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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="ilgatto" data-source="post: 8869794" data-attributes="member: 86051"><p>It's a tricky one. Like I said upthread, a point could be made for any of one of Monstrosity, Construct, and Humanoid.</p><p>I used to have DWs as Constructs in my original 2E conversion because "non-intelligence", "created", and "no curing" all seemed to point to that. However, that conversion has always remained a draft, exactly because I couldn't really place them among the more regular constructs. When DWs came up in this thread - and reading your discussions in earlier conversions - I reopened the file and abandoned the whole construct thing. It just doesn't fit imho, and leads to many, many, many immunities that are not in the original and I therefore find undesirable for my conversion.</p><p></p><p>I tend to agree with Mr. Liber that "Monstrosity" doesn't fit the bill either, mainly because I think it doesn't follow the spirit of the text that defines them in 5E MM.</p><p></p><p>So that leaves "Humanoid", even though that, too, isn't in the spirit of the 5E MM definition.</p><p></p><p>However:</p><p></p><p>1. The "real" DWs from "Greek" myth seem to me to have very human qualities and even physical aspects. Since WD21 also features the cyclops from the same Jason legend, I think it would be fair to assume that the DWs are based on the "real Greek" DWs.</p><p>2. Added to that, and importantly so in my purist approach to monster conversions, is the fact that making them Humanoid doesn't lead to all manner of "automatic" immunities that are not in the original.</p><p>3. Following Cleon's upthread suggestion that the teeth may be like <em>figurines of wondrous power,</em> I checked the item in the 5E DMG and, lo and behold, that has the giant fly as a "Beast". Fly = Beast, so Man = Humanoid.</p><p><s><span style="color: rgb(209, 213, 216)">4. I've also picked "Humanoid" for micemen... oh, wait...</span></s></p><p></p><p>So I see them as "magical human warriors called forth by sowing/throwing dragon's teeth" and have treated them as such in my new 2E conversion. You can do that in 2E and still allow them to be non-intelligent ("Not ratable" is a term once used to explain it, I believe), make them immune to curing effects, and so on, and so on, all for reasons that need not necessarily be explained (although I still tend to do so).</p><p></p><p>From what I've read of the rules so far, 5E doesn't really allow for such intricacies, so my vote is going to have to be for "Humanoid" and then explain away their "non-intelligence" because of magic, alien mind, singlemindedness, aggression, Spartan prowess, divine drive (Greeks were big on gods), take your pick.</p><p></p><p>However, I don't know enough of the rules yet to come up with suggestions for such explanations.</p></blockquote><p></p>
[QUOTE="ilgatto, post: 8869794, member: 86051"] It's a tricky one. Like I said upthread, a point could be made for any of one of Monstrosity, Construct, and Humanoid. I used to have DWs as Constructs in my original 2E conversion because "non-intelligence", "created", and "no curing" all seemed to point to that. However, that conversion has always remained a draft, exactly because I couldn't really place them among the more regular constructs. When DWs came up in this thread - and reading your discussions in earlier conversions - I reopened the file and abandoned the whole construct thing. It just doesn't fit imho, and leads to many, many, many immunities that are not in the original and I therefore find undesirable for my conversion. I tend to agree with Mr. Liber that "Monstrosity" doesn't fit the bill either, mainly because I think it doesn't follow the spirit of the text that defines them in 5E MM. So that leaves "Humanoid", even though that, too, isn't in the spirit of the 5E MM definition. However: 1. The "real" DWs from "Greek" myth seem to me to have very human qualities and even physical aspects. Since WD21 also features the cyclops from the same Jason legend, I think it would be fair to assume that the DWs are based on the "real Greek" DWs. 2. Added to that, and importantly so in my purist approach to monster conversions, is the fact that making them Humanoid doesn't lead to all manner of "automatic" immunities that are not in the original. 3. Following Cleon's upthread suggestion that the teeth may be like [I]figurines of wondrous power,[/I] I checked the item in the 5E DMG and, lo and behold, that has the giant fly as a "Beast". Fly = Beast, so Man = Humanoid. [S][COLOR=rgb(209, 213, 216)]4. I've also picked "Humanoid" for micemen... oh, wait...[/COLOR][/S] So I see them as "magical human warriors called forth by sowing/throwing dragon's teeth" and have treated them as such in my new 2E conversion. You can do that in 2E and still allow them to be non-intelligent ("Not ratable" is a term once used to explain it, I believe), make them immune to curing effects, and so on, and so on, all for reasons that need not necessarily be explained (although I still tend to do so). From what I've read of the rules so far, 5E doesn't really allow for such intricacies, so my vote is going to have to be for "Humanoid" and then explain away their "non-intelligence" because of magic, alien mind, singlemindedness, aggression, Spartan prowess, divine drive (Greeks were big on gods), take your pick. However, I don't know enough of the rules yet to come up with suggestions for such explanations. [/QUOTE]
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