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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 8915328" data-attributes="member: 57383"><p>I'd rather the Strength be 20 or more so it has a higher bonus than a standard Cyclops's +4. Same issue with CHA 15, in that it's the same +2 as the standard model's CHA 14.</p><p></p><p>Not that bothered about whether we give it a higher INT or not. They seem to rule by viciousness more than cunning.</p><p></p><p>Let's see, with STR 20 or 21 that'd be 2d6+5/1d6+5/1d6+5 with its bite/claw/claw and a Large Glaive would be 2d10+5/2d10+5.</p><p></p><p>That's 29 DPR with its natural attacks, 32 DPR with its glaive.</p><p></p><p>If it had STR (+6) it'd be 32 with tooth & claw, 34 with glaive.</p><p></p><p>I'd be OK with either of those.</p><p></p><p></p><p></p><p>Probably a bit more.</p><p></p><p>7 is 40% more than 5, so if we literally want it to have roughly 40% more HD/hp than the 76 (9d10 + 27) of our <strong><a href="https://www.enworld.org/posts/8890557" target="_blank">Amiraspian Cyclops</a></strong> it'd need to be somewhere near 106.4 hp and 12.6 HD, so maybe one of the following:</p><p></p><p style="margin-left: 20px"><strong>Hit Points Chief A</strong> 102 (12d10 + 36) with CON (+3)</p> <p style="margin-left: 20px"><strong>Hit Points Chief B</strong> 104 (11d10 + 44) with CON (+4)</p> <p style="margin-left: 20px"><strong>Hit Points Chief C</strong> 110 (13d10 + 39) with CON (+3)</p> <p style="margin-left: 20px"><strong>Hit Points Chief D</strong> 114 (12d10 + 48) with CON (+4)</p><p></p><p>However, that'd put it close to or slightly above the hit points of a <strong><a href="https://www.5esrd.com/database/creature/giant-hill" target="_blank">Hill Giant</a></strong>, which doesn't seem right.</p><p></p><p>Maybe knock off a HD?</p><p></p><p style="margin-left: 20px"><strong>Hit Points Chief E</strong> 93 (11d10 + 33) with CON (+3)</p> <p style="margin-left: 20px"><strong>Hit Points Chief F</strong> 95 (10d10 + 40) with CON (+4)</p><p></p><p>Hmm, of the above, options <strong>A</strong>, <strong>B</strong> and <strong>F</strong> tickles my fancy the most. What about you?</p><p></p><p></p><p></p><p>That reminds me. The idea was the Cyclops would have disadvantage when it uses its glaive when reaching (i.e. at a distance of 5 to 10 feet) but attack normally at it's normal melee range (0 to 5 ft.).</p><p></p><p>However, we've made <em><strong>Poor Depth Perception</strong></em> "The cyclops has disadvantage on its attack roll if the target is <strong><span style="color: red">more than 10 feet away</span></strong>" so that'd never apply.</p><p></p><p>It needs to be "more than <strong>5</strong> feet away" for Reach to work the way we proposed.</p><p></p><p>Will update all the Cyclopes with that…</p><p></p><p>…and the <strong><a href="https://www.enworld.org/posts/8890557" target="_blank">Amiraspian Cyclops</a></strong>, <strong><a href="https://www.enworld.org/posts/8914994" target="_blank">Cyclops Chief</a></strong> and <a href="https://www.enworld.org/posts/8915000" target="_blank"><strong>Young Cyclops</strong></a> now all have 5 foot Depth Perception.</p><p></p><p></p><p></p><p>I'll cut it out and see if Casimir will argue for its reinstatement.</p><p></p><p></p><p></p><p>Well the Young Cyclop's is Medium size so its Greatclub is going to be smaller than an adult-sized Greatclub, assuming we give it one.</p><p></p><p>Also, making it a club would mean that option does pathetic damage.</p><p></p><p>A club only does 1d4 in 5E, so if it does 1d3+X/1d3+X/1d6+X with claw/claw/bite that's 6.5+3X damage, two club attacks would be 2d4+2X or 5+2X damage, and two greatclubs would be 2d8+2X or 9+2X.</p><p></p><p>That means the two club attack is by far the worst option.</p><p></p><p>It it had, say, X=1 (i.e. a +1 bonus from its STR) that's 9.5 for claw/claw/bite, 7 for dual clubs and 11 for two greatclubs.</p><p></p><p>However, I'd prefer STR (+2) for 12.5 claw/claw/bite and 13 for greatclub/greatclub, while club/club lags behind at 9.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8915328, member: 57383"] I'd rather the Strength be 20 or more so it has a higher bonus than a standard Cyclops's +4. Same issue with CHA 15, in that it's the same +2 as the standard model's CHA 14. Not that bothered about whether we give it a higher INT or not. They seem to rule by viciousness more than cunning. Let's see, with STR 20 or 21 that'd be 2d6+5/1d6+5/1d6+5 with its bite/claw/claw and a Large Glaive would be 2d10+5/2d10+5. That's 29 DPR with its natural attacks, 32 DPR with its glaive. If it had STR (+6) it'd be 32 with tooth & claw, 34 with glaive. I'd be OK with either of those. Probably a bit more. 7 is 40% more than 5, so if we literally want it to have roughly 40% more HD/hp than the 76 (9d10 + 27) of our [B][URL='https://www.enworld.org/posts/8890557']Amiraspian Cyclops[/URL][/B] it'd need to be somewhere near 106.4 hp and 12.6 HD, so maybe one of the following: [INDENT][B]Hit Points Chief A[/B] 102 (12d10 + 36) with CON (+3)[/INDENT] [INDENT][B]Hit Points Chief B[/B] 104 (11d10 + 44) with CON (+4)[/INDENT] [INDENT][B]Hit Points Chief C[/B] 110 (13d10 + 39) with CON (+3)[/INDENT] [INDENT][B]Hit Points Chief D[/B] 114 (12d10 + 48) with CON (+4)[/INDENT] However, that'd put it close to or slightly above the hit points of a [B][URL='https://www.5esrd.com/database/creature/giant-hill']Hill Giant[/URL][/B], which doesn't seem right. Maybe knock off a HD? [INDENT][B]Hit Points Chief E[/B] 93 (11d10 + 33) with CON (+3)[/INDENT] [INDENT][B]Hit Points Chief F[/B] 95 (10d10 + 40) with CON (+4)[/INDENT] Hmm, of the above, options [B]A[/B], [B]B[/B] and [B]F[/B] tickles my fancy the most. What about you? That reminds me. The idea was the Cyclops would have disadvantage when it uses its glaive when reaching (i.e. at a distance of 5 to 10 feet) but attack normally at it's normal melee range (0 to 5 ft.). However, we've made [I][B]Poor Depth Perception[/B][/I] "The cyclops has disadvantage on its attack roll if the target is [B][COLOR=red]more than 10 feet away[/COLOR][/B]" so that'd never apply. It needs to be "more than [B]5[/B] feet away" for Reach to work the way we proposed. Will update all the Cyclopes with that… …and the [B][URL='https://www.enworld.org/posts/8890557']Amiraspian Cyclops[/URL][/B], [B][URL='https://www.enworld.org/posts/8914994']Cyclops Chief[/URL][/B] and [URL='https://www.enworld.org/posts/8915000'][B]Young Cyclops[/B][/URL] now all have 5 foot Depth Perception. I'll cut it out and see if Casimir will argue for its reinstatement. Well the Young Cyclop's is Medium size so its Greatclub is going to be smaller than an adult-sized Greatclub, assuming we give it one. Also, making it a club would mean that option does pathetic damage. A club only does 1d4 in 5E, so if it does 1d3+X/1d3+X/1d6+X with claw/claw/bite that's 6.5+3X damage, two club attacks would be 2d4+2X or 5+2X damage, and two greatclubs would be 2d8+2X or 9+2X. That means the two club attack is by far the worst option. It it had, say, X=1 (i.e. a +1 bonus from its STR) that's 9.5 for claw/claw/bite, 7 for dual clubs and 11 for two greatclubs. However, I'd prefer STR (+2) for 12.5 claw/claw/bite and 13 for greatclub/greatclub, while club/club lags behind at 9. [/QUOTE]
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