Or if it's worth the bonus.Hiya!
Don't use the rules...use the concept...and leave it up to the DM to decide if "Flanking" is possible on a case by case, round by round, action by action basis. If the Player(s) can't handle that sort of trust with the DM...then yeah, maybe don't use it.
^_^
Paul L. Ming
There actually are tumble rules tucked away in the 5e DMG somewhere.If you use flanking then ANY movement through threaten area should provoke AoO.
Add in 3.5e tumble rule then. DC 15 Acrobatic to negate AoOs during movement. Or be a rogue with Cunning action.
yes, but that is just for moving through creatures area, not avoiding AoO.There actually are tumble rules tucked away in the 5e DMG somewhere.
13th Age in orign, like so many other good ideas.I think flanking is boring, personally. It makes absolute sense. No one can defend fully against opponents on opposite sides. But it’s still boring. Despite my mostly old-school preferences, I do like cinematic games. So when Sly Flourish dropped Cinematic Advantage, I was over the moon. Dungeon Craft did a video on it as well.