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5e EPIC MONSTER UPDATES
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<blockquote data-quote="CapnZapp" data-source="post: 7103752" data-attributes="member: 12731"><p>Well, I shudder at the thought of you pitting your monstrosities against a regular 5e party, regardless of level... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I find your work incredibly useful; not as ready-to-use stat blocks (your <s>rules</s> numbers differ too much from regular 5th edition) but as a very handy and userfriendly index sort of: what kind of abilities would monster X have had, had WotC not gone with the decision to remove complexity from epic monsters (which I don't like) along with their decision to remove complexity from low- and mid-level monsters (which I don't mind). </p><p></p><p><span style="font-size: 9px"><em>Having a level 10 NPC with ten different spells, magic items and potions she will never have time to use, with minimal impact of she had the time, requiring literally hours to precalculate but seconds to dispose of, was sheer insanity in 3rd edition. For somebody like Demogorgon not so much...</em></span></p><p></p><p>So I'm using the 5e stats as a base, then adding "the little things" from your work. For instance; your Graz'zt has four attacks, the OotA version has just two. How to reconcile? He's more like a humanoid than most other demon lords - give him Action Surge (so he can impress with four attacks at least once). </p><p></p><p>The actual numbers (to hit, save DC, damage and so on) are almost always sufficient in their official form. <span style="font-size: 9px"><em>If anything, it's the hit points that look a bit anemic (something that's true for every 5e attempt at a BBEG; Count Strahd perhaps being the worst offender).</em></span> It's the bells and whistles I mine your document for, safe in the knowledge you have been very true to your sources. Saves me endless work of cross-referencing and edition-converting (not to mention merely FINDING the critter): most if not all your monster abilities can be used as-is, if you just replace the numbers.</p><p></p><p>Just a single example. Giving the OotA Demogorgon the ability to grapple foes, and then to toss them up to 400 ft away for 1-20 dice' worth of falling damage: awesome. I will roll 2d20 though and take the lower die. Not even Demogorgon scores a 400 ft homerun more than once every four hundred attempts... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I do realize this means that except for general encouragement, I have little useful feedback for your actual project though. This also explains why I haven't been around much in the thread after we had the original discussion where it became clear to me you weren't interested in making stats that would be directly plug'n'play-able with the official stats. So consider me a lurker...</p><p></p><p>Good luck with your epic project! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7103752, member: 12731"] Well, I shudder at the thought of you pitting your monstrosities against a regular 5e party, regardless of level... ;) I find your work incredibly useful; not as ready-to-use stat blocks (your <s>rules</s> numbers differ too much from regular 5th edition) but as a very handy and userfriendly index sort of: what kind of abilities would monster X have had, had WotC not gone with the decision to remove complexity from epic monsters (which I don't like) along with their decision to remove complexity from low- and mid-level monsters (which I don't mind). [SIZE=1][I]Having a level 10 NPC with ten different spells, magic items and potions she will never have time to use, with minimal impact of she had the time, requiring literally hours to precalculate but seconds to dispose of, was sheer insanity in 3rd edition. For somebody like Demogorgon not so much...[/I][/SIZE] So I'm using the 5e stats as a base, then adding "the little things" from your work. For instance; your Graz'zt has four attacks, the OotA version has just two. How to reconcile? He's more like a humanoid than most other demon lords - give him Action Surge (so he can impress with four attacks at least once). The actual numbers (to hit, save DC, damage and so on) are almost always sufficient in their official form. [SIZE=1][I]If anything, it's the hit points that look a bit anemic (something that's true for every 5e attempt at a BBEG; Count Strahd perhaps being the worst offender).[/I][/SIZE] It's the bells and whistles I mine your document for, safe in the knowledge you have been very true to your sources. Saves me endless work of cross-referencing and edition-converting (not to mention merely FINDING the critter): most if not all your monster abilities can be used as-is, if you just replace the numbers. Just a single example. Giving the OotA Demogorgon the ability to grapple foes, and then to toss them up to 400 ft away for 1-20 dice' worth of falling damage: awesome. I will roll 2d20 though and take the lower die. Not even Demogorgon scores a 400 ft homerun more than once every four hundred attempts... ;) I do realize this means that except for general encouragement, I have little useful feedback for your actual project though. This also explains why I haven't been around much in the thread after we had the original discussion where it became clear to me you weren't interested in making stats that would be directly plug'n'play-able with the official stats. So consider me a lurker... Good luck with your epic project! :) [/QUOTE]
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