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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="ilgatto" data-source="post: 8899983" data-attributes="member: 86051"><p>So, supposing the <a href="https://www.enworld.org/threads/5e-converting-monsters-from-white-dwarf-magazine-for-fifth-edition.684031/post-8899955" target="_blank">above</a> (gee and yay, it worked again!), let my try and get the next step right:</p><p></p><p><strong><span style="font-size: 26px">Cyclops</span></strong></p><p><span style="color: red"><em>Large fey, chaotic evil</em></span></p><p><span style="color: red"><strong>Armor Class</strong> </span><span style="color: rgb(85, 57, 130)">13</span><span style="color: red"> (</span><span style="color: rgb(85, 57, 130)">natural armor</span><span style="color: red">)</span></p><p><span style="color: red"><strong>Hit Points</strong> 76 (9d10 + 27)</span></p><p><span style="color: red"><strong>Speed</strong> 30 ft.</span></p><p></p><table style='width: 100%'><tr><th><span style="color: red"><p style="text-align: center">STR</p> </span></th><th><span style="color: red"><p style="text-align: center">DEX</p> </span></th><th><span style="color: red"><p style="text-align: center">CON</p> </span></th><th><span style="color: red"><p style="text-align: center">INT</p> </span></th><th><span style="color: red"><p style="text-align: center">WIS</p> </span></th><th><span style="color: red"><p style="text-align: center">CHA</p> </span></th></tr><tr><td><span style="color: rgb(85, 57, 130)"><p style="text-align: center">18 (+4)</p> </span></td><td><span style="color: red"><p style="text-align: center">12 (+1)</p> </span></td><td><span style="color: red"><p style="text-align: center">16 (+3)</p> </span></td><td><span style="color: red"><p style="text-align: center">9 (–1)</p> </span></td><td><span style="color: red"><p style="text-align: center">9 (–1)</p> </span></td><td><span style="color: red"><p style="text-align: center">14 (+2)</p> </span></td></tr></table><p><strong><u>Comment</u></strong>: CHA 15 as per [USER=6947639]@Casimir Liber[/USER]?</p><p></p><p><span style="color: red"><strong>Saving Throws</strong> Stat +#</span></p><p><span style="color: red"><strong>Senses</strong> passive Perception (##)</span></p><p><span style="color: rgb(0, 0, 0)"><strong><u>Comment</u></strong>: Not in favor of darkvision. Can't figure out what pP is supposed to be - I mean what the ability does, not its score.</span></p><p><span style="color: red"><strong>Languages</strong> Giant, Gnoll, Goblin</span></p><p><span style="color: red"><strong>Challenge</strong> # (### XP) <strong>Proficiency Bonus</strong> +2</span></p><p></p><p><em><strong><span style="color: rgb(85, 57, 130)">Poor Depth Perception.</span></strong></em><span style="color: rgb(85, 57, 130)"> The cyclops has disadvantage on any attack roll against a target more than 30 feet away.</span></p><p><strong><u>Comment</u></strong>: The original has -3 to hit with missiles and -1 in melee. But I suppose we'll have to go with the 5E MM Cyclops for reasons of non-complexity?</p><p></p><p><em><strong><span style="color: rgb(85, 57, 130)">Resist Illusions.</span></strong></em><span style="color: rgb(85, 57, 130)"> The hypnoclops has advantage on saving throws against visual illusions.</span></p><p><strong><u>Comment</u></strong>: I think "advantage" is a bit strong for a +2 bonus on saves. But I suppose "advantage" is the 5E way of dealing with such matters?</p><p></p><p><span style="color: red"><span style="font-size: 22px">Actions</span></span></p><p></p><p><em><strong><span style="color: rgb(85, 57, 130)">Multiattack.</span></strong></em><span style="color: rgb(85, 57, 130)"> The hypnoclops makes two attacks; either one with its bite and one with its claws, or two with a greatclub.</span></p><p></p><p><em><strong><span style="color: rgb(85, 57, 130)">Bite.</span></strong></em><span style="color: rgb(85, 57, 130)"> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit: </em>12 (2d6 + 4) piercing damage.</span></p><p></p><p><em><strong><span style="color: rgb(85, 57, 130)">Claws.</span></strong></em><span style="color: rgb(85, 57, 130)"> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft. one target. <em>Hit:</em> 12 (2d6 + 4) slashing damage.</span></p><p></p><p><em><strong><span style="color: rgb(85, 57, 130)">Greatclub. Melee Weapon Attack:</span></strong></em><span style="color: rgb(85, 57, 130)"> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8 + 4) bludgeoning damage.</span></p><p><strong><u>Reasoning</u></strong>: Shouldn't they be attacking with clubs and therefore greatclubs rather than morning stars? I rather see the lesser cyclopes as uncivilized brutes (Odysseus) and therefore less likely to possess sophisticated weaponry. In fact, I'd even prefer some improvised weapon rather than a specific weapon.</p><p></p><p><em><strong><span style="color: rgb(85, 57, 130)">Hypnotic Stare.</span></strong></em><span style="color: rgb(85, 57, 130)"> The hypnoclops’ eye glows with a twisting pattern that weaves into the mind of one creature it can see within 60 feet of it. If the target can see the hypnoclops, the target must succeed on a Wisdom saving throw against this magic or be charmed for 1 minute. The charmed target is incapacitated and can’t move, take actions or reactions, or speak.</span></p><p><span style="color: rgb(85, 57, 130)">The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor. If the target's saving throw is successful, the target can thereafter no longer be hypnotized by the same hypnoclops.</span></p><p><strong><u>Reasoning</u></strong>: Last sentence because the original says so.</p><p>Based this on mix <em>Hypnotic Pattern</em> and the 5E Ultrodaemon's <em>Hypnotic Gaze.</em></p><p>Also: I don't think this should be a Bonus Action, for wouldn't that mean that it can incapacitate creatures into inaction with a "casual glance" rather than with some effort? Also, if you'd limit the stare in combination with attacks to a single opponent to prevent the casual glance, wouldn't that mean that the hypnoclops perhaps shouldn't be attacking that opponent because a hit in the same round would instantly negate the effect of the glare?</p><p><strong><u>Comment</u></strong><span style="color: rgb(0, 0, 0)">: Perhaps "creature" should be something along the lines of "humanoid” to avoid the hypnoclops being able to affect dragons <em>et al.?</em> Also, it tends to raid humanoid settlements so maybe the stare only works vs them? Or would lead to all manner of complexities?</span></p><p></p><p><span style="color: red"><span style="font-size: 22px">Bonus Actions</span></span></p><p></p><p><span style="color: rgb(85, 57, 130)"><em><strong>Aggressive:</strong></em> As a bonus action, the hypnoclops can move up to its speed towards a hostile creature that it can see.</span></p><p></p><p><span style="color: red"><span style="font-size: 22px">Reactions</span></span></p><p><span style="color: red"></span></p><p><span style="color: red"><em><strong>Reaction.</strong></em> ???.</span></p><p><span style="color: red"> ???.</span></p><p><span style="color: red"></span></p><p><span style="color: red"></span></p><p><span style="color: red"><strong><span style="font-size: 22px">Description</span></strong></span></p><p><span style="color: red"></span></p><p><span style="color: red">???.</span></p><p><span style="color: red"> ???.</span></p><p><span style="color: red"> <em><strong>Subsection.</strong></em> ???.</span></p><p><span style="color: red"> ???.</span></p><p><span style="color: red"></span></p><p><span style="color: red"> <em><strong>Subsection.</strong></em> ???.</span></p><p><span style="color: red"> ???.</span></p><p></p><p>(Originally created by Albie Fiore; appeared in White Dwarf Magazine #21 (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)</p><p><strong><span style="color: rgb(243, 121, 52)"><u>Comment</u></span></strong><span style="color: rgb(243, 121, 52)">: Shouldn't this mention the original name of the creature somewhere?</span></p></blockquote><p></p>
[QUOTE="ilgatto, post: 8899983, member: 86051"] So, supposing the [URL='https://www.enworld.org/threads/5e-converting-monsters-from-white-dwarf-magazine-for-fifth-edition.684031/post-8899955']above[/URL] (gee and yay, it worked again!), let my try and get the next step right: [B][SIZE=7]Cyclops[/SIZE][/B] [COLOR=red][I]Large fey, chaotic evil[/I] [B]Armor Class[/B] [/COLOR][COLOR=rgb(85, 57, 130)]13[/COLOR][COLOR=red] ([/COLOR][COLOR=rgb(85, 57, 130)]natural armor[/COLOR][COLOR=red]) [B]Hit Points[/B] 76 (9d10 + 27) [B]Speed[/B] 30 ft.[/COLOR] [TABLE] [TR] [TH][COLOR=red][CENTER]STR[/CENTER][/COLOR][/TH] [TH][COLOR=red][CENTER]DEX[/CENTER][/COLOR][/TH] [TH][COLOR=red][CENTER]CON[/CENTER][/COLOR][/TH] [TH][COLOR=red][CENTER]INT[/CENTER][/COLOR][/TH] [TH][COLOR=red][CENTER]WIS[/CENTER][/COLOR][/TH] [TH][COLOR=red][CENTER]CHA[/CENTER][/COLOR][/TH] [/TR] [TR] [TD][COLOR=rgb(85, 57, 130)][CENTER]18 (+4)[/CENTER][/COLOR][/TD] [TD][COLOR=red][CENTER]12 (+1)[/CENTER][/COLOR][/TD] [TD][COLOR=red][CENTER]16 (+3)[/CENTER][/COLOR][/TD] [TD][COLOR=red][CENTER]9 (–1)[/CENTER][/COLOR][/TD] [TD][COLOR=red][CENTER]9 (–1)[/CENTER][/COLOR][/TD] [TD][COLOR=red][CENTER]14 (+2)[/CENTER][/COLOR][/TD] [/TR] [/TABLE] [B][U]Comment[/U][/B]: CHA 15 as per [USER=6947639]@Casimir Liber[/USER]? [COLOR=red][B]Saving Throws[/B] Stat +# [B]Senses[/B] passive Perception (##)[/COLOR] [COLOR=rgb(0, 0, 0)][B][U]Comment[/U][/B]: Not in favor of darkvision. Can't figure out what pP is supposed to be - I mean what the ability does, not its score.[/COLOR] [COLOR=red][B]Languages[/B] Giant, Gnoll, Goblin [B]Challenge[/B] # (### XP) [B]Proficiency Bonus[/B] +2[/COLOR] [I][B][COLOR=rgb(85, 57, 130)]Poor Depth Perception.[/COLOR][/B][/I][COLOR=rgb(85, 57, 130)] The cyclops has disadvantage on any attack roll against a target more than 30 feet away.[/COLOR] [B][U]Comment[/U][/B]: The original has -3 to hit with missiles and -1 in melee. But I suppose we'll have to go with the 5E MM Cyclops for reasons of non-complexity? [I][B][COLOR=rgb(85, 57, 130)]Resist Illusions.[/COLOR][/B][/I][COLOR=rgb(85, 57, 130)] The hypnoclops has advantage on saving throws against visual illusions.[/COLOR] [B][U]Comment[/U][/B]: I think "advantage" is a bit strong for a +2 bonus on saves. But I suppose "advantage" is the 5E way of dealing with such matters? [COLOR=red][SIZE=6]Actions[/SIZE][/COLOR] [I][B][COLOR=rgb(85, 57, 130)]Multiattack.[/COLOR][/B][/I][COLOR=rgb(85, 57, 130)] The hypnoclops makes two attacks; either one with its bite and one with its claws, or two with a greatclub.[/COLOR] [I][B][COLOR=rgb(85, 57, 130)]Bite.[/COLOR][/B][/I][COLOR=rgb(85, 57, 130)] [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit: [/I]12 (2d6 + 4) piercing damage.[/COLOR] [I][B][COLOR=rgb(85, 57, 130)]Claws.[/COLOR][/B][/I][COLOR=rgb(85, 57, 130)] [I]Melee Weapon Attack:[/I] +6 to hit, reach 5 ft. one target. [I]Hit:[/I] 12 (2d6 + 4) slashing damage.[/COLOR] [I][B][COLOR=rgb(85, 57, 130)]Greatclub. Melee Weapon Attack:[/COLOR][/B][/I][COLOR=rgb(85, 57, 130)] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 13 (2d8 + 4) bludgeoning damage.[/COLOR] [B][U]Reasoning[/U][/B]: Shouldn't they be attacking with clubs and therefore greatclubs rather than morning stars? I rather see the lesser cyclopes as uncivilized brutes (Odysseus) and therefore less likely to possess sophisticated weaponry. In fact, I'd even prefer some improvised weapon rather than a specific weapon. [I][B][COLOR=rgb(85, 57, 130)]Hypnotic Stare.[/COLOR][/B][/I][COLOR=rgb(85, 57, 130)] The hypnoclops’ eye glows with a twisting pattern that weaves into the mind of one creature it can see within 60 feet of it. If the target can see the hypnoclops, the target must succeed on a Wisdom saving throw against this magic or be charmed for 1 minute. The charmed target is incapacitated and can’t move, take actions or reactions, or speak. The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor. If the target's saving throw is successful, the target can thereafter no longer be hypnotized by the same hypnoclops.[/COLOR] [B][U]Reasoning[/U][/B]: Last sentence because the original says so. Based this on mix [I]Hypnotic Pattern[/I] and the 5E Ultrodaemon's [I]Hypnotic Gaze.[/I] Also: I don't think this should be a Bonus Action, for wouldn't that mean that it can incapacitate creatures into inaction with a "casual glance" rather than with some effort? Also, if you'd limit the stare in combination with attacks to a single opponent to prevent the casual glance, wouldn't that mean that the hypnoclops perhaps shouldn't be attacking that opponent because a hit in the same round would instantly negate the effect of the glare? [B][U]Comment[/U][/B][COLOR=rgb(0, 0, 0)]: Perhaps "creature" should be something along the lines of "humanoid” to avoid the hypnoclops being able to affect dragons [I]et al.?[/I] Also, it tends to raid humanoid settlements so maybe the stare only works vs them? Or would lead to all manner of complexities?[/COLOR] [COLOR=red][SIZE=6]Bonus Actions[/SIZE][/COLOR] [COLOR=rgb(85, 57, 130)][I][B]Aggressive:[/B][/I] As a bonus action, the hypnoclops can move up to its speed towards a hostile creature that it can see.[/COLOR] [COLOR=red][SIZE=6]Reactions[/SIZE] [I][B]Reaction.[/B][/I] ???. ???. [B][SIZE=6]Description[/SIZE][/B] ???. ???. [I][B]Subsection.[/B][/I] ???. ???. [I][B]Subsection.[/B][/I] ???. ???.[/COLOR] (Originally created by Albie Fiore; appeared in White Dwarf Magazine #21 (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.) [B][COLOR=rgb(243, 121, 52)][U]Comment[/U][/COLOR][/B][COLOR=rgb(243, 121, 52)]: Shouldn't this mention the original name of the creature somewhere?[/COLOR] [/QUOTE]
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