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5e EPIC MONSTER UPDATES
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<blockquote data-quote="Matrix Sorcica" data-source="post: 6840474" data-attributes="member: 3547"><p><strong>Avandra:</strong> I'm not seeing why she would redirect an attack on her owl to herself, seeing it being immune to all damage types and conditions? I don't like that she can summon such a creature (one each round all day? What's the limitation?) that by the description is immune to attacks by most beings in the Omniverse. Something she is not herself.</p><p>Also, her unlucky legendary action. If the DM doesn't know all these conditions by heart, she's a nightmare to run if she uses that ability. Also, the target can become invisible?? How does that help Avandra? Also, this ability has no save or attack roll? Very, very powerful.</p><p></p><p><strong>Kord:</strong> Has a Kelmar Smite attack as a legendary action that's not described.</p><p>Short put: Does the creature thrown become prone as well? MAybe the creature hit should suffer half damage (a caver troll attack in 4e had the troll bash with a grappled enemy. If the grabbed creature was wearing heavy armor, the creature struck was stunned as well. Might be inspirational).</p><p>Sleeper Hold: Was if the creature grabbed doesn't need to breathe or similar?</p><p>Now, I know about bounded accuracy, but using his action for the round to summon creatures that are more than 20 CR below his own seems.... well, pointless. Unless he uses it as a buff, since he can apparently use this ability an unlimited numbers of times, filling the world with Berserkers and Hill Giants (i.e. it needs some restrictions on use). This point applies to Lolth as well.</p><p></p><p><strong>Melora:</strong> Multiattack refers to Spear of the Wilds attack, which is not described.</p><p>Call of the Wild needs a restriction</p><p>Earthen Mistress is harsh on the DM "quick, make up CR 35 abilities that the goddess gets from becoming the land!"</p><p>Shape of the Wild needs tightening up, or every new beast, fey or plant added to the game will add to the DM's headache and bring about DruidZilla from editions past.</p><p></p><p><strong>Lolth</strong> Bite attack: Can the save at the end of a creature's turn remove the exhaustion from succesful saves? Are the exhaustion levels cumulative?</p><p>Is a creature restrained by impaling leg if Lolth moves after the attack?</p><p>Summon: Why would she spend her action on this, unless she did it repeatedly for hours before combat?</p><p></p><p><strong>Vecna:</strong> Undead Casters says included in the aatack at the end. But it cannot be included in his attacks listed, as his spell damage is not listed.</p><p>I don't see why the DC for Corpus Liquiface is 30, when it's 36 for all other attacks? How is this calculated?</p><p>Spell recall needs not to be random. Using two legendary actions to randomly recall a level 1 or two spell is a losing bet. Bad odds. Even worse, if he hasn't used the low level spells (likely, he's going up against epic characters), the action is wasted. He doesn't even get some benefit! MAybe instead something like recall two spell levels per legendary action or something.</p><p>Soul Rend: How can the creature be restored? Besides losing you r epic character on a save or die roll (buh, bad!), there's also the other gods and powerful beings etc. that might be targeted (yeah yeah immune death magic, but still).</p><p></p><p>This might come off as overly negative. It's not meant that way. I like the designs, and only mention (in short form), what I think can be improved. Apologize if it comes across as blunt or worse.</p></blockquote><p></p>
[QUOTE="Matrix Sorcica, post: 6840474, member: 3547"] [b]Avandra:[/b] I'm not seeing why she would redirect an attack on her owl to herself, seeing it being immune to all damage types and conditions? I don't like that she can summon such a creature (one each round all day? What's the limitation?) that by the description is immune to attacks by most beings in the Omniverse. Something she is not herself. Also, her unlucky legendary action. If the DM doesn't know all these conditions by heart, she's a nightmare to run if she uses that ability. Also, the target can become invisible?? How does that help Avandra? Also, this ability has no save or attack roll? Very, very powerful. [b]Kord:[/b] Has a Kelmar Smite attack as a legendary action that's not described. Short put: Does the creature thrown become prone as well? MAybe the creature hit should suffer half damage (a caver troll attack in 4e had the troll bash with a grappled enemy. If the grabbed creature was wearing heavy armor, the creature struck was stunned as well. Might be inspirational). Sleeper Hold: Was if the creature grabbed doesn't need to breathe or similar? Now, I know about bounded accuracy, but using his action for the round to summon creatures that are more than 20 CR below his own seems.... well, pointless. Unless he uses it as a buff, since he can apparently use this ability an unlimited numbers of times, filling the world with Berserkers and Hill Giants (i.e. it needs some restrictions on use). This point applies to Lolth as well. [b]Melora:[/b] Multiattack refers to Spear of the Wilds attack, which is not described. Call of the Wild needs a restriction Earthen Mistress is harsh on the DM "quick, make up CR 35 abilities that the goddess gets from becoming the land!" Shape of the Wild needs tightening up, or every new beast, fey or plant added to the game will add to the DM's headache and bring about DruidZilla from editions past. [b]Lolth[/b] Bite attack: Can the save at the end of a creature's turn remove the exhaustion from succesful saves? Are the exhaustion levels cumulative? Is a creature restrained by impaling leg if Lolth moves after the attack? Summon: Why would she spend her action on this, unless she did it repeatedly for hours before combat? [b]Vecna:[/b] Undead Casters says included in the aatack at the end. But it cannot be included in his attacks listed, as his spell damage is not listed. I don't see why the DC for Corpus Liquiface is 30, when it's 36 for all other attacks? How is this calculated? Spell recall needs not to be random. Using two legendary actions to randomly recall a level 1 or two spell is a losing bet. Bad odds. Even worse, if he hasn't used the low level spells (likely, he's going up against epic characters), the action is wasted. He doesn't even get some benefit! MAybe instead something like recall two spell levels per legendary action or something. Soul Rend: How can the creature be restored? Besides losing you r epic character on a save or die roll (buh, bad!), there's also the other gods and powerful beings etc. that might be targeted (yeah yeah immune death magic, but still). This might come off as overly negative. It's not meant that way. I like the designs, and only mention (in short form), what I think can be improved. Apologize if it comes across as blunt or worse. [/QUOTE]
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