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*Dungeons & Dragons
5E economics -The Peasants are revolting!
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<blockquote data-quote="Shadowdweller00" data-source="post: 9517528" data-attributes="member: 6778479"><p>I would say that it's important to keep in mind that farming tools (and presumably an appropriate proficiency) would certainly be expected to exist in your average fantasy-medieval setting; as would a fair number of others skills and tool proficiencies that aren't listed in the books. I would imagine that they're not listed in the PHB on account of not being very useful for adventurers. Farming isn't really something you can do for a few extra coins during your off week between adventures. It's simple enough to add them in or subsume tasks into other skills (say Nature, Survival, or Herbalism Kit proficiencies) if a PC wants to try it. It may not be standardized across games, but the game settings frequently aren't anyway. Or at least have significant variations between campaigns and DMs, even in established settings like Forgotten Realms, Greyhawk, Eberron</p><p></p><p>The base ruleset doesn't go into the minutiae of how a gameworld works; and probably shouldn't. It may be an interesting thing to consider from a world-building standpoint, but text and design space devoted to such details would mean that other game mechanics and options suffer.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 9517528, member: 6778479"] I would say that it's important to keep in mind that farming tools (and presumably an appropriate proficiency) would certainly be expected to exist in your average fantasy-medieval setting; as would a fair number of others skills and tool proficiencies that aren't listed in the books. I would imagine that they're not listed in the PHB on account of not being very useful for adventurers. Farming isn't really something you can do for a few extra coins during your off week between adventures. It's simple enough to add them in or subsume tasks into other skills (say Nature, Survival, or Herbalism Kit proficiencies) if a PC wants to try it. It may not be standardized across games, but the game settings frequently aren't anyway. Or at least have significant variations between campaigns and DMs, even in established settings like Forgotten Realms, Greyhawk, Eberron The base ruleset doesn't go into the minutiae of how a gameworld works; and probably shouldn't. It may be an interesting thing to consider from a world-building standpoint, but text and design space devoted to such details would mean that other game mechanics and options suffer. [/QUOTE]
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