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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Casimir Liber" data-source="post: 8869662" data-attributes="member: 6947639"><p><a href="https://www.dndbeyond.com/monsters/3165860-shadowdancer" target="_blank">shadow dancer</a> updated</p><p></p><p><strong>"Monstrosities</strong> are monsters in the strictest sense — frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including minotaurs and yuan-ti). They defy categorization, and in some sense serve as a catch-all category for creatures that don’t fit into any other type." - when it says not <strong>truly</strong> natural, it implies a creature that sort-of has a biology, such as an owlbear or medusa, that breathes and eats.</p><p></p><p>"<strong>Constructs</strong> are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped from the raw material of the plane by the will of more powerful creatures." - they are not born but created from teeth, and are nonintelligent in the DnD version (though not original myth). Happy to drop some immunities as I vuew them organic - I see them as made of a tooth-like substance with scales, and a claw-like sword and large scale-like shield</p><p></p><p>Prefer to give them 30 ft movement then if that is the most realistic option.</p><p></p><p>Alot of options for AC. if we all insist on mulitple ACs, maybe make 3 different related to parent dragon age...rather than....alot....?</p></blockquote><p></p>
[QUOTE="Casimir Liber, post: 8869662, member: 6947639"] [URL='https://www.dndbeyond.com/monsters/3165860-shadowdancer']shadow dancer[/URL] updated [B]"Monstrosities[/B] are monsters in the strictest sense — frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including minotaurs and yuan-ti). They defy categorization, and in some sense serve as a catch-all category for creatures that don’t fit into any other type." - when it says not [B]truly[/B] natural, it implies a creature that sort-of has a biology, such as an owlbear or medusa, that breathes and eats. "[B]Constructs[/B] are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped from the raw material of the plane by the will of more powerful creatures." - they are not born but created from teeth, and are nonintelligent in the DnD version (though not original myth). Happy to drop some immunities as I vuew them organic - I see them as made of a tooth-like substance with scales, and a claw-like sword and large scale-like shield Prefer to give them 30 ft movement then if that is the most realistic option. Alot of options for AC. if we all insist on mulitple ACs, maybe make 3 different related to parent dragon age...rather than....alot....? [/QUOTE]
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