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5e GMs - Why or Why Not Wandering Treasure?
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<blockquote data-quote="Lanefan" data-source="post: 7505623" data-attributes="member: 29398"><p>For ordinary creatures like orcs or goblins or wolves there can be low-h.p. ones, but not just one h.p. because a one h.p. orc would simply not survive to adulthood. (in my view hit points remain with a creature whether or not there's PCs around, so if an orc minion has 1 h.p. now it has 1 h.p. all the rest of the time)</p><p></p><p>But 1 h.p. minion giants or ogres or full-grown dragons are just beyond the pale. Even the weakest of these creatures is going to have a decent number of hit points plus a reasonable constitution.</p><p></p><p>Now I suppose sometimes you could have the party meet some of these that had recently been in another fight and hadn't all recovered yet, thus some currently have very few h.p. left - but doing this every time would get old fast.</p><p></p><p>I missed that thread - probably just as well. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Some of those are at least vaguely explainable as a form of "home field advantage", though others aren't so much.</p><p></p><p>I pick on it because it so blatantly violates internal consistency within the game world. A one hit point giant will die the first time it rough-houses with its brother in the playground. A one hit point dragon will kill itself while learning to fly unless it gets it perfect the very first time.</p><p></p><p>If everyone in the game world including PCs only had 1 hit point I'd have no problem with minions - they'd fit right in. But that's not the case - PCs and skirmishers and elites and all sorts of other creatures have the natural hit points for their race/constitution/class, while minions stand out like a sore thumb.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7505623, member: 29398"] For ordinary creatures like orcs or goblins or wolves there can be low-h.p. ones, but not just one h.p. because a one h.p. orc would simply not survive to adulthood. (in my view hit points remain with a creature whether or not there's PCs around, so if an orc minion has 1 h.p. now it has 1 h.p. all the rest of the time) But 1 h.p. minion giants or ogres or full-grown dragons are just beyond the pale. Even the weakest of these creatures is going to have a decent number of hit points plus a reasonable constitution. Now I suppose sometimes you could have the party meet some of these that had recently been in another fight and hadn't all recovered yet, thus some currently have very few h.p. left - but doing this every time would get old fast. I missed that thread - probably just as well. :) Some of those are at least vaguely explainable as a form of "home field advantage", though others aren't so much. I pick on it because it so blatantly violates internal consistency within the game world. A one hit point giant will die the first time it rough-houses with its brother in the playground. A one hit point dragon will kill itself while learning to fly unless it gets it perfect the very first time. If everyone in the game world including PCs only had 1 hit point I'd have no problem with minions - they'd fit right in. But that's not the case - PCs and skirmishers and elites and all sorts of other creatures have the natural hit points for their race/constitution/class, while minions stand out like a sore thumb. Lanefan [/QUOTE]
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