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5E economics -The Peasants are revolting!
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<blockquote data-quote="LordEntrails" data-source="post: 9230777" data-attributes="member: 6804070"><p>It's always good to recognize one's own foibles.</p><p></p><p>As has been pointed out numerous times in this thread, and thousands of times in other threads and blogs etc, D&D is not, has never been intended to be, and probably shouldn't be used as an economic model. It's intended to be a fantasy game of heroes and monsters and magic. </p><p></p><p>Even if humans as a whole could build detailed economic models that were not highly flawed for the 'real world' trying to do so in a fantasy one is wrought with difficulty. Throw in magic (mending, continual flame, create food & water, etc) and any economic model you want is even more likely to be heavily flawed. </p><p></p><p>The game rules are designed for a PC to interact with the world of an adventurer, not a commoner or any other NPC. They are not designed to be extrapolated outside of the narrow realm of fantasy adventuring. If you still really want to build a 'realistic' world and economic model, go do your research. There are gamers that have spent thousands of hours on this subject. They have great thoughts that you can use. But you will still find all their solutions are assumptions and have their own flaws.</p><p></p><p>Bring some of those ideas back here and let's go from there.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 9230777, member: 6804070"] It's always good to recognize one's own foibles. As has been pointed out numerous times in this thread, and thousands of times in other threads and blogs etc, D&D is not, has never been intended to be, and probably shouldn't be used as an economic model. It's intended to be a fantasy game of heroes and monsters and magic. Even if humans as a whole could build detailed economic models that were not highly flawed for the 'real world' trying to do so in a fantasy one is wrought with difficulty. Throw in magic (mending, continual flame, create food & water, etc) and any economic model you want is even more likely to be heavily flawed. The game rules are designed for a PC to interact with the world of an adventurer, not a commoner or any other NPC. They are not designed to be extrapolated outside of the narrow realm of fantasy adventuring. If you still really want to build a 'realistic' world and economic model, go do your research. There are gamers that have spent thousands of hours on this subject. They have great thoughts that you can use. But you will still find all their solutions are assumptions and have their own flaws. Bring some of those ideas back here and let's go from there. [/QUOTE]
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