Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 9247420" data-attributes="member: 57383"><p>The first paragraph is pretty redundant as half of it repeats information in the <em><strong>Shapechanger</strong></em> trait.</p><p></p><p>What do you think of this:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">Weresnakes are insidious lycanthropes who delight in stalking and killing humanoids. In humanoid form they tend to be thin but muscular and unusually flexible. They prefer to fight in their hybrid form, which has a scaled humanoid upper body from the waist up while the lower half is that of a giant snake. The head appears disturbingly human apart from having the slit-pupiled eyes and venomous fangs of a viper.</p> <p style="margin-left: 20px"> These reptilian lycanthropes typically prey on travelers and strangers who are unlikely to be missed, but will happily murder locals if they think they can get away with it. Weresnakes are highly insular, and most believe only their children and closest companions deserve to join their ranks. They go to great lengths to slay surviving victims who are infected with their curse.</p> <p style="margin-left: 20px"> A weresnake is only comfortable in hot, humid conditions. Most live in tropical swamps and jungles, typically in wilderness areas although some hide in settlements. They like to lair beside water, either in a cave or burrow or some kind of building. Weresnakes are perfectly capable of constructing a hut or house, but prefer to murder a building's original owners and move in. Weresnakes enjoy the company of serpents of all kinds and often keep them as pets.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><span style="font-size: 18px">V</span>ARIANT<span style="font-size: 18px">: W</span>ERESNAKE<span style="font-size: 18px"> S</span>ERPENTCALLER</strong></p> <p style="margin-left: 20px">A few weresnakes have the ability to summon venomous snakes. Known as serpentcallers, a weresnake with this ability is revered by its fellow serpent-men and is often the leader, spiritual advisor, or elder sage in a weresnake nest. A serpentcaller is Challenge 4 (1,100 XP) and gains the following action option.</p> <p style="margin-left: 20px"> <em><strong>Summon Serpents.</strong></em> The weresnake serpentcaller can innately casts a 2nd-level spell called <em>conjure serpents</em> at will, requiring no material components. This spell summons 2 giant poisonous snake [<span style="color: magenta">or 5 (1d3 + 3) poisonous snakes<strong>?</strong></span>] and is otherwise identical to the <em>conjure animals</em>spell.</p> <p style="margin-left: 20px"></p><p>Thought I'd forgotten the original monster could summon giant poisonous snakes, didn't you!</p><p></p><p>A back-of-the-envelope calculation says the above would make the Serpentcaller roughly Offensive CR 6 and Defensive CR 1/4, so it's even more of a glass cannon than a regular Weresnake.</p><p></p><p>My original draft used "This spell summons 2 (1d3) giant poisonous snakes [<span style="color: magenta">or 4 (1d3 + 2) poisonous snakes<strong>?</strong></span> / <span style="color: magenta"> 6 (1d3 + 4) poisonous snakes<strong>?</strong></span>]" to match the original's 1-3 snake summoning, but the problem is the CR swung a lot depending on how many snakes appear.</p><p></p><p>While it's Challenge 4 (1,100 XP) with two giant poisonous snakes, if it gets three it guesstimates to be Challenge 5 (1,800 XP) and if it only has one it's Challenge 3 (450 XP).</p><p></p><p>Alternatively, we could make it:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">A few weresnakes have the ability to summon venomous snakes. Known as serpentcallers, a weresnake with this ability is revered by its fellow serpent-men and is often the leader, spiritual advisor, or elder sage in a weresnake nest. A serpentcaller is Challenge 3 (700 XP) and gains the following action option.</p> <p style="margin-left: 20px"> <em><strong>Summon Serpents (Recharges After A Short Rest) #2.</strong></em> The weresnake serpentcaller innately casts a 2nd-level spell called <em>conjure serpents</em>, requiring no material components. This spell summons 2 giant poisonous snakes [<span style="color: magenta">or 5 (1d3 + 3) poisonous snakes<strong>?</strong></span>] and is otherwise identical to the <em>conjure animals</em>spell.</p> <p style="margin-left: 20px"></p><p>I reckon that not having it spam the conjuring at-will but only having one set of snakes in a fight will nudge the Challenge Rating down a notch.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9247420, member: 57383"] The first paragraph is pretty redundant as half of it repeats information in the [i][b]Shapechanger[/b][/i] trait. What do you think of this: [indent] Weresnakes are insidious lycanthropes who delight in stalking and killing humanoids. In humanoid form they tend to be thin but muscular and unusually flexible. They prefer to fight in their hybrid form, which has a scaled humanoid upper body from the waist up while the lower half is that of a giant snake. The head appears disturbingly human apart from having the slit-pupiled eyes and venomous fangs of a viper. These reptilian lycanthropes typically prey on travelers and strangers who are unlikely to be missed, but will happily murder locals if they think they can get away with it. Weresnakes are highly insular, and most believe only their children and closest companions deserve to join their ranks. They go to great lengths to slay surviving victims who are infected with their curse. A weresnake is only comfortable in hot, humid conditions. Most live in tropical swamps and jungles, typically in wilderness areas although some hide in settlements. They like to lair beside water, either in a cave or burrow or some kind of building. Weresnakes are perfectly capable of constructing a hut or house, but prefer to murder a building's original owners and move in. Weresnakes enjoy the company of serpents of all kinds and often keep them as pets. [B][SIZE=5]V[/SIZE]ARIANT[SIZE=5]: W[/SIZE]ERESNAKE[SIZE=5] S[/SIZE]ERPENTCALLER[/B] A few weresnakes have the ability to summon venomous snakes. Known as serpentcallers, a weresnake with this ability is revered by its fellow serpent-men and is often the leader, spiritual advisor, or elder sage in a weresnake nest. A serpentcaller is Challenge 4 (1,100 XP) and gains the following action option. [I][B]Summon Serpents.[/B][/I] The weresnake serpentcaller can innately casts a 2nd-level spell called [I]conjure serpents[/I] at will, requiring no material components. This spell summons 2 giant poisonous snake [[COLOR=magenta]or 5 (1d3 + 3) poisonous snakes[B]?[/B][/COLOR]] and is otherwise identical to the [I]conjure animals[/I]spell. [/indent] Thought I'd forgotten the original monster could summon giant poisonous snakes, didn't you! A back-of-the-envelope calculation says the above would make the Serpentcaller roughly Offensive CR 6 and Defensive CR 1/4, so it's even more of a glass cannon than a regular Weresnake. My original draft used "This spell summons 2 (1d3) giant poisonous snakes [[COLOR=magenta]or 4 (1d3 + 2) poisonous snakes[b]?[/b][/COLOR] / [COLOR=magenta] 6 (1d3 + 4) poisonous snakes[B]?[/B][/COLOR]]" to match the original's 1-3 snake summoning, but the problem is the CR swung a lot depending on how many snakes appear. While it's Challenge 4 (1,100 XP) with two giant poisonous snakes, if it gets three it guesstimates to be Challenge 5 (1,800 XP) and if it only has one it's Challenge 3 (450 XP). Alternatively, we could make it: [INDENT] A few weresnakes have the ability to summon venomous snakes. Known as serpentcallers, a weresnake with this ability is revered by its fellow serpent-men and is often the leader, spiritual advisor, or elder sage in a weresnake nest. A serpentcaller is Challenge 3 (700 XP) and gains the following action option. [I][B]Summon Serpents (Recharges After A Short Rest) #2.[/B][/I] The weresnake serpentcaller innately casts a 2nd-level spell called [I]conjure serpents[/I], requiring no material components. This spell summons 2 giant poisonous snakes [[COLOR=magenta]or 5 (1d3 + 3) poisonous snakes[B]?[/B][/COLOR]] and is otherwise identical to the [I]conjure animals[/I]spell. [/INDENT] I reckon that not having it spam the conjuring at-will but only having one set of snakes in a fight will nudge the Challenge Rating down a notch. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
Top