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General Tabletop Discussion
*Dungeons & Dragons
5e GMs - Why or Why Not Wandering Treasure?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7504456" data-attributes="member: 6775031"><p>The area outside of a dungeon is too large for me to map out, even if I wanted to. That's sufficient reason for a difference between indoors and outdoors. Inside of a dungeon, I can reasonably be expected to place everything of value. Outside of a dungeon, it would be impossible for me to place every rabbit and berry, so I use an algorithm which objectively simulates what the likely outcome of such a search would be, if I had been able to place everything beforehand (taking into account such factors as the probability of the character searching in a place where nothing exists, and their ability to spot something if it does exist).</p><p></p><p>One of the reasons I don't like wandering treasure is because I want to avoid the appearance of meta-gaming. I don't want it to look like I'm giving out loot based on my own personal preferences about what they should find or not. If I consult my map before answering what they find, then it looks less suspicious then if I ask them to roll and then give an answer off the top of my head.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7504456, member: 6775031"] The area outside of a dungeon is too large for me to map out, even if I wanted to. That's sufficient reason for a difference between indoors and outdoors. Inside of a dungeon, I can reasonably be expected to place everything of value. Outside of a dungeon, it would be impossible for me to place every rabbit and berry, so I use an algorithm which objectively simulates what the likely outcome of such a search would be, if I had been able to place everything beforehand (taking into account such factors as the probability of the character searching in a place where nothing exists, and their ability to spot something if it does exist). One of the reasons I don't like wandering treasure is because I want to avoid the appearance of meta-gaming. I don't want it to look like I'm giving out loot based on my own personal preferences about what they should find or not. If I consult my map before answering what they find, then it looks less suspicious then if I ask them to roll and then give an answer off the top of my head. [/QUOTE]
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5e GMs - Why or Why Not Wandering Treasure?
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