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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8901565" data-attributes="member: 57383"><p>passive Perception is simply 10 plus the creature's Perception, so 9 if it only has the –1 modifier of its Wisdom.</p><p></p><p>It's what you roll against in 5E when trying to sneak past someone (or some<em>thing</em>) that isn't using an Action to look/see/hear/etc around itself but is just paying casual attention to its surroundings.</p><p></p><p></p><p></p><p>Well personally I'd only give it a Bite and two Claw attacks for melee weapons, like the original.</p><p></p><p>I'd be quite happy to give the "Chieftain" an artificial melee weapon to reflect its greater cunning and as a sign of its status?</p><p></p><p>If the regular Hypno-clops has such a melee weapon, it doesn't make much difference to me whether it's a Morningstar or a Greatclub, although like you I prefer Greatclub as it's what Ogres and Hill Giants use.</p><p></p><p>Although I'm thinking it ought to have a ranged weapon. What's the point of its Poor Depth Perception trait if it never chucks something deadly at an opponent? Either a Javelin like an Ogre uses for ranged attacks in later editions of D&D, or the sophisticated implement called "A Big Rock" preferred by a Hill Giant.</p><p></p><p>Oh, I'm starting to wonder if <em><strong>Poor Depth Perception</strong></em> should have a shorter range than 30 feet.</p><p></p><p>If it threw javelins, for example, those have range 30/120 so the cyclops would get disadvantage on its attack rolls beyond 30 feet anyway, since that's the limit of a javelin's accurate range.</p><p></p><p>If we made the limit 10 feet, then basically all its ranged attacks would likely have disadvantage and if it's target was only within melee range of a weapon with the reach property like a halberd, glaive, pike.</p><p></p><p>Hmm, maybe we could give the Chieftain a reach weapon like one of the above?</p><p></p><p></p><p></p><p>I prefer Glare over Stare as that's the word a Mummy fear-inflicting glower uses.</p><p></p><p>For the "If the target's saving throw is successful, the target can thereafter no longer be hypnotized by the same hypnoclops", I would recommend using the standard 5E solution for such attacks: have a target that saves become immune to that creature's attack for 24 hours.</p><p></p><p>As in "A target that successfully saves is immune to this cyclops’s glare for the next 24 hours."</p><p></p><p></p><p></p><p>I think it'd work better if cyclopes could glare and melee attack in the same round. There's no rule that they must <em><strong>Hypnotic Glare</strong></em> at the same target as their melee attacks.</p><p></p><p></p><p></p><p>The original text said it affects one target just like the spell <em><a href="https://www.5esrd.com/database/spell/hypnotic-pattern" target="_blank">hypnotic pattern</a></em>, which can affect any creature able to see it, so I wouldn't restrict it to humanoids.</p><p></p><p>That said, I would require that the target can see the cyclops.</p><p></p><p></p><p></p><p>Still think we need to make its name "Something Cyclops" but we just need to agree on that something!</p><p></p><p>I think we've had Amiraspi, Amiraspian, Cave, Hypnotic and Eldritch proposed so far, but none of them won everyone's favour.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8901565, member: 57383"] passive Perception is simply 10 plus the creature's Perception, so 9 if it only has the –1 modifier of its Wisdom. It's what you roll against in 5E when trying to sneak past someone (or some[i]thing[/i]) that isn't using an Action to look/see/hear/etc around itself but is just paying casual attention to its surroundings. Well personally I'd only give it a Bite and two Claw attacks for melee weapons, like the original. I'd be quite happy to give the "Chieftain" an artificial melee weapon to reflect its greater cunning and as a sign of its status? If the regular Hypno-clops has such a melee weapon, it doesn't make much difference to me whether it's a Morningstar or a Greatclub, although like you I prefer Greatclub as it's what Ogres and Hill Giants use. Although I'm thinking it ought to have a ranged weapon. What's the point of its Poor Depth Perception trait if it never chucks something deadly at an opponent? Either a Javelin like an Ogre uses for ranged attacks in later editions of D&D, or the sophisticated implement called "A Big Rock" preferred by a Hill Giant. Oh, I'm starting to wonder if [I][B]Poor Depth Perception[/B][/I] should have a shorter range than 30 feet. If it threw javelins, for example, those have range 30/120 so the cyclops would get disadvantage on its attack rolls beyond 30 feet anyway, since that's the limit of a javelin's accurate range. If we made the limit 10 feet, then basically all its ranged attacks would likely have disadvantage and if it's target was only within melee range of a weapon with the reach property like a halberd, glaive, pike. Hmm, maybe we could give the Chieftain a reach weapon like one of the above? I prefer Glare over Stare as that's the word a Mummy fear-inflicting glower uses. For the "If the target's saving throw is successful, the target can thereafter no longer be hypnotized by the same hypnoclops", I would recommend using the standard 5E solution for such attacks: have a target that saves become immune to that creature's attack for 24 hours. As in "A target that successfully saves is immune to this cyclops’s glare for the next 24 hours." I think it'd work better if cyclopes could glare and melee attack in the same round. There's no rule that they must [I][B]Hypnotic Glare[/B][/I] at the same target as their melee attacks. The original text said it affects one target just like the spell [i][URL='https://www.5esrd.com/database/spell/hypnotic-pattern']hypnotic pattern[/URL][/i], which can affect any creature able to see it, so I wouldn't restrict it to humanoids. That said, I would require that the target can see the cyclops. Still think we need to make its name "Something Cyclops" but we just need to agree on that something! I think we've had Amiraspi, Amiraspian, Cave, Hypnotic and Eldritch proposed so far, but none of them won everyone's favour. [/QUOTE]
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