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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8881166" data-attributes="member: 57383"><p>Hmm…</p><p></p><p>Rather than the "Any/Any land or underground (See below)" in <strong>CLIMATE/TERRAIN</strong> it could just be "Any" like a Skeleton or Golem, or "Any (see below)" if you want the referral.</p><p></p><p>Why has it got <strong>HIT DICE</strong> 5+5 instead of the original's 6 HD?</p><p></p><p>That's pretty much the same HP and uses the same attack table so the change seems a bit pointless.</p><p></p><p>Come to think of it, does the "fights as a 6th level fighter" include a fighter's 10-sided Hit Dice? That's 22% boost in survivability from a standard monster's 8-sided HD. That'd make it "HIT DICE 6 (6d10 hit points)"?</p><p></p><p>Having a Strength modifier isn't normally listed as a <strong>SPECIAL ATTACK</strong>, but is just mentioned in the Combat entry and sometimes its DAMAGE/ATTACK line. A Giant, for example, has "Hurling rocks for ### (#d##)" for its special attacks.</p><p></p><p>Speaking of which, I'd suggest including the broadsword in <strong>DAMAGE/ATTACK</strong>, so maybe make that "By weapon +2 from Str 18 (2d4+2 broadsword, 1d6+3 vs. Large)"?</p><p></p><p>The wording of the "fluff text" looks clunky to me, but I won't go into a detailed critique. Mostly because, knowing me I'd end up rewriting the whole thing to a "How Cleon Would Do It" version! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Cleon, post: 8881166, member: 57383"] Hmm… Rather than the "Any/Any land or underground (See below)" in [B]CLIMATE/TERRAIN[/B] it could just be "Any" like a Skeleton or Golem, or "Any (see below)" if you want the referral. Why has it got [B]HIT DICE[/B] 5+5 instead of the original's 6 HD? That's pretty much the same HP and uses the same attack table so the change seems a bit pointless. Come to think of it, does the "fights as a 6th level fighter" include a fighter's 10-sided Hit Dice? That's 22% boost in survivability from a standard monster's 8-sided HD. That'd make it "HIT DICE 6 (6d10 hit points)"? Having a Strength modifier isn't normally listed as a [B]SPECIAL ATTACK[/B], but is just mentioned in the Combat entry and sometimes its DAMAGE/ATTACK line. A Giant, for example, has "Hurling rocks for ### (#d##)" for its special attacks. Speaking of which, I'd suggest including the broadsword in [B]DAMAGE/ATTACK[/B], so maybe make that "By weapon +2 from Str 18 (2d4+2 broadsword, 1d6+3 vs. Large)"? The wording of the "fluff text" looks clunky to me, but I won't go into a detailed critique. Mostly because, knowing me I'd end up rewriting the whole thing to a "How Cleon Would Do It" version! :p [/QUOTE]
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