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5e EPIC MONSTER UPDATES
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<blockquote data-quote="dave2008" data-source="post: 6887464" data-attributes="member: 83242"><p>Sorry for the lack of new posts lately (I actually have a lot of content in the que too). Unfortunately I've been dealing with a bit of a personal crisis that will take another 4-8 weeks to resolve (I think/hope). After which I should be back to frequent posting of epic threats.</p><p></p><p>However, another issue that has slowed me down is the fact that I have had a shift in my thoughts on epic monster design. After discussing high level character/party and monster interactions/design issues I believe some on my original assumptions are a bit off. This realization, coupled with the issue of relating to the official CR, has lead me to investigate the idea of bringing back the "elite" and "solo" concepts from 4e. The general concept would be that an elite monster would have 2x HP, 2 turns (each with a reaction and bonus action), & 2x XP, but the same CR (the CR applies to each "turn"). This would generally replace legendary monsters, but I don't see dropping them completely. You have standard, legendary, elite and solo monsters at your disposal, with a lot of design flexibility to achieve what I want for each monster.</p><p></p><p>I am currently planning on submitting Glaysa and Levistus in the current format and then start submitting some revisions of the old monsters with the "elite" concept and see what people think.</p></blockquote><p></p>
[QUOTE="dave2008, post: 6887464, member: 83242"] Sorry for the lack of new posts lately (I actually have a lot of content in the que too). Unfortunately I've been dealing with a bit of a personal crisis that will take another 4-8 weeks to resolve (I think/hope). After which I should be back to frequent posting of epic threats. However, another issue that has slowed me down is the fact that I have had a shift in my thoughts on epic monster design. After discussing high level character/party and monster interactions/design issues I believe some on my original assumptions are a bit off. This realization, coupled with the issue of relating to the official CR, has lead me to investigate the idea of bringing back the "elite" and "solo" concepts from 4e. The general concept would be that an elite monster would have 2x HP, 2 turns (each with a reaction and bonus action), & 2x XP, but the same CR (the CR applies to each "turn"). This would generally replace legendary monsters, but I don't see dropping them completely. You have standard, legendary, elite and solo monsters at your disposal, with a lot of design flexibility to achieve what I want for each monster. I am currently planning on submitting Glaysa and Levistus in the current format and then start submitting some revisions of the old monsters with the "elite" concept and see what people think. [/QUOTE]
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