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5e EPIC MONSTER UPDATES
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<blockquote data-quote="dave2008" data-source="post: 7327956" data-attributes="member: 83242"><p>Thank you so much for sharing! That sounds very epic and the feedback is very welcome. Now, I will try to address your comments:</p><p></p><p></p><p></p><p>Orcus healing himself via is own necrotic damage was not the intent. At the time I was think you couldn't use reactions on your turn, but I know that is not the case now. Thus, I will have to revise or remove the reaction when I do the 2nd drafts. In general I need to think about regeneration / healing with the demon lords/princes. </p><p></p><p></p><p></p><p>I will need to check Pazuzu's CR again. Based on the damage of his breath weapon and how I normally design these epic monsters it looks like a mistake and should have been recharge 5-6. </p><p></p><p>Regarding his speed: I recently came up with an idea to give creatures a blazing speed, that doesn't complete destroy combat movement. I would significantly reduce his speed to say 80' and then give him the trait like:</p><p></p><p><strong>Fast Flyer:</strong> When Pazazu takes the Dash action he can move at 6x his speed.</p><p></p><p>I think this allows him to really really move when he needs to, but doesn't allow him to fly in and out of combat effectively. What do think?</p><p></p><p></p><p></p><p>For some reason I am against giving him a longbow. But I agree he needs a ranged attack (big mistake on my part). I will have to give it more thought in round 2.</p><p></p><p></p><p></p><p>Yep, a city fight is not his best option.</p><p></p><p></p><p></p><p>Yes, this is something I plan on addressing in the 2nd drafts to. When I add epic ranks I am think of allowing creature to concentrate on a number of spells = to their rank. I think I can also make it so that the creature gets a bonus to its concentration save based on its epic rank (possibly divided by the # of spells concentrated on).</p><p></p><p></p><p></p><p>Yes, that was the intent. I will see what I can do to make it more clear.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7327956, member: 83242"] Thank you so much for sharing! That sounds very epic and the feedback is very welcome. Now, I will try to address your comments: Orcus healing himself via is own necrotic damage was not the intent. At the time I was think you couldn't use reactions on your turn, but I know that is not the case now. Thus, I will have to revise or remove the reaction when I do the 2nd drafts. In general I need to think about regeneration / healing with the demon lords/princes. I will need to check Pazuzu's CR again. Based on the damage of his breath weapon and how I normally design these epic monsters it looks like a mistake and should have been recharge 5-6. Regarding his speed: I recently came up with an idea to give creatures a blazing speed, that doesn't complete destroy combat movement. I would significantly reduce his speed to say 80' and then give him the trait like: [B]Fast Flyer:[/B] When Pazazu takes the Dash action he can move at 6x his speed. I think this allows him to really really move when he needs to, but doesn't allow him to fly in and out of combat effectively. What do think? For some reason I am against giving him a longbow. But I agree he needs a ranged attack (big mistake on my part). I will have to give it more thought in round 2. Yep, a city fight is not his best option. Yes, this is something I plan on addressing in the 2nd drafts to. When I add epic ranks I am think of allowing creature to concentrate on a number of spells = to their rank. I think I can also make it so that the creature gets a bonus to its concentration save based on its epic rank (possibly divided by the # of spells concentrated on). Yes, that was the intent. I will see what I can do to make it more clear. [/QUOTE]
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