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General Tabletop Discussion
*Dungeons & Dragons
5e GMs - Why or Why Not Wandering Treasure?
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<blockquote data-quote="5ekyu" data-source="post: 7505584" data-attributes="member: 6919838"><p>"How many drones are in that stck?"</p><p> "A s-load!"</p><p>"How many drones in a s-load?"</p><p>Counting stack.</p><p>"Eleven."</p><p></p><p>Ever since that day SFB game day back in the early 80s, eleven has been called that.</p><p></p><p>But I missed the mow down equal one character killing a dozen in 2-3rds memo.</p><p></p><p>I also missed dnd being a solo game. </p><p></p><p>I believe I even made the point that in my now down, the key threat from the monks was loss of time. The time was the point of the encounter, the risk, the challenge.</p><p></p><p>It seems like you want an encounter that pretends to be epic but offers no risk, no threat and takes no time and requires no special abilities like say fireball or hypnotic pattern from an EK.</p><p></p><p>Not a definition of epic I am familiar with.</p><p></p><p>So, not s rule I see needed for games/systems I play.</p><p></p><p>As always GMs and players should use rules that fit their needs and if "epic" sneezes dropping "epically" an "epic" number of no-risk but "epically"menacing minions then that's what you should add as house rules or find and use others systems for more "epic" games.</p><p></p><p>Me, I can't figure how 20 goblins could last 2-3 rounds against a tier-3 party (or what the party would not by -step them given the "epic" powers at their disposal - barring the setup being cover, hiding etc in which case the "epic" now down wasnt the scene design anyway.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7505584, member: 6919838"] "How many drones are in that stck?" "A s-load!" "How many drones in a s-load?" Counting stack. "Eleven." Ever since that day SFB game day back in the early 80s, eleven has been called that. But I missed the mow down equal one character killing a dozen in 2-3rds memo. I also missed dnd being a solo game. I believe I even made the point that in my now down, the key threat from the monks was loss of time. The time was the point of the encounter, the risk, the challenge. It seems like you want an encounter that pretends to be epic but offers no risk, no threat and takes no time and requires no special abilities like say fireball or hypnotic pattern from an EK. Not a definition of epic I am familiar with. So, not s rule I see needed for games/systems I play. As always GMs and players should use rules that fit their needs and if "epic" sneezes dropping "epically" an "epic" number of no-risk but "epically"menacing minions then that's what you should add as house rules or find and use others systems for more "epic" games. Me, I can't figure how 20 goblins could last 2-3 rounds against a tier-3 party (or what the party would not by -step them given the "epic" powers at their disposal - barring the setup being cover, hiding etc in which case the "epic" now down wasnt the scene design anyway. [/QUOTE]
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