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5e EPIC MONSTER UPDATES
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<blockquote data-quote="dave2008" data-source="post: 6909482" data-attributes="member: 83242"><p>I am absolutely open to suggestions! Thank you for sharing. One of the things I am thinking about is revising the epic bonus / proficiency bonus to fit more kindly within the confines of BA, bit I am not 100% sure yet</p><p></p><p></p><p></p><p>One of the goals of my redesign is to more closely align with RAW so I think these are good suggestions. I could also provide damage resistance, but not outright immunity. There are lot of these type of hoops that I was trying to jump through to accommodate the low HP of RAW monsters. I am now think that the easy solution is to bump up HP and worry less about fiddly bonuses. Still work to do, but thank you for the suggestions.</p><p></p><p></p><p></p><p>Thank you. Most of that comes from my experience with 4e epic monsters</p><p></p><p></p><p></p><p>I generally agree with what your saying. However, one of my goals is to make truly epic encounters different from normal play. I do not want to extend PCs from lvl 20 to lvl 30+. I want PCs to evolve into deities themselves and throw of the shackles of the level system and embrace the boons! So I that front I don't think what I want and what you want will every completely align. However, my plans/goals are trending in your direction. I think the project as a whole needs some simplification that will mostly result in what you are asking for.</p><p></p><p></p><p></p><p>I don't mind if these remain mere curiosities for the time being, but ultimately I would like creatures in the CR 21-30 range to be playable with official PCs. Beyond that and I feel one should expect to go outside official support to get that truely Epic experience. </p><p></p><p></p><p></p><p>That is a tricky one and something I agree needs some attention. We have discussed some ideas in the past that I will have to go back to. That being said I do think legendary saves works for most of the epic threats I've been stating. It feels right for a god-level entity to me. The issue is really lower tier monsters I think. I think maybe we could do away with 'Legendary Saves" and instead have the same thing call "Epic Saves" and then rework the concept for "regular" legendary monsters. Of course whatever solution(s) is developed could be be implemented in epic monsters too. After I get through my back-log of epic monsters I will have to make something with revised legendary save type mechanic.</p><p></p><p></p><p></p><p></p><p></p><p>I greatly appreciate the input. I think the eventual revisions will be much closer to your liking. I may do a revised draft of one god/ epic monster in the new format at some point in the near future (a proof of concept) and I would love your input. However, I do plan on finishing the first drafts in the current format and then revising them all to the new format. So it will be a while before the new format is implemented.</p></blockquote><p></p>
[QUOTE="dave2008, post: 6909482, member: 83242"] I am absolutely open to suggestions! Thank you for sharing. One of the things I am thinking about is revising the epic bonus / proficiency bonus to fit more kindly within the confines of BA, bit I am not 100% sure yet One of the goals of my redesign is to more closely align with RAW so I think these are good suggestions. I could also provide damage resistance, but not outright immunity. There are lot of these type of hoops that I was trying to jump through to accommodate the low HP of RAW monsters. I am now think that the easy solution is to bump up HP and worry less about fiddly bonuses. Still work to do, but thank you for the suggestions. Thank you. Most of that comes from my experience with 4e epic monsters I generally agree with what your saying. However, one of my goals is to make truly epic encounters different from normal play. I do not want to extend PCs from lvl 20 to lvl 30+. I want PCs to evolve into deities themselves and throw of the shackles of the level system and embrace the boons! So I that front I don't think what I want and what you want will every completely align. However, my plans/goals are trending in your direction. I think the project as a whole needs some simplification that will mostly result in what you are asking for. I don't mind if these remain mere curiosities for the time being, but ultimately I would like creatures in the CR 21-30 range to be playable with official PCs. Beyond that and I feel one should expect to go outside official support to get that truely Epic experience. That is a tricky one and something I agree needs some attention. We have discussed some ideas in the past that I will have to go back to. That being said I do think legendary saves works for most of the epic threats I've been stating. It feels right for a god-level entity to me. The issue is really lower tier monsters I think. I think maybe we could do away with 'Legendary Saves" and instead have the same thing call "Epic Saves" and then rework the concept for "regular" legendary monsters. Of course whatever solution(s) is developed could be be implemented in epic monsters too. After I get through my back-log of epic monsters I will have to make something with revised legendary save type mechanic. I greatly appreciate the input. I think the eventual revisions will be much closer to your liking. I may do a revised draft of one god/ epic monster in the new format at some point in the near future (a proof of concept) and I would love your input. However, I do plan on finishing the first drafts in the current format and then revising them all to the new format. So it will be a while before the new format is implemented. [/QUOTE]
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