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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8890566" data-attributes="member: 57383"><p>I'll post the original text, although I think we all have it to hand already:</p><p></p><p><strong><span style="font-size: 26px">Cyclops</span></strong></p><p><strong><span style="font-size: 18px">By Albie Fiore</span></strong></p><table style='width: 100%'><tr><td><strong>No. Appearing:</strong></td><td><strong>2–20</strong></td></tr><tr><td><strong>Armour class:</strong></td><td><strong>6</strong></td></tr><tr><td><strong>Movement:</strong></td><td><strong>12″</strong></td></tr><tr><td><strong>Hit Dice:</strong></td><td><strong>6D8</strong></td></tr><tr><td><strong>Treasure:</strong></td><td><strong>Individuals M(x10) D in lair</strong></td></tr><tr><td><strong>Attack:</strong></td><td><strong>2 claws, 1D6 each, 1 bite, 2D6, plus hypnotic stare</strong></td></tr><tr><td><strong>Alignment:</strong></td><td><strong>Chaotic evil</strong></td></tr><tr><td><strong>Monstermark:</strong></td><td><strong>240 (level VIII in 12 levels)</strong></td></tr></table><p></p><p style="text-align: justify">Cyclops can be found in almost any terrain, including underground complexes. They habitually dwell in caves. They are frequently found in control of a group of orcs, gnolls, svarts, goblins or hobgoblins that they dominate because of their ferocity and strength. They are innate foes of humankind and continually raid villages for females and food.</p> <p style="text-align: justify"> If ten or more are encountered there is one who will be a leader type (7 hit dice and attacking at +2 to hit and +3 damage).</p> <p style="text-align: justify"> The cyclops’ single eye affects victims as <em>hypnotic pattern</em> and any failing to save will stand immobilised for 6 melee rounds: the cyclops can only stare at one individual per melee round at a maximum range of 6″, and each victim can only be ‘stared’ once.</p> <p style="text-align: justify"> If encountered in their lair, there will be an additional 20% young (3 hit dice, armour class 7, 3 attacks, 1–3/1–3/1–6, no <em>hypnotic stare</em>).</p> <p style="text-align: justify"> The cyclops’ eye handicaps it in combat so that it strikes at –1. It similarly hurls missiles at –2 but it gains +2 on saves vs illusory magic.</p> <p style="text-align: justify"> Cyclops eat human flesh, though they prefer halfling, as well as gnomes, dwarves and elves. They dislike man-orc which they leave for scavengers. They will always attempt to capture any human females for purposes of reproduction (see below). Consequently in any lair, there will be 1–6 pregnant female humans, and a 10% chance of live prisoners being kept for food.</p> <p style="text-align: justify"> Cyclops speak their own language as well as that of orcs, gnolls, swarts, goblins, hobgoblin and ogre.</p> <p style="text-align: justify"> The cyclops is 9′ tall. Its skin is a dull weathered tan, while its clumps of straggly hair are greenish black. It has powerful arms, clawed hands and a large, wide maw with which it can inflict horrendous bites. Its eye is a clear sea-green.</p> <p style="text-align: justify"><strong>Hybrids:</strong> There are no female cyclops — possibly due to genetic deficiencies. They do, however, reproduce with human females which they have captured and will devour after childbirth. The children of this unholy union are cyclops (40%), human but with a single eye (30%) and normal (?) human (30%). Of these the normal human is devoured with the mother; the cyclops becomes one of the group; and the cyclopian human is cast out to fend for him/herself. These hybrids are usually above average strength and constitution although they suffer the same penalties in combat (except vs. dwarves and gnomes) as the cyclops. They also receive the cyclops’ bonus against visual illusory spells. These half-breeds are believed to have established a hidden kingdom somewhere on a high plateau. They are known as Amiraspians, High Plainsmen or Griffon Riders, though little is known of them.</p><p></p><p><em>Originally appeared in White Dwarf #21 (“Fiend Factory - One-Eye Canyon” by Albie Fiore, October/November 1980)</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8890566, member: 57383"] I'll post the original text, although I think we all have it to hand already: [B][SIZE=7]Cyclops[/SIZE] [SIZE=5]By Albie Fiore[/SIZE][/B] [TABLE] [TR] [TD][B]No. Appearing:[/B][/TD] [TD][B]2–20[/B][/TD] [/TR] [TR] [TD][B]Armour class:[/B][/TD] [TD][B]6[/B][/TD] [/TR] [TR] [TD][B]Movement:[/B][/TD] [TD][B]12″[/B][/TD] [/TR] [TR] [TD][B]Hit Dice:[/B][/TD] [TD][B]6D8[/B][/TD] [/TR] [TR] [TD][B]Treasure:[/B][/TD] [TD][B]Individuals M(x10) D in lair[/B][/TD] [/TR] [TR] [TD][B]Attack:[/B][/TD] [TD][B]2 claws, 1D6 each, 1 bite, 2D6, plus hypnotic stare[/B][/TD] [/TR] [TR] [TD][B]Alignment:[/B][/TD] [TD][B]Chaotic evil[/B][/TD] [/TR] [TR] [TD][B]Monstermark:[/B][/TD] [TD][B]240 (level VIII in 12 levels)[/B][/TD] [/TR] [/TABLE] [JUSTIFY]Cyclops can be found in almost any terrain, including underground complexes. They habitually dwell in caves. They are frequently found in control of a group of orcs, gnolls, svarts, goblins or hobgoblins that they dominate because of their ferocity and strength. They are innate foes of humankind and continually raid villages for females and food. If ten or more are encountered there is one who will be a leader type (7 hit dice and attacking at +2 to hit and +3 damage). The cyclops’ single eye affects victims as [I]hypnotic pattern[/I] and any failing to save will stand immobilised for 6 melee rounds: the cyclops can only stare at one individual per melee round at a maximum range of 6″, and each victim can only be ‘stared’ once. If encountered in their lair, there will be an additional 20% young (3 hit dice, armour class 7, 3 attacks, 1–3/1–3/1–6, no [I]hypnotic stare[/I]). The cyclops’ eye handicaps it in combat so that it strikes at –1. It similarly hurls missiles at –2 but it gains +2 on saves vs illusory magic. Cyclops eat human flesh, though they prefer halfling, as well as gnomes, dwarves and elves. They dislike man-orc which they leave for scavengers. They will always attempt to capture any human females for purposes of reproduction (see below). Consequently in any lair, there will be 1–6 pregnant female humans, and a 10% chance of live prisoners being kept for food. Cyclops speak their own language as well as that of orcs, gnolls, swarts, goblins, hobgoblin and ogre. The cyclops is 9′ tall. Its skin is a dull weathered tan, while its clumps of straggly hair are greenish black. It has powerful arms, clawed hands and a large, wide maw with which it can inflict horrendous bites. Its eye is a clear sea-green. [B]Hybrids:[/B] There are no female cyclops — possibly due to genetic deficiencies. They do, however, reproduce with human females which they have captured and will devour after childbirth. The children of this unholy union are cyclops (40%), human but with a single eye (30%) and normal (?) human (30%). Of these the normal human is devoured with the mother; the cyclops becomes one of the group; and the cyclopian human is cast out to fend for him/herself. These hybrids are usually above average strength and constitution although they suffer the same penalties in combat (except vs. dwarves and gnomes) as the cyclops. They also receive the cyclops’ bonus against visual illusory spells. These half-breeds are believed to have established a hidden kingdom somewhere on a high plateau. They are known as Amiraspians, High Plainsmen or Griffon Riders, though little is known of them.[/JUSTIFY] [I]Originally appeared in White Dwarf #21 (“Fiend Factory - One-Eye Canyon” by Albie Fiore, October/November 1980)[/I]. [/QUOTE]
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