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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5e Forgotten Realms - should it be closer to 3e or 4e?
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<blockquote data-quote="DonAdam" data-source="post: 5816782" data-attributes="member: 2446"><p>I voted 3e, but I feel like my ideal version of the Realms would take a 3e level of detail and:</p><p></p><p>a) De-level over half the archmages. I'm happy for them to be there but they should be mostly mortal. The setting should get closer to the NPC power levels of 3e Eberron (but not all the way there).</p><p></p><p>With 5e's flatter level progression hopefully this will be less of an issue.</p><p></p><p>b) Just cross out the stupid stuff that crept in over the years. The strength of the Realms is detailed history and personalities (social/cultural stuff). The weakness is when designers add more basic material (gods/magic/biological/physical stuff).</p><p></p><p>You can cross out (for starters):</p><p></p><p>-Dragonborn (I hate them)</p><p></p><p>-Anything else from Returned Abeir</p><p></p><p>-The Spellplague (though you can keep it in isolated corners, just not a world-wide thing)</p><p></p><p>-Half the elven subraces</p><p></p><p>-Half of all the subraces</p><p></p><p>-Giant hole in the ground</p><p></p><p>-Good drow god and lots of good drow</p><p></p><p>-A god for everything under the sun (a god of dancing? a god of hunting badgers with butter knives on Shieldmeet? but seriously, I don't need my druids and my wizards to basically be clerics)</p><p></p><p>-Those flying magic tapeworms in the desert</p><p></p><p>-Severely tone down the gonzo races (genasi)</p><p></p><p>-Dinosaur people (they are neither my friend nor a whole lot more)</p></blockquote><p></p>
[QUOTE="DonAdam, post: 5816782, member: 2446"] I voted 3e, but I feel like my ideal version of the Realms would take a 3e level of detail and: a) De-level over half the archmages. I'm happy for them to be there but they should be mostly mortal. The setting should get closer to the NPC power levels of 3e Eberron (but not all the way there). With 5e's flatter level progression hopefully this will be less of an issue. b) Just cross out the stupid stuff that crept in over the years. The strength of the Realms is detailed history and personalities (social/cultural stuff). The weakness is when designers add more basic material (gods/magic/biological/physical stuff). You can cross out (for starters): -Dragonborn (I hate them) -Anything else from Returned Abeir -The Spellplague (though you can keep it in isolated corners, just not a world-wide thing) -Half the elven subraces -Half of all the subraces -Giant hole in the ground -Good drow god and lots of good drow -A god for everything under the sun (a god of dancing? a god of hunting badgers with butter knives on Shieldmeet? but seriously, I don't need my druids and my wizards to basically be clerics) -Those flying magic tapeworms in the desert -Severely tone down the gonzo races (genasi) -Dinosaur people (they are neither my friend nor a whole lot more) [/QUOTE]
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5e Forgotten Realms - should it be closer to 3e or 4e?
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