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<blockquote data-quote="CapnZapp" data-source="post: 6888031" data-attributes="member: 12731"><p>Let me add a vote for trying to work with the design assumptions made by the 5e designers as far as possible. </p><p></p><p>I really feel more is lost than gained by striking out on your own (or emulating a different edition, as it may be)</p><p></p><p>Consider your core goals for your process: are you primarily trying to fix and patch perceived deficiencies in official monster design, or are you itching to strike out and make your own way?</p><p></p><p>Myself, I'm squarely in the first camp. I would love CR and progression tables that merely fix the chronic underestimation of optimized high level characters,... and that's it, and then stops there, for a much more official-sounding set of stats.</p><p></p><p>Assuming your analysis haven't told you the 5e approach simply cannot uphold the challenge, and 4e:ish Solo rules are absolutely required...?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6888031, member: 12731"] Let me add a vote for trying to work with the design assumptions made by the 5e designers as far as possible. I really feel more is lost than gained by striking out on your own (or emulating a different edition, as it may be) Consider your core goals for your process: are you primarily trying to fix and patch perceived deficiencies in official monster design, or are you itching to strike out and make your own way? Myself, I'm squarely in the first camp. I would love CR and progression tables that merely fix the chronic underestimation of optimized high level characters,... and that's it, and then stops there, for a much more official-sounding set of stats. Assuming your analysis haven't told you the 5e approach simply cannot uphold the challenge, and 4e:ish Solo rules are absolutely required...? [/QUOTE]
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