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General Tabletop Discussion
*Dungeons & Dragons
5e GMs - Why or Why Not Wandering Treasure?
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<blockquote data-quote="Lanefan" data-source="post: 7504544" data-attributes="member: 29398"><p>So in the end you get X amount no matter what you do. How dull. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One oddity this led to, at least in the 4e modules I've run, is the opponents having very useful items that aren't listed under 'treasure' and thus aren't expected to be picked up and kept by the PCs. So are these items supposed to vanish when the foe goes down or what?</p><p></p><p>An example: in KotS there's a foe - a Hobgoblin, I think - who wields a staff in combat that sometimes does a bunch of extra electrical damage on a successful hit. Sounds like a magic item, right? But it's not listed in that encounter's treasure, nor is it listed in the Hob's possessions, nor anywhere else. So the party kill the Hobgoblin, and quite naturally they want to take a look at this staff that's just been shocking them...but the module seems to rather ludicrously assume it just vanishes into thin air. Meanwhile I-as-DM am wondering where do I find out how this works, whether it's charged, whether it needs attunement, whether there's specific requirements as to who can use it, etc.</p><p></p><p>In the end I had to make it up - no problem as I wasn't running a 4e game, just using the module - but if I had been running 4e it would have seemed strange to have to do this in a rules-not-rulings system.</p><p></p><p>Though realistically you're still going to loot the fallen, aren't you - both friend and foe? (side note: over the long run looting dead friends can be just as profitable as looting dead foes)</p><p></p><p>And realistically, except in very unusual circumstances if a permanent item (e.g. the staff, above) has just been used against the party and the party defeat its user then the item should be there for the looting.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7504544, member: 29398"] So in the end you get X amount no matter what you do. How dull. :) One oddity this led to, at least in the 4e modules I've run, is the opponents having very useful items that aren't listed under 'treasure' and thus aren't expected to be picked up and kept by the PCs. So are these items supposed to vanish when the foe goes down or what? An example: in KotS there's a foe - a Hobgoblin, I think - who wields a staff in combat that sometimes does a bunch of extra electrical damage on a successful hit. Sounds like a magic item, right? But it's not listed in that encounter's treasure, nor is it listed in the Hob's possessions, nor anywhere else. So the party kill the Hobgoblin, and quite naturally they want to take a look at this staff that's just been shocking them...but the module seems to rather ludicrously assume it just vanishes into thin air. Meanwhile I-as-DM am wondering where do I find out how this works, whether it's charged, whether it needs attunement, whether there's specific requirements as to who can use it, etc. In the end I had to make it up - no problem as I wasn't running a 4e game, just using the module - but if I had been running 4e it would have seemed strange to have to do this in a rules-not-rulings system. Though realistically you're still going to loot the fallen, aren't you - both friend and foe? (side note: over the long run looting dead friends can be just as profitable as looting dead foes) And realistically, except in very unusual circumstances if a permanent item (e.g. the staff, above) has just been used against the party and the party defeat its user then the item should be there for the looting. Lanefan [/QUOTE]
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