.org/attachments/dragonwarrior-jpg.270453/" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>So did you not care for the "different AC for different dragons types" approach for the <strong><a href="https://enworld.org/index.php?posts/8867446" target="_blank">Dragon Warrior</a></strong>?</p><p></p><p>The <strong>Hit Points</strong> are a bit low. I'd go for at least 65 like a <strong><a href="https://www.5esrd.com/gamemastering/monsters-foes/npc/pirates/npc-bandit-captain" target="_blank">Bandit Captain</a></strong> (which has HD 10d8+20) if not higher.</p><p></p><p>CON 20 feels a bit excessive. I'd go for physical stats on par with a Wyrmling Dragon.</p><p></p><p>Let's see, Gold Wyrmlings have STR 19, DEX 14, CON 17; White Wyrmlings have STR 14, DEX 10, CON 14, so somewhere in that range.</p><p></p><p>Maybe STR 18, DEX 12, CON 16 and <strong>Hit Points</strong> 75 (10d8 + 30)?</p><p></p><p>The original monster was slow, with Speed 6 (the equivalent of 15 ft. or 20 ft. in 5E).</p><p></p><p>I'm not adverse to giving this conversion <strong>Speed</strong> 30 ft. rather than the 20 ft. I've got in my rough draft.</p><p></p><p>A slower-than-the-PCs speed is a deathtrap for a melee combat monster that lacks abilities or circumstances that help it get into close combat.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8868930, member: 57383"] [IMG]https://www.enworld.org/attachments/dragonwarrior-jpg.270453/[/IMG] So did you not care for the "different AC for different dragons types" approach for the [B][URL='https://enworld.org/index.php?posts/8867446']Dragon Warrior[/URL][/B]? The [B]Hit Points[/B] are a bit low. I'd go for at least 65 like a [b][URL='https://www.5esrd.com/gamemastering/monsters-foes/npc/pirates/npc-bandit-captain']Bandit Captain[/URL][/b] (which has HD 10d8+20) if not higher. CON 20 feels a bit excessive. I'd go for physical stats on par with a Wyrmling Dragon. Let's see, Gold Wyrmlings have STR 19, DEX 14, CON 17; White Wyrmlings have STR 14, DEX 10, CON 14, so somewhere in that range. Maybe STR 18, DEX 12, CON 16 and [B]Hit Points[/B] 75 (10d8 + 30)? The original monster was slow, with Speed 6 (the equivalent of 15 ft. or 20 ft. in 5E). I'm not adverse to giving this conversion [B]Speed[/B] 30 ft. rather than the 20 ft. I've got in my rough draft. A slower-than-the-PCs speed is a deathtrap for a melee combat monster that lacks abilities or circumstances that help it get into close combat. [/QUOTE]
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