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5E: Converting Monsters from White Dwarf Magazine for Fifth Edition
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<blockquote data-quote="Cleon" data-source="post: 9248444" data-attributes="member: 57383"><p>There's multiple differences.</p><p></p><p><strong>First,</strong> my version doesn't have <span style="color: magenta"><em><strong>Keen Smell</strong></em></span>, mostly because a 5E Giant Poisonous Snake doesn't have that special trait.</p><p></p><p>I'm fine adding it to the Enworld <strong><a href="https://www.enworld.org/posts/9187334" target="_blank">Weresnake</a></strong> if you like it.</p><p></p><p><strong>Second,</strong> the <em><strong>Bite</strong></em> has the wrong DC and is missing its poison damage. Oops!</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Bite (Snake or Hybrid Form Only).</strong> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d4 + 3) piercing damage<span style="color: magenta">, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If a humanoid target takes poison damage from the bite and survives, it must succeed on a DC 12 Constitution saving throw or be cursed with weresnake lycanthropy.</span></p> <p style="margin-left: 20px"></p><p><strong>Third,</strong> its <em><strong>Hand Crossbow</strong></em> should be a <em><strong>Blowgun</strong></em> with poisoned quarrels.</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: magenta"><em><strong>Blowgun (Humanoid or Hybrid Form Only).</strong> Ranged Weapon Attack:</em> +5 to hit, range 25/100 ft., one target. <em>Hit:</em> 1 piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.</span></p> <p style="margin-left: 20px"></p><p><strong>Fourth,</strong> and finally, the Serpentcaller variant has multiple glitches in <em><strong>Summon Serpent</strong></em>. It should be as follows.</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">A few weresnakes have the ability to summon venomous snakes. Known as serpentcallers, a weresnake with this ability is revered by its fellow serpent-men and is often the leader, spiritual advisor, or elder sage in a weresnake nest. A serpentcaller is Challenge 3 (700 XP) and gains the following action option.</p> <p style="margin-left: 20px"><span style="color: magenta"> <em><strong>Summon Serpents (Recharges After A Short Rest).</strong></em> The weresnake serpentcaller innately casts a 2nd-level spell called <em>conjure serpents</em>, requiring no material components. This spell summons 2 giant poisonous snake or 5 (1d3 + 3) poisonous snakes and is otherwise identical to the <em>conjure animals</em> spell.</span></p> <p style="margin-left: 20px"></p><p>I think that's everything.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9248444, member: 57383"] There's multiple differences. [b]First,[/b] my version doesn't have [COLOR=magenta][i][b]Keen Smell[/b][/i][/COLOR], mostly because a 5E Giant Poisonous Snake doesn't have that special trait. I'm fine adding it to the Enworld [B][URL='https://www.enworld.org/posts/9187334']Weresnake[/URL][/B] if you like it. [b]Second,[/b] the [i][b]Bite[/b][/i] has the wrong DC and is missing its poison damage. Oops! [INDENT] [I][B]Bite (Snake or Hybrid Form Only).[/B] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 5 (1d4 + 3) piercing damage[COLOR=magenta], and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If a humanoid target takes poison damage from the bite and survives, it must succeed on a DC 12 Constitution saving throw or be cursed with weresnake lycanthropy.[/COLOR] [/INDENT] [b]Third,[/b] its [i][b]Hand Crossbow[/b][/i] should be a [i][b]Blowgun[/b][/i] with poisoned quarrels. [INDENT] [COLOR=magenta][I][B]Blowgun (Humanoid or Hybrid Form Only).[/B] Ranged Weapon Attack:[/I] +5 to hit, range 25/100 ft., one target. [I]Hit:[/I] 1 piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.[/COLOR] [/INDENT] [b]Fourth,[/b] and finally, the Serpentcaller variant has multiple glitches in [i][b]Summon Serpent[/b][/i]. It should be as follows. [INDENT] A few weresnakes have the ability to summon venomous snakes. Known as serpentcallers, a weresnake with this ability is revered by its fellow serpent-men and is often the leader, spiritual advisor, or elder sage in a weresnake nest. A serpentcaller is Challenge 3 (700 XP) and gains the following action option. [COLOR=magenta] [I][B]Summon Serpents (Recharges After A Short Rest).[/B][/I] The weresnake serpentcaller innately casts a 2nd-level spell called [I]conjure serpents[/I], requiring no material components. This spell summons 2 giant poisonous snake or 5 (1d3 + 3) poisonous snakes and is otherwise identical to the [I]conjure animals[/I] spell.[/COLOR] [/INDENT] I think that's everything. [/QUOTE]
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