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5e EPIC MONSTER UPDATES
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<blockquote data-quote="dave2008" data-source="post: 7312599" data-attributes="member: 83242"><p>Kaiju type monsters are definitely hard to do in a game like D&D. I have some sort of innate bias to "set piece" monsters (though that is probably more appropriate), so I try to give them stat blocks. The best method I have seen to do this is to break them into parts. I do this for the Primordials and the Draeden (under monstrosities). It might also make sense to use some type of damage reduction because of their thick hide, etc. </p><p></p><p>I recently purchased the 5e version of the Kaiju Codex on DMs Guild and their approach was mainly the following trait:</p><p></p><p>"<strong><em>Colossal Creatures.</em></strong> Kaiju are creatures far larger than</p><p>the scale of others. Conventional weapons, even highlyenchanted</p><p>ones, lack the mass to deal serious wounds</p><p>to a kaiju. The same is true for all but the mightiest spells.</p><p>When a creature of Huge size or smaller deals damage</p><p>to a kaiju with a weapon or feature, or with a spell of 8th</p><p>level or lower, it deals half damage, which can be reduced</p><p>further by resistance or saving throws. Siege weapons</p><p>and creatures with the Siege Monster trait are treated</p><p>like Gargantuan creatures.</p><p>Gargantuan creatures and 9th-level spells (including</p><p>lower-level spells cast with 9th-level slots) deal normal</p><p>damage, which can be reduced further by resistance or</p><p>saving throws.</p><p>Kaiju deal double damage to objects and structures."</p><p></p><p>There is also "Kaiju Fight" available for free on the DMs Guild. Which has a few different options. It is not fully fleshed out, but t is worth a look. It has "Titanic Creatures" traits and body location actions which are similar to my primordial parts.</p><p></p><p>This is something I definitely want to address with the 2nd drafts, but I don't have a final solution at this time. When I focus on the Primordials I will probably work on this concept some more. Good luck and please let me know what you come with.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7312599, member: 83242"] Kaiju type monsters are definitely hard to do in a game like D&D. I have some sort of innate bias to "set piece" monsters (though that is probably more appropriate), so I try to give them stat blocks. The best method I have seen to do this is to break them into parts. I do this for the Primordials and the Draeden (under monstrosities). It might also make sense to use some type of damage reduction because of their thick hide, etc. I recently purchased the 5e version of the Kaiju Codex on DMs Guild and their approach was mainly the following trait: "[B][I]Colossal Creatures.[/I][/B] Kaiju are creatures far larger than the scale of others. Conventional weapons, even highlyenchanted ones, lack the mass to deal serious wounds to a kaiju. The same is true for all but the mightiest spells. When a creature of Huge size or smaller deals damage to a kaiju with a weapon or feature, or with a spell of 8th level or lower, it deals half damage, which can be reduced further by resistance or saving throws. Siege weapons and creatures with the Siege Monster trait are treated like Gargantuan creatures. Gargantuan creatures and 9th-level spells (including lower-level spells cast with 9th-level slots) deal normal damage, which can be reduced further by resistance or saving throws. Kaiju deal double damage to objects and structures." There is also "Kaiju Fight" available for free on the DMs Guild. Which has a few different options. It is not fully fleshed out, but t is worth a look. It has "Titanic Creatures" traits and body location actions which are similar to my primordial parts. This is something I definitely want to address with the 2nd drafts, but I don't have a final solution at this time. When I focus on the Primordials I will probably work on this concept some more. Good luck and please let me know what you come with. [/QUOTE]
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