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5e GMs - Why or Why Not Wandering Treasure?
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<blockquote data-quote="pemerton" data-source="post: 7505943" data-attributes="member: 42582"><p>You are pointing to your house rules to argue an interpretation about what 1 hp means!</p><p></p><p>Gygax's DMG gives plenty of human 1 hp (eg look at the rules for non-combatant hit points on p 88). Plenty of 1st level PCs can have only 1 hp (especially thieves and magic-users). But they don't die when they break their arms. AD&D actually has no rule for adjudicating a broken arm, because under the hp rules either a person is unhindered or is dead or hors de combat. (Eg a broken arm can't be used to wield a pole arm. But a PC with 1 hp remaining can wield a pole arm.)</p><p></p><p>Likewise an ogre minion doesn't die from a broken arm. But that ogre does die if a PC cuts off its head!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7505943, member: 42582"] You are pointing to your house rules to argue an interpretation about what 1 hp means! Gygax's DMG gives plenty of human 1 hp (eg look at the rules for non-combatant hit points on p 88). Plenty of 1st level PCs can have only 1 hp (especially thieves and magic-users). But they don't die when they break their arms. AD&D actually has no rule for adjudicating a broken arm, because under the hp rules either a person is unhindered or is dead or hors de combat. (Eg a broken arm can't be used to wield a pole arm. But a PC with 1 hp remaining can wield a pole arm.) Likewise an ogre minion doesn't die from a broken arm. But that ogre does die if a PC cuts off its head! [/QUOTE]
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5e GMs - Why or Why Not Wandering Treasure?
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