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5e GMs - Why or Why Not Wandering Treasure?
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<blockquote data-quote="Lanefan" data-source="post: 7504453" data-attributes="member: 29398"><p>Not a 5e DM but yes, "wandering treasure" (great term for it!) is a thing in my games...and not just the treasure sometimes carried by wandering x.p. - er, monsters.</p><p></p><p>I don't tie it specifically to the characters, though: if there's to be a treasure item specifically tied to a character it'll be pre-placed, not wandering. That said, I rarely if ever place treasure that's specific to any one character for two reasons: 1) the relevant character might well be dead by the time the treasure is found, and-or 2) there's a very real chance they'll miss it; it's sometimes quite amazing how much treasure gets missed, though there's other times when they do manage to hoover up every last copper piece.</p><p></p><p>Story tme: I was running a canned module in which one of the rooms is an intentional time-waster for the PCs - a room full of junk that takes over an hour to search. My players were in full-on hoover mode and couldn't believe there wasn't anything of value here after all that searching, so this (paraphrased) meta-game exchange followed:</p><p></p><p>DM: ...and after even more searching there's still nothing here.</p><p>Player: nothing at all? Really? You sure?</p><p>DM: yup, nothing here.</p><p>Player: nothing? not even a single copper piece?</p><p>DM: nope, nothing.</p><p>Player: just one copper? Pleeeease?</p><p>DM: OK, OK, you find a tarnished copper piece among the junk.</p><p>All: much laughter and cheering...</p><p></p><p>Good times. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7504453, member: 29398"] Not a 5e DM but yes, "wandering treasure" (great term for it!) is a thing in my games...and not just the treasure sometimes carried by wandering x.p. - er, monsters. I don't tie it specifically to the characters, though: if there's to be a treasure item specifically tied to a character it'll be pre-placed, not wandering. That said, I rarely if ever place treasure that's specific to any one character for two reasons: 1) the relevant character might well be dead by the time the treasure is found, and-or 2) there's a very real chance they'll miss it; it's sometimes quite amazing how much treasure gets missed, though there's other times when they do manage to hoover up every last copper piece. Story tme: I was running a canned module in which one of the rooms is an intentional time-waster for the PCs - a room full of junk that takes over an hour to search. My players were in full-on hoover mode and couldn't believe there wasn't anything of value here after all that searching, so this (paraphrased) meta-game exchange followed: DM: ...and after even more searching there's still nothing here. Player: nothing at all? Really? You sure? DM: yup, nothing here. Player: nothing? not even a single copper piece? DM: nope, nothing. Player: just one copper? Pleeeease? DM: OK, OK, you find a tarnished copper piece among the junk. All: much laughter and cheering... Good times. :) [/QUOTE]
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