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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9148941" data-attributes="member: 57383"><p><strong><span style="font-size: 26px">Amiraspian Griffon Rider Gallant</span></strong></p><p><em>Medium humanoid, any non-lawful alignment</em></p><p><strong>Armor Class</strong> 16 (breastplate)</p><p><strong>Hit Points</strong> 97 (15d8 + 30)</p><p><strong>Speed</strong> 30 ft.</p><p></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><p style="text-align: center">18 (+4)</p> </td><td><p style="text-align: center">15 (+2)</p> </td><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">10 (+0)</p> </td><td><p style="text-align: center">14 (+2)</p> </td><td><p style="text-align: center">13 (+1)</p> </td></tr></table><p></p><p><strong>Saving Throws</strong> DEX +4, CON +4, WIS +4</p><p><strong>Skills</strong> Acrobatics +4, Animal Handling +4, Athletics +6, Perception +4</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 14</p><p><strong>Languages</strong> Common and either Giant, Gnoll or Goblin</p><p><strong>Challenge</strong> 4 (1,100 XP) <strong>Proficiency Bonus</strong> +2</p><p></p><p><em><strong>Monocular Illusion Resistance.</strong></em> The amiraspian has advantage on saving throws against illusions that include visual elements it can see.</p><p></p><p><em><strong>Poor Depth Perception.</strong></em> The amiraspian has disadvantage on attack rolls with a ranged weapon or melee weapon if the target is more than 5 feet away.</p><p></p><p><em><strong>Running Leap.</strong></em> With a 10-foot running start, the griffon rider can long jump up to 25 feet.</p><p></p><p><em><strong>Archery.</strong></em> The griffon rider gains a +2 bonus to attack rolls it makes with ranged weapons.</p><p></p><p><span style="font-size: 22px">Actions</span></p><p></p><p><em><strong>Multiattack.</strong></em> The griffon rider gallant makes two attacks with its melee or ranged weapons.</p><p></p><p><em><strong>Battleaxe.</strong> Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.</p><p></p><p><em><strong>Longbow.</strong> Ranged Weapon Attack:</em> +6 to hit, range 150/600 ft., one target. <em>Hit:</em> 6 (1d8 + 2) piercing damage.</p><p></p><p><em><strong>Spear.</strong> Melee or Ranged Weapon Attack:</em> +6 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit:</em> 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.</p><p></p><p><span style="font-size: 22px">Bonus Actions</span></p><p></p><p><em><strong> Eye of the Eagle.</strong></em> The griffon rider gallant selects a target it can see. As long as the griffon rider maintains concentration, it can attack the selected target without disadvantage on attack rolls from its <em>Poor Depth Perception</em>. The griffon rider can end this effect as a free action, literally in an eye blink.</p><p> Should the griffon rider already have an <em>Eye of the Eagle</em> target when it uses <em>Eye of the Eagle</em>, the griffon rider gains advantage on its next ranged attack roll against the selected target if it still has concentration.</p><p></p><p><em><strong>Leap of the Lion.</strong></em> If the griffon rider gallant uses <em>Running Leap</em> or moves at least 20 feet straight towards a creature, it can use its bonus action to make a melee weapon attack against that creature. If it hits, that target must succeed on a DC 14 Strength saving throw or be knocked prone.</p><p></p><p><span style="font-size: 22px">Reactions</span></p><p></p><p><em><strong>Slow Fall.</strong></em> The griffon rider gallant can use a reaction when it falls to reduce any falling damage it takes by 30 points.</p><p></p><p></p><p><strong><span style="font-size: 22px">Description</span></strong></p><p></p><p>Amiraspians who ride on griffons are their race's most renowned warriors (see <strong><a href="https://www.enworld.org/posts/8916175" target="_blank">Amiraspian Griffon Rider</a></strong> for details). A griffon rider who is particularly skilled, talented, and/or experienced earns the honofic "Gallant" from his or her peers. A griffon rider gallant is such a formidable fighter they can defeat an <strong><a href="https://www.enworld.org/posts/8890557" target="_blank">Amiraspi Cyclops</a></strong> in single combat and even a <strong><a href="https://www.enworld.org/posts/8914994" target="_blank"> Cyclops Chief</a></strong> may not be their match.</p><p> Most griffon rider eyrie have at least one gallant and a few puissant eyries are lucky enough to have three or four or more. A gallant is usually the leader of a flight or squadron of their eyrie's griffon riders, although their leadership may be more inspirational than official. Gallants rarely wear any insignia or awards and typically look no different from a regular rider, although the respect they receive from their amiraspian colleagues should make their status obvious.</p><p></p><p>(Originally created by Albie Fiore; appeared in <em>White Dwarf Magazine #21</em> (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)</p></blockquote><p></p>
[QUOTE="Cleon, post: 9148941, member: 57383"] [B][SIZE=7]Amiraspian Griffon Rider Gallant[/SIZE][/B] [I]Medium humanoid, any non-lawful alignment[/I] [B]Armor Class[/B] 16 (breastplate) [B]Hit Points[/B] 97 (15d8 + 30) [B]Speed[/B] 30 ft. [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][CENTER]18 (+4)[/CENTER][/TD] [TD][CENTER]15 (+2)[/CENTER][/TD] [TD][CENTER]14 (+2)[/CENTER][/TD] [TD][CENTER]10 (+0)[/CENTER][/TD] [TD][CENTER]14 (+2)[/CENTER][/TD] [TD][CENTER]13 (+1)[/CENTER][/TD] [/TR] [/TABLE] [B]Saving Throws[/B] DEX +4, CON +4, WIS +4 [B]Skills[/B] Acrobatics +4, Animal Handling +4, Athletics +6, Perception +4 [B]Senses[/B] darkvision 60 ft., passive Perception 14 [B]Languages[/B] Common and either Giant, Gnoll or Goblin [B]Challenge[/B] 4 (1,100 XP) [B]Proficiency Bonus[/B] +2 [I][B]Monocular Illusion Resistance.[/B][/I] The amiraspian has advantage on saving throws against illusions that include visual elements it can see. [I][B]Poor Depth Perception.[/B][/I] The amiraspian has disadvantage on attack rolls with a ranged weapon or melee weapon if the target is more than 5 feet away. [I][B]Running Leap.[/B][/I] With a 10-foot running start, the griffon rider can long jump up to 25 feet. [I][B]Archery.[/B][/I] The griffon rider gains a +2 bonus to attack rolls it makes with ranged weapons. [SIZE=6]Actions[/SIZE] [I][B]Multiattack.[/B][/I] The griffon rider gallant makes two attacks with its melee or ranged weapons. [I][B]Battleaxe.[/B] Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands. [I][B]Longbow.[/B] Ranged Weapon Attack:[/I] +6 to hit, range 150/600 ft., one target. [I]Hit:[/I] 6 (1d8 + 2) piercing damage. [I][B]Spear.[/B] Melee or Ranged Weapon Attack:[/I] +6 to hit, reach 5 ft. or range 20/60 ft., one target. [I]Hit:[/I] 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack. [SIZE=6]Bonus Actions[/SIZE] [I][B] Eye of the Eagle.[/b][/i] The griffon rider gallant selects a target it can see. As long as the griffon rider maintains concentration, it can attack the selected target without disadvantage on attack rolls from its [I]Poor Depth Perception[/i]. The griffon rider can end this effect as a free action, literally in an eye blink. Should the griffon rider already have an [I]Eye of the Eagle[/I] target when it uses [I]Eye of the Eagle[/I], the griffon rider gains advantage on its next ranged attack roll against the selected target if it still has concentration. [I][B]Leap of the Lion.[/b][/i] If the griffon rider gallant uses [I]Running Leap[/I] or moves at least 20 feet straight towards a creature, it can use its bonus action to make a melee weapon attack against that creature. If it hits, that target must succeed on a DC 14 Strength saving throw or be knocked prone. [SIZE=6]Reactions[/SIZE] [I][B]Slow Fall.[/B][/I] The griffon rider gallant can use a reaction when it falls to reduce any falling damage it takes by 30 points. [B][SIZE=6]Description[/SIZE][/B] Amiraspians who ride on griffons are their race's most renowned warriors (see [B][URL='https://www.enworld.org/posts/8916175']Amiraspian Griffon Rider[/URL][/B] for details). A griffon rider who is particularly skilled, talented, and/or experienced earns the honofic "Gallant" from his or her peers. A griffon rider gallant is such a formidable fighter they can defeat an [B][URL='https://www.enworld.org/posts/8890557']Amiraspi Cyclops[/URL][/B] in single combat and even a [B][URL='https://www.enworld.org/posts/8914994'] Cyclops Chief[/URL][/B] may not be their match. Most griffon rider eyrie have at least one gallant and a few puissant eyries are lucky enough to have three or four or more. A gallant is usually the leader of a flight or squadron of their eyrie's griffon riders, although their leadership may be more inspirational than official. Gallants rarely wear any insignia or awards and typically look no different from a regular rider, although the respect they receive from their amiraspian colleagues should make their status obvious. (Originally created by Albie Fiore; appeared in [I]White Dwarf Magazine #21[/I] (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.) [/QUOTE]
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