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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8901551" data-attributes="member: 57383"><p>We haven't finished the stats section yet though.</p><p></p><p></p><p></p><p>We appear to have settled on 76 hit points, but the dispute is whether that's from 9 or 8 Hit Dice.</p><p></p><p>Casimir appears to prefer CON 18 for Hit Points 76 (8d10 + 32) going by his <strong><a href="https://www.enworld.org/attachments/cyclopskin-jpg.272664" target="_blank">latest draft</a></strong>, but I prefer <strong>Hit Points</strong> 76 (9d10 + 27) which'd require CON 16 or 17.</p><p></p><p></p><p></p><p>STR 18 works fine for me (I prefer it over the STR 19 in Casimir's earlier draft).</p><p></p><p>As for Charisma, I like CHA 14 a bit better than 15, although that'd mean we wand an odd number in CON (i.e. 17) or DEX (i.e. 11 or 13) if we're giving it the standard three odd and three even ability scores.</p><p></p><p>Of those, DEX 13 like a <strong><a href="https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/giants/troll" target="_blank">Troll</a></strong> and CON 16 like an <strong><a href="https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/giants/ogre" target="_blank">Ogre</a></strong> is tempting, but I'd be equally happy making it DEX 12 & CON 17 or DEX 11 & CON 16.</p><p></p><p>Also would be fine making it a bit smarter with INT 11 (+0), WIS 11 (+0), or both. The original did not specify how intelligent cyclopes are, so they could be as clever as humans or dwarves for all we know, or even a bit smarter or more observant. Although if they were a lot more cunning and insightful than an average person, or far stupider, one would hope it'd be mentioned in their description.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8901551, member: 57383"] We haven't finished the stats section yet though. We appear to have settled on 76 hit points, but the dispute is whether that's from 9 or 8 Hit Dice. Casimir appears to prefer CON 18 for Hit Points 76 (8d10 + 32) going by his [b][URL='https://www.enworld.org/attachments/cyclopskin-jpg.272664']latest draft[/URL][/b], but I prefer [B]Hit Points[/B] 76 (9d10 + 27) which'd require CON 16 or 17. STR 18 works fine for me (I prefer it over the STR 19 in Casimir's earlier draft). As for Charisma, I like CHA 14 a bit better than 15, although that'd mean we wand an odd number in CON (i.e. 17) or DEX (i.e. 11 or 13) if we're giving it the standard three odd and three even ability scores. Of those, DEX 13 like a [b][URL='https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/giants/troll']Troll[/URL][/b] and CON 16 like an [b][URL='https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/giants/ogre']Ogre[/URL][/b] is tempting, but I'd be equally happy making it DEX 12 & CON 17 or DEX 11 & CON 16. Also would be fine making it a bit smarter with INT 11 (+0), WIS 11 (+0), or both. The original did not specify how intelligent cyclopes are, so they could be as clever as humans or dwarves for all we know, or even a bit smarter or more observant. Although if they were a lot more cunning and insightful than an average person, or far stupider, one would hope it'd be mentioned in their description. [/QUOTE]
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