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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8871083" data-attributes="member: 57383"><p>Okay, I've finished a first draft of the <strong><a href="https://enworld.org/index.php?posts/8870174" target="_blank">Dragon Warriors Table</a></strong>.</p><p></p><p>I think rather than the <strong>Languages</strong> Common, Draconic of the generic <strong><a href="https://enworld.org/index.php?posts/8867446" target="_blank">Dragon Warrior</a> </strong>I posted it makes more sense that it can understand those tongues (since they're the standard languages known by a 5E dragon) but be unable to speak them. That's similar to the language ability of the Giant Owl and Skeleton mentioned above.</p><p></p><p>I've run some numbers through the CR Calculator and if we give it two or three attacks per round with a Longsword it was pretty easy to fit the Metallic Dragon Warriors into a Challenge Rating 3 to 5 spread with a 1-point AC graduation between each "adjacent rank" of dragon like is used in AD&D.</p><p></p><p><strong>1st Edition</strong></p><p><strong>Brass</strong> AC 2, HD 6-8</p><p><strong>Copper</strong> AC 1, HD 7-9</p><p><strong>Bronze</strong> AC 0, HD 8-10</p><p><strong>Silver</strong> AC -1, HD 9-11</p><p><strong>Gold</strong> AC -2, HD 10-12</p><p></p><p>The power progression of Metallics is the same in 5E. A Brass Ancient Dragon is <strong>Challenge</strong> 20 and each rank of metal is one CR higher, so Brass/Copper/Bronze/Silver/Gold are CR 20/21/22/23/24, and their AC also progresses in a similar fashion at first with Brass/Copper/Bronze having AC 20/21/22 but then it caps out with the Silver and Gold also having AC 22:</p><p></p><p><strong>Brass Ancient</strong> AC 20, 297 hp (17d20+119)[CON 25], Challenge 20</p><p><strong>Copper Ancient</strong> AC 21, 350 hp (20d20+140)[CON 25], Challenge 21</p><p><strong>Bronze Ancient</strong> AC 22, 444 hp (24d20+192)[CON 27], Challenge 22</p><p><strong>Silver Ancient</strong> AC 22, 487 hp (25d20+225)[CON 29], Challenge 23</p><p><strong>Gold Ancient</strong> AC 22, 546 hp (28d20+252)[CON 29], Challenge 24</p><p></p><p>However, I'm having a bit of a problem fitting the Chromatic Dragon Warriors into such a neat progression.</p><p></p><p>In 1E AD&D the Chromatic Dragons have a similar AC progression as Metallics but go half as fast, taking two "ranks" for a 1-point AC increase, but then the Red Dragon jumps three points of AC:</p><p></p><p><strong>White</strong> AC 3, HD 5-7</p><p><strong>Black</strong> AC 3, HD 6-8</p><p><strong>Green</strong> AC 2, HD 7-9</p><p><strong>Blue</strong> AC 2, HD 8-10</p><p><strong>Red</strong> AC -1, HD 9-11</p><p></p><p>However, in 5E the Chromatics advance slightly differently, as follows:</p><p></p><p><strong>White Ancient</strong> AC 20, 333 hp (18d20+144)[CON 26], Challenge 20</p><p><strong>Black Ancient</strong> AC 22, 367 hp (21d20+147)[CON 25], Challenge 21</p><p><strong>Green Ancient</strong> AC 21, 385 hp (22d20+154)[CON 25], Challenge 22</p><p><strong>Blue Ancient</strong> AC 22, 481 hp (26d20+208)[CON 27], Challenge 23</p><p><strong>Red Ancient</strong> AC 22, 546 hp (28d20+252)[CON 29], Challenge 24</p><p></p><p>Note the AC order goes White/Green/Black-Blue-Red with the 5E Black Dragon having as good an AC as a Red despite being second lowest on the pecking order?</p><p></p><p>So do I have the Chromatic Dragon Warriors ACs zig-zag around like the above, should I use the slow progression with a BIG jump at Red like in 1E, or follow the more even AC progression of the 2E and 3E Chromatic Dragons? If I was to go, say:</p><p></p><p><strong>White Warrior</strong> AC 16</p><p><strong>Black Warrior</strong> AC 18</p><p><strong>Green Warrior</strong> AC 17</p><p><strong>Blue Warrior</strong> AC 19</p><p><strong>Red Warrior</strong> AC 20</p><p></p><p>That sort-of follows the 5E progression but seems a bit… unsatisfactory. I also would probably have to have the hit points fluctuate oddly if I want to follow the Challenge 3/3/4/4/5 in the table.</p><p></p><p>If we want the Chromatic Warriors to have inferior AC to the Metallics, it could be something like this:</p><p></p><p><strong>White Warrior</strong> AC 16</p><p><strong>Black Warrior</strong> AC 16</p><p><strong>Green Warrior</strong> AC 17</p><p><strong>Blue Warrior</strong> AC 17</p><p><strong>Red Warrior</strong> AC 19</p><p></p><p>That's pretty close to the 1E progression.</p><p></p><p>We'd need to give the Chromatic Warriors a bit more HP than the Metallics OR slightly higher damage output, but that matches up with the Chromatic Wyrmlings having more HD and higher Challenge than the Metallic Wyrmlings.</p><p></p><p>I'm leaning towards using that approach.</p><p></p><p>Another question.</p><p></p><p>In Fifth Edition the Chromatic Dragons add a bit of special damage to their bites (i.e. a Green Dragon does piercing plus poison, a Red Dragon piercing plus fire, and so on) while Metallic Dragons only do piercing with their fangs.</p><p></p><p>So should we add some energy damage to their Longsword attacks, effectively treating them as a flaming/venomous/icy/whatever weapon.</p><p></p><p>I'm also wondering about having the Chromatics do a bit more damage but have fewer attacks (i.e. two sword attacks at CR 4 and 5 instead of the three sword attacks I'm giving the Metallics.)</p><p></p><p>If a Red Dragon Warrior did, say 1d10+7 slashing plus 1d6 fire with its <em><strong>Longsword</strong></em> and could attack twice with <em><strong>Multiattack</strong></em> then it'd still be CR 5 like a Gold Warrior and be a bit more distinctive, substituting increased damage per attack for a greater number of attacks.</p><p></p><p>EDIT: IIRC Ilgatto mainly runs 2E, in which the core dragons are:</p><p></p><p><strong><span style="font-size: 18px">Chromatics</span></strong></p><p><strong>White</strong> AC 1 (base), HD 11 (base)</p><p><strong>Black</strong> AC 1 (base), HD 12 (base)</p><p><strong>Green</strong> AC 0 (base), HD 13 (base)</p><p><strong>Blue</strong> AC 0 (base), HD 14 (base)</p><p><strong>Red</strong> AC –3 (base), HD 15 (base)</p><p></p><p><strong><span style="font-size: 18px">Metallics</span></strong></p><p><strong>Brass</strong> AC 0 (base), HD 12 (base)</p><p><strong>Copper</strong> AC 1 (base), HD 13 (base)</p><p><strong>Bronze</strong> AC –2 (base), HD 14 (base)</p><p><strong>Silver</strong> AC –3 (base), HD 15 (base)</p><p><strong>Gold</strong> AC –4 (base), HD 16 (base)</p><p></p><p>Notice they have the 1E one HD difference between ranks but the HD are higher, also the Armour progression of the Chromatics is similar, with White & Black having the same AC, one lower than Blue & Green, and Reds are three higher than them.</p><p></p><p>However, the Metallics have one oddity in 2E. The Copper Dragon has the worst AC among them, not the Brass Dragon like in other editions. Since all the 2E standard Dragons apart from the Copper have base Armour Classes two points better than the AC of their 1E counterparts, I can't help wondering if they just forgot to put a minus sign there and 2E Coppers were meant to have base AC –1 instead of 1. That'd follow the precedent set by 1E.</p><p></p><p>Oh, the base Hit Dice of these 2E Dragons is five more than the average HD of their First Edition version. e.g. Black Dragons are 6-8 HD in 1E, for 7 HD for an average sized specimen; add 5 HD and you get the HD 12 (base) of a 2E Black.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8871083, member: 57383"] Okay, I've finished a first draft of the [B][URL='https://enworld.org/index.php?posts/8870174']Dragon Warriors Table[/URL][/B]. I think rather than the [B]Languages[/B] Common, Draconic of the generic [B][URL='https://enworld.org/index.php?posts/8867446']Dragon Warrior[/URL] [/B]I posted it makes more sense that it can understand those tongues (since they're the standard languages known by a 5E dragon) but be unable to speak them. That's similar to the language ability of the Giant Owl and Skeleton mentioned above. I've run some numbers through the CR Calculator and if we give it two or three attacks per round with a Longsword it was pretty easy to fit the Metallic Dragon Warriors into a Challenge Rating 3 to 5 spread with a 1-point AC graduation between each "adjacent rank" of dragon like is used in AD&D. [B]1st Edition Brass[/B] AC 2, HD 6-8 [B]Copper[/B] AC 1, HD 7-9 [B]Bronze[/B] AC 0, HD 8-10 [B]Silver[/B] AC -1, HD 9-11 [B]Gold[/B] AC -2, HD 10-12 The power progression of Metallics is the same in 5E. A Brass Ancient Dragon is [B]Challenge[/B] 20 and each rank of metal is one CR higher, so Brass/Copper/Bronze/Silver/Gold are CR 20/21/22/23/24, and their AC also progresses in a similar fashion at first with Brass/Copper/Bronze having AC 20/21/22 but then it caps out with the Silver and Gold also having AC 22: [B]Brass Ancient[/B] AC 20, 297 hp (17d20+119)[CON 25], Challenge 20 [B]Copper Ancient[/B] AC 21, 350 hp (20d20+140)[CON 25], Challenge 21 [B]Bronze Ancient[/B] AC 22, 444 hp (24d20+192)[CON 27], Challenge 22 [B]Silver Ancient[/B] AC 22, 487 hp (25d20+225)[CON 29], Challenge 23 [B]Gold Ancient[/B] AC 22, 546 hp (28d20+252)[CON 29], Challenge 24 However, I'm having a bit of a problem fitting the Chromatic Dragon Warriors into such a neat progression. In 1E AD&D the Chromatic Dragons have a similar AC progression as Metallics but go half as fast, taking two "ranks" for a 1-point AC increase, but then the Red Dragon jumps three points of AC: [B]White[/B] AC 3, HD 5-7 [B]Black[/B] AC 3, HD 6-8 [B]Green[/B] AC 2, HD 7-9 [B]Blue[/B] AC 2, HD 8-10 [B]Red[/B] AC -1, HD 9-11 However, in 5E the Chromatics advance slightly differently, as follows: [B]White Ancient[/B] AC 20, 333 hp (18d20+144)[CON 26], Challenge 20 [B]Black Ancient[/B] AC 22, 367 hp (21d20+147)[CON 25], Challenge 21 [B]Green Ancient[/B] AC 21, 385 hp (22d20+154)[CON 25], Challenge 22 [B]Blue Ancient[/B] AC 22, 481 hp (26d20+208)[CON 27], Challenge 23 [B]Red Ancient[/B] AC 22, 546 hp (28d20+252)[CON 29], Challenge 24 Note the AC order goes White/Green/Black-Blue-Red with the 5E Black Dragon having as good an AC as a Red despite being second lowest on the pecking order? So do I have the Chromatic Dragon Warriors ACs zig-zag around like the above, should I use the slow progression with a BIG jump at Red like in 1E, or follow the more even AC progression of the 2E and 3E Chromatic Dragons? If I was to go, say: [B]White Warrior[/B] AC 16 [B]Black Warrior[/B] AC 18 [B]Green Warrior[/B] AC 17 [B]Blue Warrior[/B] AC 19 [B]Red Warrior[/B] AC 20 That sort-of follows the 5E progression but seems a bit… unsatisfactory. I also would probably have to have the hit points fluctuate oddly if I want to follow the Challenge 3/3/4/4/5 in the table. If we want the Chromatic Warriors to have inferior AC to the Metallics, it could be something like this: [B]White Warrior[/B] AC 16 [B]Black Warrior[/B] AC 16 [B]Green Warrior[/B] AC 17 [B]Blue Warrior[/B] AC 17 [B]Red Warrior[/B] AC 19 That's pretty close to the 1E progression. We'd need to give the Chromatic Warriors a bit more HP than the Metallics OR slightly higher damage output, but that matches up with the Chromatic Wyrmlings having more HD and higher Challenge than the Metallic Wyrmlings. I'm leaning towards using that approach. Another question. In Fifth Edition the Chromatic Dragons add a bit of special damage to their bites (i.e. a Green Dragon does piercing plus poison, a Red Dragon piercing plus fire, and so on) while Metallic Dragons only do piercing with their fangs. So should we add some energy damage to their Longsword attacks, effectively treating them as a flaming/venomous/icy/whatever weapon. I'm also wondering about having the Chromatics do a bit more damage but have fewer attacks (i.e. two sword attacks at CR 4 and 5 instead of the three sword attacks I'm giving the Metallics.) If a Red Dragon Warrior did, say 1d10+7 slashing plus 1d6 fire with its [I][B]Longsword[/B][/I] and could attack twice with [I][B]Multiattack[/B][/I] then it'd still be CR 5 like a Gold Warrior and be a bit more distinctive, substituting increased damage per attack for a greater number of attacks. EDIT: IIRC Ilgatto mainly runs 2E, in which the core dragons are: [B][SIZE=5]Chromatics[/SIZE] White[/B] AC 1 (base), HD 11 (base) [B]Black[/B] AC 1 (base), HD 12 (base) [B]Green[/B] AC 0 (base), HD 13 (base) [B]Blue[/B] AC 0 (base), HD 14 (base) [B]Red[/B] AC –3 (base), HD 15 (base) [B][SIZE=5]Metallics[/SIZE] Brass[/B] AC 0 (base), HD 12 (base) [B]Copper[/B] AC 1 (base), HD 13 (base) [B]Bronze[/B] AC –2 (base), HD 14 (base) [B]Silver[/B] AC –3 (base), HD 15 (base) [B]Gold[/B] AC –4 (base), HD 16 (base) Notice they have the 1E one HD difference between ranks but the HD are higher, also the Armour progression of the Chromatics is similar, with White & Black having the same AC, one lower than Blue & Green, and Reds are three higher than them. However, the Metallics have one oddity in 2E. The Copper Dragon has the worst AC among them, not the Brass Dragon like in other editions. Since all the 2E standard Dragons apart from the Copper have base Armour Classes two points better than the AC of their 1E counterparts, I can't help wondering if they just forgot to put a minus sign there and 2E Coppers were meant to have base AC –1 instead of 1. That'd follow the precedent set by 1E. Oh, the base Hit Dice of these 2E Dragons is five more than the average HD of their First Edition version. e.g. Black Dragons are 6-8 HD in 1E, for 7 HD for an average sized specimen; add 5 HD and you get the HD 12 (base) of a 2E Black. [/QUOTE]
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