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5e druids/wildshape/combat forms/improvements
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<blockquote data-quote="DEFCON 1" data-source="post: 7194749" data-attributes="member: 7006"><p>The other way to view the Moon Druid is that a player does get all those special abilities... by wildshaping into different forms based upon situation to get those abilities that are best suited for it.</p><p></p><p>Now yes... if a player's way of thinking is "I'm always wildshaping into X form because its the best form overall"... then I can see why someone might say "I wish I could get Y ability on top of it" so that form could get even better. But personally, I don't think that's the intended methodology for the Moon Druid's design. It wasn't designed for a player to select the same single form every single time because it is the highest-powered form available... it was designed such that what is the highest-powered form is different depending on the situation and the special features you gain when you change.</p><p></p><p>We wouldn't be asking "Is there any way for the Wizard to gain new powers for his Fireball so it can be used in different situations?"... we'd think "The Wizard has Lightning Bolt to use in those situations where the enemies are lined up down a corridor." Spellcasters (for the most part) don't use a single overpowered spell that they use every single time and thus need and have new ways to change how it plays and works (Warlocks with Eldritch Blast notwithstanding). And the same thing can be said of Wildshape. The ability isn't "Bear form" (or whatever), it's Wildshape. The same way a caster has "Spells" and not "Fireball".</p><p></p><p>Now granted, Capn, I acknowledge you and your table play the game in a very specific way... and thus "X form" might very well *be* the only way a Moon Druid is and should be played in your opinion. And thus, your desire to change up how that subclass plays makes sense, as based upon many of your previous threads have all been about how you get bored seeing the exact same builds all the time because they are all "the best" at their position. But to be honest, I think you're always going to be in a losing position. Because no matter what you do to try and vary things, you and your table will always find "the best" thing each and every time, and you will end up playing "the best" thing each and every time. So unless we suddenly start receiving so many official character options so fast that there is always a constant stream of abilities from which "the best" can be found and always changing... you're going to have the same classes with the same subclasses using the same abilities over and over again. And there's nothing you can do about it, save "get bored".</p><p></p><p>For me personally, the Moon Druid is already more powerful than it needs to be simply because "Wildshape" is the ability that is "the best" (not a <em>specific form</em> of wildshape is "the best"). I can charge as need be, I can pack attack as need be, I can tank as need be, I can webwalk as need be, I can grapple as need be, all with a single ability. And when you throw in a huge additional pool of temp hit points on top of it... I would NEVER discount the Moon Druid as "not powerful enough" or "not worth it". And I especially do not think WotC needs to start handing out a whole heap of abilities to up wildshape's power beause "it needs the boost". Wildshape is way, way WAY down the list of things that need help.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7194749, member: 7006"] The other way to view the Moon Druid is that a player does get all those special abilities... by wildshaping into different forms based upon situation to get those abilities that are best suited for it. Now yes... if a player's way of thinking is "I'm always wildshaping into X form because its the best form overall"... then I can see why someone might say "I wish I could get Y ability on top of it" so that form could get even better. But personally, I don't think that's the intended methodology for the Moon Druid's design. It wasn't designed for a player to select the same single form every single time because it is the highest-powered form available... it was designed such that what is the highest-powered form is different depending on the situation and the special features you gain when you change. We wouldn't be asking "Is there any way for the Wizard to gain new powers for his Fireball so it can be used in different situations?"... we'd think "The Wizard has Lightning Bolt to use in those situations where the enemies are lined up down a corridor." Spellcasters (for the most part) don't use a single overpowered spell that they use every single time and thus need and have new ways to change how it plays and works (Warlocks with Eldritch Blast notwithstanding). And the same thing can be said of Wildshape. The ability isn't "Bear form" (or whatever), it's Wildshape. The same way a caster has "Spells" and not "Fireball". Now granted, Capn, I acknowledge you and your table play the game in a very specific way... and thus "X form" might very well *be* the only way a Moon Druid is and should be played in your opinion. And thus, your desire to change up how that subclass plays makes sense, as based upon many of your previous threads have all been about how you get bored seeing the exact same builds all the time because they are all "the best" at their position. But to be honest, I think you're always going to be in a losing position. Because no matter what you do to try and vary things, you and your table will always find "the best" thing each and every time, and you will end up playing "the best" thing each and every time. So unless we suddenly start receiving so many official character options so fast that there is always a constant stream of abilities from which "the best" can be found and always changing... you're going to have the same classes with the same subclasses using the same abilities over and over again. And there's nothing you can do about it, save "get bored". For me personally, the Moon Druid is already more powerful than it needs to be simply because "Wildshape" is the ability that is "the best" (not a [I]specific form[/I] of wildshape is "the best"). I can charge as need be, I can pack attack as need be, I can tank as need be, I can webwalk as need be, I can grapple as need be, all with a single ability. And when you throw in a huge additional pool of temp hit points on top of it... I would NEVER discount the Moon Druid as "not powerful enough" or "not worth it". And I especially do not think WotC needs to start handing out a whole heap of abilities to up wildshape's power beause "it needs the boost". Wildshape is way, way WAY down the list of things that need help. [/QUOTE]
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