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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9187314" data-attributes="member: 57383"><p>Okay, the 4E Wereserpent is venomous like the <em>White Dwarf</em> version but also has constriction attacks like the 3E version.</p><p></p><p>Its Constrict is pretty close to the standard 5E "grabbing" Constrict and the Drag Foe reminds me of the "grab and drag" Constrict of the 5E Water Weird[/b].</p><p></p><p>However, the Standard grappling rule allows for dragging foes as you move, so adding a Drag Foe ability may be superfluous unless you want to make the Wereserpent better at it?</p><p></p><p>That can be achieve with a Special Trait instead of a Special Action though. One that says its speed is halved only if its dragging a victim of a size larger than itself.</p><p></p><p>For reference:</p><p></p><p></p><p></p><p>The <em><strong>Serpentine Shift</strong></em> is a bit trickier. Letting EVERY serpent ally within 50 feet shift 10 feet as a free action is a bit wonky. That'd cause the old "Peasant Railgun" problem as a line of Wereserpents can shift allies along its length for any distance they like, just be all using Serpentine Shift in the same round.</p><p></p><p>Heck it's worse than the Peasant Railgun in that multiple allies can move up and down the line in any direction they like.</p><p></p><p>I'd probably have it so it allows allies to use their Reaction to move a certain distance. That'd be a lot more manageable.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9187314, member: 57383"] Okay, the 4E Wereserpent is venomous like the [i]White Dwarf[/i] version but also has constriction attacks like the 3E version. Its Constrict is pretty close to the standard 5E "grabbing" Constrict and the Drag Foe reminds me of the "grab and drag" Constrict of the 5E Water Weird[/b]. However, the Standard grappling rule allows for dragging foes as you move, so adding a Drag Foe ability may be superfluous unless you want to make the Wereserpent better at it? That can be achieve with a Special Trait instead of a Special Action though. One that says its speed is halved only if its dragging a victim of a size larger than itself. For reference: The [i][b]Serpentine Shift[/b][/i] is a bit trickier. Letting EVERY serpent ally within 50 feet shift 10 feet as a free action is a bit wonky. That'd cause the old "Peasant Railgun" problem as a line of Wereserpents can shift allies along its length for any distance they like, just be all using Serpentine Shift in the same round. Heck it's worse than the Peasant Railgun in that multiple allies can move up and down the line in any direction they like. I'd probably have it so it allows allies to use their Reaction to move a certain distance. That'd be a lot more manageable. [/QUOTE]
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