Adb0782
Explorer
I'm going to play a campaign with a group kinda overpowered from lv 12. They already picked a paladin6/warlock6 (the most overpowered multiclass after sorcerer/paladin in my opinion), a cleric of life/warlock (probably the best healer I saw in 5e), a streight monk with tatoo rules, a streight wizard (never bad) and a fighter4/hexblade5/paladin2/sorcerer1 that I never tryed but looks kinda powerfull even with not so much hight level slots. So my idea was to optimize an variant human assassin with some utility. I thought to get 9 lv of fighter (battle master) and 3 lv of rogue (assassin). My stats with point buy system should be:
8 str
15 + 1 Dex (20 with 2 asi)
15 + 1con
8 int
10 wis
14 cha
I pick up criminal bg and putted my expertise to stealth and deception. In this way I end with proficiency in 5 tools (if I counted it well) and a 2d6 sneak attack. The idea is to go archery so I picked up crossbow expert and sharpshooter. Next asi I'll get resilient (wis) or alert feat. With 2 attacks per round (3 with crossbow expert) and action surge (so 6 attacks once every short rest if I counted it well, but I'm probably wrong bcs i don't think action surge double also the attack with my bonus action, so it's probably 5 attacks), Can I expect a sufficient output of damage (poisoner kit also allow me to make some poison, probably not the worst one as we r starting kinda hight level, but anyway so many monsters are immune to poison) from this pg for deal with that overpowered builds below?
There is also something I didn't understand well about some rule:
Thanks in advance to everyone will reply.
8 str
15 + 1 Dex (20 with 2 asi)
15 + 1con
8 int
10 wis
14 cha
I pick up criminal bg and putted my expertise to stealth and deception. In this way I end with proficiency in 5 tools (if I counted it well) and a 2d6 sneak attack. The idea is to go archery so I picked up crossbow expert and sharpshooter. Next asi I'll get resilient (wis) or alert feat. With 2 attacks per round (3 with crossbow expert) and action surge (so 6 attacks once every short rest if I counted it well, but I'm probably wrong bcs i don't think action surge double also the attack with my bonus action, so it's probably 5 attacks), Can I expect a sufficient output of damage (poisoner kit also allow me to make some poison, probably not the worst one as we r starting kinda hight level, but anyway so many monsters are immune to poison) from this pg for deal with that overpowered builds below?
There is also something I didn't understand well about some rule:
- the crossbow expert allow me to use my bonus action for an attack only if I use an hand crossbow? If I get it well with the heavy one (or even using a shield) I can't reload bcs i don't have a free hand for it and so i can't shot in my bonus action.
- when I use a battle maneuver i can add only 1 superiority dice and can't decide to add more even I have more superiority dice isn't it? It's only + 1d8.
- the assassination ability work only in the surprise round, but if all my party is visible to the enemies while I'm hidden, am i supposed to get a suprise round once I'll attack? I think so but I'm not that sure.
Thanks in advance to everyone will reply.
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