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Sickness and Health: New diseases for your 5E game!
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[5e] Dread Metrol, The Mourning After. (Horror) (OOC)
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<blockquote data-quote="Kobold Stew" data-source="post: 8354810" data-attributes="member: 23484"><p>I love playing clerics (my favourite 5e class, tbh, and can switch if undead turning is required. In the meantime, though, here is a Gnome forger.</p><p></p><p>[spoiler=Tillington]<strong>Tillington</strong></p><p>N Gnome Artificer Charlatan, Dragonmark of Scribing 1</p><p></p><p>[ATTACH=full]141213[/ATTACH]</p><p></p><p><strong>Abilities</strong>:</p><p>STR 8 (-1)</p><p>DEX 14 (+2)</p><p>CON 12 (+1) [save +3]</p><p>INT 16 (+3) [save +5 (adv vs magic)]</p><p>WIS 12 (+1) [save adv vs magic]</p><p>CHA 14 (+2) [save adv vs magic]</p><p></p><p>Size S</p><p>Speed 25</p><p>AC 14 (16 w/ shield)</p><p>Init +2</p><p>Hit Points: 9 (1d8)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light/medium armour, shield, simple weapons</p><p><strong>Skills</strong>: Deception, Sleight of Hand, Investigation, History</p><p><strong>Tools</strong>: calligrapher’s tools <strong>(+1d4)</strong>, forgery kit, tinker’s tools, thieves’ tools, disguise kit</p><p><strong>Languages</strong>: Common, Gnomish</p><p><strong>Darkvision</strong>: 60’</p><p></p><p><strong>Attacks</strong>:</p><p>Dagger: 1d20+3, damage = 1d4+2 piercing</p><p>Light crossbow: 1d20+3, damage = 1d8+2, range 20’/60’</p><p></p><p><strong>Background</strong>: Charlatan</p><p>* False Identity: I have a second identity and the ability to forge</p><p></p><p><strong>Spellcasting</strong>: DC 13, attack mod +5)</p><p>-- Ritual casting. Thieves’/artisan tools as focus.</p><p>-- Cantrips: Message, Mending, Guidance</p><p>-- Scribe’s Insight: comprehend languages 1/s/l</p><p>-- additional spells on list: (1) comprehend langs, illusory script</p><p>-- 3 spells known (INT + level/2): [sample selection] cure wounds, feather fall, Tasha’s caustic brew (<em>TCoE</em>)</p><p>-- slots: level 1 (2)</p><p></p><p><strong>Artificer abilities</strong></p><p>* Magical Tinkering:</p><p>-- w/ tinker or artisan’s tools, actin to touch tiny nonmagical object and make it: (a) shed 5’ light (+5’ dim), (b) emit 6 sec record message, (c) emit continual odor or sound, (d) static visual w/ up to 25 words. Up to 3 (INT) objects at a time</p><p></p><p><strong>Skills</strong>:</p><p>+1 (dex) Acrobatics</p><p>+1 (wis) Animal Handling</p><p>+3 (int) Arcana</p><p>-1 (str) Athletics</p><p><strong>+4 (cha) Deception</strong></p><p><strong>+5 (int) History +1d4</strong></p><p>+1 (wis) Insight</p><p>+2 (cha) Intimidation</p><p><strong>+5 (int) Investigation</strong></p><p>+1 (wis) Medicine</p><p>+3 (int) Nature</p><p>+1 (wis) Perception</p><p>+2 (cha) Performance</p><p>+2 (cha) Persuasion</p><p>+3 (int) Religion</p><p><strong>+3 (dex) Sleight of Hand</strong></p><p>+1 (dex) Stealth</p><p>+1 (wis) Survival</p><p></p><p><strong>Equipment</strong>:</p><p>Disguise kit</p><p>Set of fine clothes</p><p>Copy of the national seal, with the proper sealing wax</p><p>Belt pouch with 5gp</p><p>2 daggers</p><p>Light crossbow with 20 bolts.</p><p>Studded leather</p><p>Shield</p><p>Thieves’ tools</p><p>Dungeoneer’s pack</p><p></p><p>Notes:</p><p>* perhaps swap out Guidance for Mage Hand or a combat cantrip (Fire bolt?). To be determined.[/spoiler]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8354810, member: 23484"] I love playing clerics (my favourite 5e class, tbh, and can switch if undead turning is required. In the meantime, though, here is a Gnome forger. [spoiler=Tillington][B]Tillington[/B] N Gnome Artificer Charlatan, Dragonmark of Scribing 1 [ATTACH type="full" width="330px" alt="04-17.png"]141213[/ATTACH] [B]Abilities[/B]: STR 8 (-1) DEX 14 (+2) CON 12 (+1) [save +3] INT 16 (+3) [save +5 (adv vs magic)] WIS 12 (+1) [save adv vs magic] CHA 14 (+2) [save adv vs magic] Size S Speed 25 AC 14 (16 w/ shield) Init +2 Hit Points: 9 (1d8) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light/medium armour, shield, simple weapons [B]Skills[/B]: Deception, Sleight of Hand, Investigation, History [B]Tools[/B]: calligrapher’s tools [B](+1d4)[/B], forgery kit, tinker’s tools, thieves’ tools, disguise kit [B]Languages[/B]: Common, Gnomish [B]Darkvision[/B]: 60’ [B]Attacks[/B]: Dagger: 1d20+3, damage = 1d4+2 piercing Light crossbow: 1d20+3, damage = 1d8+2, range 20’/60’ [B]Background[/B]: Charlatan * False Identity: I have a second identity and the ability to forge [B]Spellcasting[/B]: DC 13, attack mod +5) -- Ritual casting. Thieves’/artisan tools as focus. -- Cantrips: Message, Mending, Guidance -- Scribe’s Insight: comprehend languages 1/s/l -- additional spells on list: (1) comprehend langs, illusory script -- 3 spells known (INT + level/2): [sample selection] cure wounds, feather fall, Tasha’s caustic brew ([I]TCoE[/I]) -- slots: level 1 (2) [B]Artificer abilities[/B] * Magical Tinkering: -- w/ tinker or artisan’s tools, actin to touch tiny nonmagical object and make it: (a) shed 5’ light (+5’ dim), (b) emit 6 sec record message, (c) emit continual odor or sound, (d) static visual w/ up to 25 words. Up to 3 (INT) objects at a time [B]Skills[/B]: +1 (dex) Acrobatics +1 (wis) Animal Handling +3 (int) Arcana -1 (str) Athletics [B]+4 (cha) Deception +5 (int) History +1d4[/B] +1 (wis) Insight +2 (cha) Intimidation [B]+5 (int) Investigation[/B] +1 (wis) Medicine +3 (int) Nature +1 (wis) Perception +2 (cha) Performance +2 (cha) Persuasion +3 (int) Religion [B]+3 (dex) Sleight of Hand[/B] +1 (dex) Stealth +1 (wis) Survival [B]Equipment[/B]: Disguise kit Set of fine clothes Copy of the national seal, with the proper sealing wax Belt pouch with 5gp 2 daggers Light crossbow with 20 bolts. Studded leather Shield Thieves’ tools Dungeoneer’s pack Notes: * perhaps swap out Guidance for Mage Hand or a combat cantrip (Fire bolt?). To be determined.[/spoiler] [/QUOTE]
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[5e] Dread Metrol, The Mourning After. (Horror) (OOC)
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