Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5e Forgotten Realms - should it be closer to 3e or 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Yora" data-source="post: 5826617" data-attributes="member: 6670763"><p>I'd say I reached that point somewhere in mid 3rd Edition. Yes, Sembia and the Border Kingdoms where not really described, as were some parts around Turmish. But those regions were pretty much completely blank without any incentive to play there.</p><p>I think a good campaign setting offers a glimps at something that makes players and DM think that it would be exciting to explore it further, learn more about what's going on and who is who. But at least in my perception, every time there was something worse exploring, there was also an explaination what exactly you would find there. To a great deal, this was my own fault, because I read tonnes of material on the realms. And yes, you have to hand the DMs something to work with if their players want to explore a place. But I think they went too far. It's okay to state what is the current state of things, but all too often, you would also get the ntire background information that explains the whole backstory. And I think it's much more interesting if you go to places, solve the current issue at hand, but also leave with a sense of wonder about how the location came to be and what it was used for. In the Forgotten Realms, I feel that much too often this isn't the case and when you find a ruin in region X, well informed players instantly know the entire history of the culture that build it. People may have different experiences, but supposed you visit Karse or Myth Drannor, there's a good chance a couple of players already know the entire history of the place and come to metagame realizations whom they are currently dealing with and how they can be defeated.</p><p>Keeping things vague and not answering all questions is something I enjoy in a setting and in that regard, the grey box does the job best. In AD&D, you also had separate booklets for players and DMs, so players could inform themselves about the world without having to read all the supposedly secret stuff as well. Starting in 3rd Edition there was only one big book of everything that was read by both DMs and players, even if as a player would like to only read about the commonly known things.</p></blockquote><p></p>
[QUOTE="Yora, post: 5826617, member: 6670763"] I'd say I reached that point somewhere in mid 3rd Edition. Yes, Sembia and the Border Kingdoms where not really described, as were some parts around Turmish. But those regions were pretty much completely blank without any incentive to play there. I think a good campaign setting offers a glimps at something that makes players and DM think that it would be exciting to explore it further, learn more about what's going on and who is who. But at least in my perception, every time there was something worse exploring, there was also an explaination what exactly you would find there. To a great deal, this was my own fault, because I read tonnes of material on the realms. And yes, you have to hand the DMs something to work with if their players want to explore a place. But I think they went too far. It's okay to state what is the current state of things, but all too often, you would also get the ntire background information that explains the whole backstory. And I think it's much more interesting if you go to places, solve the current issue at hand, but also leave with a sense of wonder about how the location came to be and what it was used for. In the Forgotten Realms, I feel that much too often this isn't the case and when you find a ruin in region X, well informed players instantly know the entire history of the culture that build it. People may have different experiences, but supposed you visit Karse or Myth Drannor, there's a good chance a couple of players already know the entire history of the place and come to metagame realizations whom they are currently dealing with and how they can be defeated. Keeping things vague and not answering all questions is something I enjoy in a setting and in that regard, the grey box does the job best. In AD&D, you also had separate booklets for players and DMs, so players could inform themselves about the world without having to read all the supposedly secret stuff as well. Starting in 3rd Edition there was only one big book of everything that was read by both DMs and players, even if as a player would like to only read about the commonly known things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
5e Forgotten Realms - should it be closer to 3e or 4e?
Top